I just ran across this guys wiki while looking over some textmods and wow I gotta hand it to him, he pretty much summed up everything perfectly, as I lol'd my way to the bottom I couldn't help but feel the same exact way. Btw this is not to bash on Anet, this is just my opinion on why GW1 isn't what it used to be.
http://wiki.guildwars.com/wiki/User:Shard/Flaws
Do you think Anet could do better? Can they be justified by saying they are working on GW2 and don't have the staff for GW1? Should they have been more prepared to keep more of the team (or hire more people) to stay with GW1?
I love Anet, but they have done a terrible job making a perfect game merely boring and almost unplayable. Sure I still play, once a week.. alone.. because all my friends quit.
I am usually the one backing Anet up but this time I ain't gonna lie to myself, it's just sad.
If you think this doesn't belong here can it be moved to offtopic instead of deleted? Thanks.
What's your stand on GW1? You think Anet's doing a good job?
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To be blunt... no. The updates since NF have been horrible(7 heroes was the exception) and NF itself is a terrible expansion. It appears as if the people behind the games design and updates don't even play the game they try to balance and that is, to put it cleanly, just awful. How can you balance a game without playing it? You can't and in the end you have GW1 in it's current state. Whats the main reason this game is so terrible atm? Money. NCsoft/Arena Net does not want to spend any money either because they just don't care and want to pocket it or they are sinking it all into their life preserver that is GW2. No matter which reason it is this amount of neglect to GW1 and it's players will inevitably hurt NCsoft as a company.
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Big thumbs up to Anet, keep up the good work! Not being sarcastic one bit. The game is free to play after buying a CD key, how can anyone complain? It's not what it used to be six years ago, I agree. However, if it was nobody would be playing, the reason I never kept playing WoW (excluding RL friends quitting and monthly payments) was because you need to group for so much and I don't have time to LFG my whole way through a game sometimes I want to log in then remain positive I'm going to get done what I had in my mind to get done.
Wow, one skill is to blame for this? And it's not even an elite, but Rend Enchantments. Come on... backfire the Necromancer, end of story, also has a two second cast time so not like you can't interrupt it.
I agree with this. EoTN took NF's reputation idea and went nuts.
I think they were slow to recognize player's attention.
I disagree, how do we know what he what skills were used or bars were ran? I also heard there was a team of people playing his account, but nobody knows for sure or ever will and it's very irrelevant anyway because it is only text. The PvP title caps are a bit high, agree there.
Wow... easier said than done, Blizzard has a tough time holding player's attention and there game's achievements never end, literally.
Nobody said anybody had to max a title, in fact, the reputation titles are easy to achieve a medium rank in with little effort. Speed clears are the only case where people specifically ask for a high reputation rank, thus not affecting game play much.
Bottom line is I believe this player expects too much out of an old game and I have played a plethora of MMOs, shooters, arena-based combat games, RTS, etc. I can tell you I'm glad the majority of quests and missions aren't kill 10 boars, gigantic boards, or mystical boars.
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| Guild Wars failed because attributes aren't a control mechanism anymore. |
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| Grind of the North came out another six months later. |
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| Guild Wars failed because Arenanet doesn't care about its players. |
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| Congratulations to Leeloof Esp, the first player to earn rank 15 without being given fame or by abusing bugged skills. At least now I can make a point by saying it takes 3.5 years of every-day playing to reach the top hero title, and that's only if you're good |
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| Here's my mini-rant about titles. Titles, according to arenanet, were a way to keep players interested in the game until Guild Wars 2 comes out. Ok. If you want people to be interested in GW1, make it interesting! It's not a hard concept. |
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| NOBODY WANTS TO KILL ONE-HUNDRED-SIXTY THOUSAND ENEMIES TO MAX A TITLE. |
Bottom line is I believe this player expects too much out of an old game and I have played a plethora of MMOs, shooters, arena-based combat games, RTS, etc. I can tell you I'm glad the majority of quests and missions aren't kill 10 boars, gigantic boards, or mystical boars.
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Bottom line is I believe this player expects too much out of an old game and I have played a plethora of MMOs, shooters, arena-based combat games, RTS, etc. I can tell you I'm glad the majority of quests and missions aren't kill 10 boars, gigantic boards, or mystical boars.
