Here's a crazy idea: revert the nerfs to the paragon. But add a gimmick that nerfs skills with the more paras you have in the team.
Say, increase their recharge or activation times as many times as paras you have. Got a 10s recharge? Bam, for 2 paras it's now 20s. Got 3? 30 seconds. You get the idea.
Could even build a reverse scale effect into one of the attribute lines, such as Leadership, and chuck it down to "having too many 'leaders' on the team at the same time". Eg. you start with +1x recharge time per extra para in the team at zero spec but it tapers off to +0.5x as you raise Leadership to 20.
Obviously, getting a high spec in Leadership should not be enough to really make multi-para teams viable. Maybe just 2 paras, barely (but I think even that might be overpowered).
Because the way I see it, everybody seems to have loved the pre-nerf para, but when you get many of them together they really screw up both PvE and PvP. Fine, then, make it so they can't get together.
This could also hurt NPC teams that have multiple paragons in them, but that can be easily countered with a monster skill.
U


They invented the flash enchantment specifically for the derv rework, a similar gimmick for the para is not out of the question.
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layer ratio rises in the team is silly.