Quote:
Originally Posted by Urcscumug
It just seems a bit backwards. Vanquishing and hard mode were a gimmick, an afterthought implemented to keep players interested after the normal game. Have the original altered for the purpose of a little more convenience in a late game gimmick?
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I actually think your a million miles away from reality. When Nightfall was released it gave us a ridiculous amount of skills to choose from which made us overpowered in the old mode (which seemed slightly harder than NM but hard to judge when your using stronger builds). I think they acknowledged they would loose the playerbase if the game got too easy. we loved the new builds but HM gave us new challenges, better loot, titles, and motivation. you can call it a gimmick but that would just make every feature of the game a gimmick, not as though GW is the only game to introduce a HM. If its a gimmick its a welcomed gimmick, a gimmick in my eyes is pointless and adds nothing to the game, like costumes, HM was not a gimmick! I'm sure we'll find in GW2 that they've learnt their mistake in using so many skills and difficulty in balancing that came with it and we'll likely not get so many skills with new expansions and they'll likely follow the faction association. That said i wouldn't be against a HM in GW2, although it probably won't be needed if we're to be downgraded when we play in low level areas.
Vanquishing again didn't come until much later in the game, it wasn't something new, its something we used to do anyway as new players while exploring. They just turned something we did anyway into more of a challenge/job.
Remember GW was their first game, it went completely against the normal mmo in lots of way. In hindsight i'm sure they wish they could've added as many of the last 6 years updates on release. They had ideas for updates with links already within the game that never actually surfaced. They've learnt alot in the last 6 years about what worked or failed in GW and their competitors so we should expect a much more polished thought out game in gw2. Their biggest flaws for me have been failing to meet deadlines and some of the title formats, ie survivor was introduced just before factions as one of the first titles alongside cartographer, considering many of us already had our main chars and slots used up it should have been consecutive exp without dying from the start. Some titles should be obvious that they should be account based but again they were a bit slow on some of these. They should've recognised how flawed death levelling for LDoA was before they even made it a title, not to mention its just the wrong way to play a game, but i think they went a little too far with the new quests, i like em but the title is now far too easy
On topic, 8 players at Maguuma Stade? God knows how many people who've already completed it is enough to say its not needed. I'd rather see some team sizes reduced, for example i've never understood why Urgoz was a 12 man team other than to match the Deep, which it worked for, what with having to split at the start