Quote:
Originally Posted by MArcSinus
So it's a bad thing that people are encouraged to actually run good builds for once?
Nothing you sum up is actually new, yes prots are overpowered, armor ignoring damage is the best, parties usually consist of casters ect..., this has been the case for a while now. It only makes sense to utilise this in quests which are supposed to be some of the hardest.
These quests are perfectly doable with 7 heroes and even more with a party of human players.
|
Good builds =/= lame cookie cutter trash.
As Jeydra pointed out:
Running lame OP PvE trash makes these quests a walk in the park with almost no need for micro whatsoever. Running a more fun/balanced build results on you dying, without any chance whatsoever.
Obviously people should be punished for running bad bars. However, if the game has come to a state of: "Run this and this or die" it begs to wonder what the point in every other skill of this game is.
For me, and clearly for Chthon aswell, these quests were nothing more than a chore. Modding your build untill you have the right amount of build wars, without any regards to your personal skill level (70% build, 1% not being bad at GW, 29% getting lucky on the spawns).
The AI is still too bad to make these quests enjoyable. Anet tries to make up for this fact by an incredible increase in their power This only results in putting even more stress in abusing their bad AI. (Which brings us again to the trash pve gimmicks)
People who find these quests challenging lack terminology. These quests are so incredibly static, you simply can not call it challenging, it's all a matter of rince/repeating untill you get that good build wars, which in my book is not challenging.