Quote:
Originally Posted by AndrewSX

Umh let's see....
-I'd swap sig of creation for GolE, looks more reliable for compensate the 2 hexes (well, in this way becomes just the EFGjack's ST, but w/e...)
-Change patient too. heroes always use it followed by another heal (cause hp from it isn't immediate) leading generally to overhealing/energy waste. Sig of rejuv is a nice one, but not the only one. possible to invest some points in Prot too, if you want to use some stuff from there.
-You asked about Mop+Ranger. Well, my personal opinion is that Mop isn't THAT powerful in a human+7hero setup, mostly for balling/reliability of his dmg. Is too conditional.
Btw, if you want to stick with it (is still nice if lands enough times) i'd change the Ranger build from barrage+pet to a Volley(same thing, less range: but with splinter up doesn't matter much) + Bow attacks with Expert's dexetery as Elite (almost perma IAS and marks buff). Pet isn't worht it anyway, expecially for mop triggering.
-I'd ditch another copy of FB somewhere, and swap painful bond for bloodsong (not trust sos hero using properly).
Last but not least: looking the team at his whole... i'd use
a)2x Ranger, kicking Ele, using volley+splinter for dmg/mop trigger/adren machine, so a couple of para shouts fits very well. b) 2x Eles, and get rid of Splinter and mop c) trow in a Bip nec for e-management (you can drop a skill for ene on Mes and UA) and another hero of choice. just some imputs.
Thanks for quick answer.
The ST is pretty much EFGJack's. (Atleast according to some topic) I've tested some other ST builds too but this one really outshined the other one as it can keep the shelter up alot more due to it having less spirits. I will change it to GoLE, didn't even think of it.
I've noticed heroes seem to use patient spirit at bad times so I guess it's a good idea to change it.
My main problem here is that I don't really know what else should I run instead of AP/MoP. I've been trying to figure out a good build for a necro but I've had no luck. I'd like to let the heroes handle the minions so that's out of question. That's why I'm trying to have atleast one hero triggering MoP alot. I did some testing and sometimes it basicly destroyed the whole group in like a second but if the foes weren't balled up nicely enough it was kinda useless.
I will try the Volley instead.
Also the ele usually runs second copy of FB, forgot to add it there.
I will try the build with the changes.
Quote: