In short: too many enemies.
The average amount of enemies per area is ~168 or 42 enemies per Player character/hero in all the Ascalon areas.
In the Northern Shiverpeaks that is 155 per area and 25 per character.
And in the last two big regions of prophecies we have:
Crystal Desert 195 or 25 per character.
Southern Shiverpeaks: 222 per area or 27 per character.
In Kaineng City we have around 20 enemies per character and in The Desolation it is around 35. And in EotN we have around 40 enemies per character.
So Ascalon has the highest amount of enemies per player and the smallest percentage of damage dealer in the players party. Because:
If out of 32 skills 6-8 are used purely for healing or protection, then only 24-26 skills are left over for damage etc.
If out of 64 skills 12-16 skills are used for healing and/or protection, that still leaves 48-52 damage skills etc., which makes killing the smaller amount of enemies even easier.
Just my 2 cents.
PS: The areas in Ascalon are horrible mazelike another massive annoyance.
Why hard mode in Ascalon was a bad idea:
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Only trouble I would imagine is Diessa Lowlands, all the others were a cakewalk.. I did it 6man though (Diessa) the rest 4man.. I don't see the difficulty of 4 very well outbalanced builds, including PvE skills vs groups of 3-4 MAX with shitty builds and half assed elite skills...
Also, Ebon Vanguard rank says hi.. I even did it pre-Eotn without trouble...
Also, "QQ the game is too hard" much..
Also, Ebon Vanguard rank says hi.. I even did it pre-Eotn without trouble...
Also, "QQ the game is too hard" much..
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The only Ascalonian area that was difficult was Eastern Frontier, and even now it was faceroll with a SoS Rit, PI Mes, and JB Necro with a Prot monk, My heroes dominated that area most recently like no other time, as a melee though when I last did it, it sucked ALOT of consumables
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HM in Ascalon was just fine for me. Granted, it takes a little more time to vanquish areas, but that's more probably due to the mobs being so spread out. I 4-man'ed it a few weeks ago with my WotA sin (with SY), an SoS/Resto rit and two mesmers. No consumables, no summoning stones, just plain old c-space and some micro here and there. Eastern frontier might be a little tricky, but just don't over-agrro. So that's like 3 healings skills total plus SY; that leaves plenty of room for damage.
@ Tal L - LOL you are so right about music and honeycombs as the essential accessories to VQing. I recently completed my Tyrian VQ title, just Elonia to go now.
HM Ascalon wasn't too hard and remains an enjoyable challenge in a game where you can roll through almost anything with 7 heroes. It also really makes you think about your team builds to run a four man team in HM, so the rest of your game will benefit.
Eastern Frontier was the hardest one for me with a four man team. I caravanned from Yak's Bend at first but then went back and did it four-man once I'd got the build right. I found a 3-man discord hero party with me as W/N running WE Axe build plus Necrosis worked well, and made sure the necros took Defile Flesh.
HM Ascalon wasn't too hard and remains an enjoyable challenge in a game where you can roll through almost anything with 7 heroes. It also really makes you think about your team builds to run a four man team in HM, so the rest of your game will benefit.
Eastern Frontier was the hardest one for me with a four man team. I caravanned from Yak's Bend at first but then went back and did it four-man once I'd got the build right. I found a 3-man discord hero party with me as W/N running WE Axe build plus Necrosis worked well, and made sure the necros took Defile Flesh.
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If you want to do it quicker, caravan through the whole of Ascalon from ToA. It took me around 12 hours to do (although I did skip some areas in Kryta and the Shiverpeaks). It's not hard to do if you do this and you get over 10 vanquishes out of the way. If you can't be bothered to run from ToA, just run from Yak's for a party size of six. You can't give Hard Mode to some areas and leave others out anyway 
This was probably the most annoying thing about vanquishing prophecies. We got used to mobs being very close together in Factions, NF, and EOTN but in Prophecies, you could actually walk for a minute or two before you came across another group of monsters.
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3 Don't forget that good music gives you 100% moral boost...LISTEN TO BOMFUNK MC's
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On topic - I found that vq'ing Ascalon was fun - partly because it required some thought about team make-up. I did most of it a long time ago (shortly after VQ'ing was introduced) so I don't recall what I did then. But I have VQ'ed some of those areas more recently as an SoS Rit, and using a half MM, half healer Necro instead of a dedicated Monk.


