In theory, Flux is a good idea if you believe that a different degenerate build dominating every month is a good state of game balance.
In practice, fortunately, the Live Team hasn't instituted any Fluxes that would create any format-warping builds. Of course, the corollary to that is that the Fluxes we've seen so far don't do much of anything. Neither one was really worth building around - Lone Wolf, instead of doing what was intended, simply made the dominant tactic of the dominant build stronger, while Unyielding Spirit isn't worth exposing your damage dealers to dervish 3-shots.
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Originally Posted by chuckles79
All of which begs the question, what is ANet's balance philosophy towards current PvP?
Perfect Balance creates stasis, and the matches purely rely upon player reflexes,experience, and connection speed (Counter-strike)
Imbalance is three derv frontline.
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That depends on your approach to "perfect" balance. A game with only a few viable builds can still be extremely diverse, skill-intensive, and fun - look at, say, the late 2007/early 2008 metagame, which was dominated by three variants of dom balanced.
Of course, the ideal of game balance is what you see in Brood War, which has been played professionally in its current state for over a decade without any modifications save new maps, which are more frequently introduced merely for variety than for balance purposes. Individual periods of racial or build dominance have always been eventually checked by metagame evolution.
Of course, this state of perfect balance isn't feasible in just any game, but Anet's approach to balance is the exact opposite of this. Every time the meta stabilizes, Anet decides that it's getting too staid and elects to randomly buff enough skills to break the game for a few more months.
This was alluded to in a different thread where Anet's philosophy towards releasing huge, splashy, unbalanced skill updates was mentioned. Perhaps the point of a skill update is difficult to immediately recognize if the buffed skills are not immediately adopted, but that should never be the point of an update. What you want your buffed skills to do is exist as a potential option, so that when the time does arise that it would be useful, it's strong enough to be worthwhile. Buffing skills to absurd power levels just means that they'll immediately dominate the metagame. Sure, it forcibly produces a different set of meta builds, but not in a healthy fashion.