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Bottom line is ANet has been doing a terrible job. All you have to do is look at this years updates to figure that out. Is it too much to expect balance?
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Content, more skills, pvp, all pointless if they're not balanced.
Is this thread intended to be a referendum on Shard's rant, or on the state and history of GW in general?
Rend was 1s at the time of writing. It was also metagame-defining in terms of power, even if it probably wasn't, as Mitch described, the most broken skill in GW history.
Rend was 1s at the time of writing. It was also metagame-defining in terms of power, even if it probably wasn't, as Mitch described, the most broken skill in GW history.
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Bottom line is ANet has been doing a terrible job. All you have to do is look at this years updates to figure that out. Is it too much to expect balance?
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Is this thread intended to be a referendum on Shard's rant, or on the state and history of GW in general?
Rend was 1s at the time of writing. It was also metagame-defining in terms of power, even if it probably wasn't, as Mitch described, the most broken skill in GW history. |
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Is this thread intended to be a referendum on Shard's rant, or on the state and history of GW in general?
Rend was 1s at the time of writing. It was also metagame-defining in terms of power, even if it probably wasn't, as Mitch described, the most broken skill in GW history. |
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If they had done nothing from the end of GWWC to now, it would have been a better game; if they had done nothing for the past 5 years, it would be a better game than if they tried to support it.
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Proph was the best though
And I really do like Eotn aside from the obvious
What's funny is Shard speaks of grind etc. like it's so horrible in Guild Wars.
I don't think a guy like him would last 2 days in WoW lol. That game is grind 24/7.
I'd pay if they reverted everything up to Factions. Skills, monsters, economy, PvE and PvP. I'd give up Heroes to be able to enjoy PvP again.
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That wiki page is just a big rant. He talks about how the game is so boring that he logs off and stares at a wall, but then he is writing some big article about it.
He says he is strongly against shadow steps. I was like lolwut?
He also says that you can be banned for what you say in guild chat or whispers, and that ANet deducted points of his titles.....
ravings of a luney no jokes. Saddens me to see how many people are like "Made me cry with tears of joy. *sniff*" sucking on his nuts.
He says he is strongly against shadow steps. I was like lolwut?
He also says that you can be banned for what you say in guild chat or whispers, and that ANet deducted points of his titles.....
ravings of a luney no jokes. Saddens me to see how many people are like "Made me cry with tears of joy. *sniff*" sucking on his nuts.
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That wiki page is just a big rant. He talks about how the game is so boring that he logs off and stares at a wall, but then he is writing some big article about it.
He says he is strongly against shadow steps. I was like lolwut? He also says that you can be banned for what you say in guild chat or whispers, and that ANet deducted points of his titles..... ravings of a luney no jokes. Saddens me to see how many people are like "Made me cry with tears of joy. *sniff*" sucking on his nuts. |
Are you saying you're doing any different right now?
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Not in to support an argument, but to complain is a dime a dozen, to complement is $1 a person. I think everyone in this thread is doing something better than staring at a wall. Spanish in high school made me that bored, but I can't think of many other besides killing the boars. I believe many players could do better when it comes to skill balance, in fact I think PvP balance should be left to the people who know every mechanic inside and out.
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In the PvP aspects, no.
When they had GvG real tournaments back in factions, they never advertised or made it public, making GW unknown to the public
Then when nightfall came out, they gave up on trying to seriously balance PvP entirely.
Now what you have is them realizing hey we better not make this game look completely terrible, so now they are scrambling with PvP updates to make them look like they care, so people would want to buy GW2.
When they had GvG real tournaments back in factions, they never advertised or made it public, making GW unknown to the public
Then when nightfall came out, they gave up on trying to seriously balance PvP entirely.
Now what you have is them realizing hey we better not make this game look completely terrible, so now they are scrambling with PvP updates to make them look like they care, so people would want to buy GW2.
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I always wondered how Guild Wars would turn out if no additional professions were added. I guess many would say more boring, it wouldn't be as difficult to balance as it is now.
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Then they decided we need Dervishes, who every attack deal splash damage to 2 other people, have CC, damage, survivability and are basically warriors 1.5, and Paragons, who were Rangers without interrupts, but with more damage, more survivability, more party support.
I think the game would be in a better and more interesting state if they released a very small amount of new skills for existing professions with factions, NF and EotN.

