I think your central premise is flawed, namely that the number of foes does not really determine the difficulty in vanquishing, just how long it takes to complete. I would argue that the difficulty is instead determined by the number and type of enemies in each patrolling group. That is why Eastern Frontier is commonly brought up as difficult, even though other zones in Ascalon have more enemies.
Also, Hard mode is hard?! What madness is this?
Why hard mode in Ascalon was a bad idea:
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I only found 3 Vanquishes 'hard'.
None of them were around Ascalon.
One was in Eye of the North, one in Nightfall, and another in the Southern Shiverpeaks.
In Ascalon, one was rather annoying with so many grawls healing each other like crazy, but not hard at all.
With 'annoying' I don't mean 'hard'. Just 'slow and more boring than the average'.
With 'hard' I mean: "I had to discard the same 3 builds I used for all the other 118 vanquishes and make one just for this area".
None of them were around Ascalon.
One was in Eye of the North, one in Nightfall, and another in the Southern Shiverpeaks.
In Ascalon, one was rather annoying with so many grawls healing each other like crazy, but not hard at all.
With 'annoying' I don't mean 'hard'. Just 'slow and more boring than the average'.
With 'hard' I mean: "I had to discard the same 3 builds I used for all the other 118 vanquishes and make one just for this area".
Since nothing in Ascalon can be considered hard to kill, with the exception of over aggro involving grawl healers, I'm going to assume you think it takes too much time to kill all the enemies.
It's not really the amount of enemies that takes time, unless you're actually having problems killing them, but the travel time between fights. The size of the area generally plays a much larger role than the number of enemies, and no area in Ascalon is any exception.
It's not really the amount of enemies that takes time, unless you're actually having problems killing them, but the travel time between fights. The size of the area generally plays a much larger role than the number of enemies, and no area in Ascalon is any exception.
K
Your idea of # of damage skills / enemies ratio is retarded, because the number of offensive skills on a bar does not directly translate into damage output. I can run 4 skills and output 200-300 DPS, but sadly that does not scale to the point where 24 skills = 1200-1800 DPS.
Also vanquishing is ridiculously easy, quit whining. The only thing bad about Ascalon is that if you miss a mob in some areas it can take 20 mins to find it, but thats true for 1/3rd of the other areas in the game too.
Also vanquishing is ridiculously easy, quit whining. The only thing bad about Ascalon is that if you miss a mob in some areas it can take 20 mins to find it, but thats true for 1/3rd of the other areas in the game too.
M
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I facerooled through whoole Tyria with this:
4 man area - Me SoS, mm/prot, echo sf, monk heal.
6 man area - Me Sos, MM/prot, Echo SF, Panic, E Surge, monk heal.
8 man bla bla..
and I've did Eastern with : 2 rangers, I think I was apply poison + fire, and friend was either barrage or glass arrows...we had 1 monk and 1 ele if im not wrong..back in the days...and that was hard one, now helped one friend and it was easy with SoS, SF, MM Prot and Healer...
4 man area - Me SoS, mm/prot, echo sf, monk heal.
6 man area - Me Sos, MM/prot, Echo SF, Panic, E Surge, monk heal.
8 man bla bla..
and I've did Eastern with : 2 rangers, I think I was apply poison + fire, and friend was either barrage or glass arrows...we had 1 monk and 1 ele if im not wrong..back in the days...and that was hard one, now helped one friend and it was easy with SoS, SF, MM Prot and Healer...
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I don't think that the complaint was about the difficulty, but the grind.
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In the end, some areas are tougher than others. So what? They can't be all the same. That'd be boring anyways. In the end what counts is that all of them can be beaten without being a total hardcore player. The rest is details.
c
I feel your pain, but caravan VQ'ing from Yak's is the way to go. Except for a couple of charr mobs, the enemy group size is very small and manageable.
My advice is to set aside a block of time, on a weekend and do the whole thing. Save the Flame Temple and Gullet for another time though, since it's a long detour.
The only rough part is hunting down missing devourers in the Eastern Frontier and the Grawl Bowl area. Be very careful in that area since they can bunch up quickly and 3 healers is pretty much doom.
My advice is to set aside a block of time, on a weekend and do the whole thing. Save the Flame Temple and Gullet for another time though, since it's a long detour.
The only rough part is hunting down missing devourers in the Eastern Frontier and the Grawl Bowl area. Be very careful in that area since they can bunch up quickly and 3 healers is pretty much doom.

