I think it is possible, as playing for free without any limitation is different from buying and owning a game.... you can see team fortress 2, and lol.. both are populated....
perhaps only open a few certain desserted arena, like HA and CA ...especially ca.. because skill unlocking is already not a concern...it can be a good testing ground...and test play..
it is also possible to limit the number of access like allowing 250-500 people to the free content..if the server cannot hold too many people...and that is also a barrier lift for them if they buy the game...
in asian markets, sg, korea, tw.. etc.. most of them like to play competitive games.. such as sc, dota, lol, on lan server.....also the fact showing that there are so many free online games in tw... there are huge potentials....
better than wasting the well-designed format of the game (aparted from the skill balance) to those sync-player to farm not according to the purpose of the game.....
concerning about the weapon skin and item from strong box etc.. perhaps maybe not allowing free player to trade with paid player....and free player only allowed to use the pvp skin etc..as to mainly attract the really skillful free players..
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Quote:
Originally Posted by Missing HB
You know, it wouldn't change things a lot on american hours and on euro hours new players would get frustrated, even in most basic format such as RA for obvious reasons we mentionned everywhere....
Basically, it would eventually make a population increase for 2-3 weeks but then things would go back as they were before...
On a side note , i doubt they will care a lot on PvP in the future(apart of GvG)... just check in any forum the number of posts/threads/views about anything concerning PvP and the number concerning anything, even minor, about PvE...
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codex arena I think is the only arena that is less limited by the "bad skill balance"...
so the meta arguement and eliteness have the least effects to the new players in there