sent in a ticket to support linking to the requests on reverting the norn elites based on changes to titles and speedbooking which made the titles easier to do, they claimed they would monitor the wiki page and conclude based on the responses given on the page itself.
any thoughts? - could get more groups going
Revert Ursan, Raven, and volfen Blessing
2 pages • Page 1
The norn elites, particularly Ursan, was the reason more people could complete elite areas (FOW, DOA, etc) before the SF-builds came into existence. Still, it has a number of problems: purely C123 (C-space, skills 1-2-3) based, takes longer to complete areas, and its usage dumbs player attention and makes the game even more boring, especially with cons activated. Therfore, bringing these blessings back to their original forms is not encouraged.
Plus, once the nerf-hammer hits something, it is barely reverted to the original form.
Plus, once the nerf-hammer hits something, it is barely reverted to the original form.
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i see the fowsc guys doing the same, all u do is have a tank call a target and u as a 100b/vos mash 123456 and hit one attack....how "dumb is that"
it wasn't NERFED for the easiness of it as i recall it was because as a lower rank u couldn't get in a group which the dev team wanted more group play, and now that its easy to rank up with the speed-booking and other things...how is this NOT any different than other stupid builds...a frig-in ranger Mesmer and monk use SF as an elite..how is it not any dumber than that?
your reasoning is illogical for the "dumbness" Katastroffl.
Venganza why not have a reason to NOT revert, thats why i had this thread made to see
it wasn't NERFED for the easiness of it as i recall it was because as a lower rank u couldn't get in a group which the dev team wanted more group play, and now that its easy to rank up with the speed-booking and other things...how is this NOT any different than other stupid builds...a frig-in ranger Mesmer and monk use SF as an elite..how is it not any dumber than that?
your reasoning is illogical for the "dumbness" Katastroffl.
Venganza why not have a reason to NOT revert, thats why i had this thread made to see
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Venganza why not have a reason to NOT revert, thats why i had this thread made to see
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So yeah, I don't think it needs a fix, but if it changes, hope the masses are happy.
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I like the idea of the Norn skills being used more and for that I am looking beyond this game.
Revert the skills ? nope that would disappoint me, they made them more fun so you can run with them as an alternative skill set without being ott.
I would have liked 8 skills for each form but no matter.
One of the things I look for in a game is one where every player cannot achieve everything.
Games should be fun they should also take skill, sadly most if not all the elite areas of the game can be achieved.
I hoped for a return to sanity with hard mode but consumables messed that up, seven heroes is great fun but also makes the whole game easier.
We are almost at the point where a harder mode is needed but the sequel is nearly here so it doesn't matter to me that much.
Revert the skills ? nope that would disappoint me, they made them more fun so you can run with them as an alternative skill set without being ott.
I would have liked 8 skills for each form but no matter.
One of the things I look for in a game is one where every player cannot achieve everything.
Games should be fun they should also take skill, sadly most if not all the elite areas of the game can be achieved.
I hoped for a return to sanity with hard mode but consumables messed that up, seven heroes is great fun but also makes the whole game easier.
We are almost at the point where a harder mode is needed but the sequel is nearly here so it doesn't matter to me that much.
/notsigned only because of ursan. I saw no reason to foul up Raven and Wolfen which could have been left alone. This was pure sloppiness on the part of anet.
Whenever I think of how great GW 2 is going to be, I think of how great GW 1 has been and how quickly that greatness got nailed in the head by thoughtless use of the nerf bat.
Whenever I think of how great GW 2 is going to be, I think of how great GW 1 has been and how quickly that greatness got nailed in the head by thoughtless use of the nerf bat.
Unlike others im in favor of this and heres why.......
One reason I do not play this game much anymore is the lack of team play in elite areas. Very few play the game these days unlike years past when Ursan was nerded.
These says unless you can show a large stack of summoning stones proving you have cleared UW 100 times no one will take you on the team. The elite players wont team new people.
Peolpe say Ursan dumbs the game..........I say SF dumbs the game. The crushed that with a nerf and everyone cried so hard the Anet fixed it. Not back to the original state but damn close. SF has done more harm to basic play of GW then any other skill in the game. It puts huge seperation between SC teams and those who know how to tank using SF and those who dont or are trying to learn.
Atleast Ursan makes it so people of all skill level and character class can play together.
Normlay the masses who cry "omg thats a dumb skill it ruins the game" are the same people who are on teams doing UW sc's in 15-20min. No Ursan team can come close to that. So whats the harm in letting other people enjoy the elite areas again?
I miss the days when you could do DoA in a few hours with a group of your frind and not spend 1 hour just to get a team together to fail half way through like you do today.
signed, I think it will bring back some life and players to GW prior to GW2 release.
One reason I do not play this game much anymore is the lack of team play in elite areas. Very few play the game these days unlike years past when Ursan was nerded.
These says unless you can show a large stack of summoning stones proving you have cleared UW 100 times no one will take you on the team. The elite players wont team new people.
Peolpe say Ursan dumbs the game..........I say SF dumbs the game. The crushed that with a nerf and everyone cried so hard the Anet fixed it. Not back to the original state but damn close. SF has done more harm to basic play of GW then any other skill in the game. It puts huge seperation between SC teams and those who know how to tank using SF and those who dont or are trying to learn.
Atleast Ursan makes it so people of all skill level and character class can play together.
Normlay the masses who cry "omg thats a dumb skill it ruins the game" are the same people who are on teams doing UW sc's in 15-20min. No Ursan team can come close to that. So whats the harm in letting other people enjoy the elite areas again?
I miss the days when you could do DoA in a few hours with a group of your frind and not spend 1 hour just to get a team together to fail half way through like you do today.
signed, I think it will bring back some life and players to GW prior to GW2 release.
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Even though this will be erased for no reason... I have to agree with the above poster..Sc,ers did not like the fact that anyone could do what they can do.. and thus control the market. The rich control the world.. be it real or digital...... it has always been like that. Ursan leveled the playing field, and people did not like it. No wonder why most people left this game.
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The best argument is above and exactly what I was thinking. Ursan was easy, but after being in a speed clear guild for a short time I heard the comment, "Why not make a sin, they can do every speed clear?" The truth is I have a sin and use it for personal purposes mainly, not in teams. I was discouraged by the lack of versatility. This was a response to me bringing up let's run a manly spike which at the least includes more than one profession.
I think Ursan should be the old way for any norn dungeon at the minimum, all dungeons for a good standing point, and then I'm not quite sure about the other places. They're still rit, mes, sin, ele, but you can't argue with the fact that sins dominate the dungeons and the majority won't spend the time to set heroes up and play through the dungeon. They take a good chunk of time in HM even with a completely balanced human team and the rewards aren't worth it.
I say leave a broken skill as is in a broken expansion and let it not influence anything else. I want to see a the least common profession being accepted into HM dungeon groups.
I think Ursan should be the old way for any norn dungeon at the minimum, all dungeons for a good standing point, and then I'm not quite sure about the other places. They're still rit, mes, sin, ele, but you can't argue with the fact that sins dominate the dungeons and the majority won't spend the time to set heroes up and play through the dungeon. They take a good chunk of time in HM even with a completely balanced human team and the rewards aren't worth it.
I say leave a broken skill as is in a broken expansion and let it not influence anything else. I want to see a the least common profession being accepted into HM dungeon groups.

Cause it was kind of funny^^