This suggestion come in response to this post:
http://www.guildwarsguru.com/forum/w...t10482704.html
Warriors are being replaced by derviches as frontliners and any class can tank properly with the correct skills, also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
Now strenght is When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
Well we all agree strenght sucks. Now the improvements:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
M


