O
Your thoughts on the Titan Hard Mode quests
4 pages • Page 1
M
Instead of making the AI better for a more interesting challenge, they decided to make level 40 foes with overpowered skills that deal 400 damage with Ride the Lightning and a complete hard counter to enchantments (SMASH SMASH)
And it's pretty much impossible to do with a generic PuG group (i.e. not so optimal builds and tactics), so it doesn't really encourage socializing, but frustration.
And it's pretty much impossible to do with a generic PuG group (i.e. not so optimal builds and tactics), so it doesn't really encourage socializing, but frustration.
N
There about as hard as they were when it was just prophecies.... if you like a challenge this it...e quests are fun but current rewards for HM quests seems hardly worth the effort... its hard to find ppl to go with... i hope they consider a more creative reward for these quests than just a gold coin and a few plat...
Quote:
|
Nice challenge and additional content. Although panic + aoe from lvl 40 mobs surely did frustrate.
|
It took me 1 hour 45 minutes to beat Defend Droknar's Forge with a team of heroes. No consumables, but over 100 Candy Canes were used to lower Death Penalty. I don't intend to even fathom a possible chance of doing Last Day Dawns, Defend Denravi and/or Defend North Krytan Province.
Quote:
|
That's the last thing I wanted from ANet: More frustration.
It took me 1 hour 45 minutes to beat Defend Droknar's Forge with a team of heroes. No consumables, but over 100 Candy Canes were used to lower Death Penalty. I don't intend to even fathom a possible chance of doing Last Day Dawns, Defend Denravi and/or Defend North Krytan Province. |
I'd say Defend Droknars Forge was the most irritating because of the length and the monk titans which are a nightmare when there are four of them. I took Fevered Dreams and Panic on heroes the second time around as well as Rend Enchantments on a ritualist. Pain Inverter is golden in these quests.
J
I'd say they were too easy and nothing standard 7H tactics could not handle, but then again to make something powerful enough to overpower standard 7H tactics would be rather ... frustrating, and would be very unorthodox (stuff like 4H in UW, for example). I found Defend Droknar's Forge the most difficult; it's possible though that I approached the boss too cautiously.
I found the quests in general quite hilarious:
1. Lightning Orb dealing ~80 damage to soft targets. Lol !! Elementalists badly need buffing.
2. ANet clearly tried to build against hero users, except it didn't work out very well. Giving the AI GlyphSac Meteor Shower but having them use GlyphSac on Searing Flames is a good example.
3. Panic is lulzy. The skill is utterly ineffective against skilled players but deadly against bad players. I found myself laughing quite a bit after I saw it.
4. Monks using Shielding Hands, SoA, Healing Burst and Protective Spirit - with monsters being level 40+, Prot Spirit barely negates any damage. Shielding Hands and SoA are obvious attempts to negate damage from minions and spirits, too. Pity they're hardly effective at doing it.
Oh and "Adelberns Priest" etc in The Last Day Dawns is a stupid spelling mistake (should be Adelbern's Priest).
I think more content is always a good thing, but that's about all for these quests.
I found the quests in general quite hilarious:
1. Lightning Orb dealing ~80 damage to soft targets. Lol !! Elementalists badly need buffing.
2. ANet clearly tried to build against hero users, except it didn't work out very well. Giving the AI GlyphSac Meteor Shower but having them use GlyphSac on Searing Flames is a good example.
3. Panic is lulzy. The skill is utterly ineffective against skilled players but deadly against bad players. I found myself laughing quite a bit after I saw it.
4. Monks using Shielding Hands, SoA, Healing Burst and Protective Spirit - with monsters being level 40+, Prot Spirit barely negates any damage. Shielding Hands and SoA are obvious attempts to negate damage from minions and spirits, too. Pity they're hardly effective at doing it.
Oh and "Adelberns Priest" etc in The Last Day Dawns is a stupid spelling mistake (should be Adelbern's Priest).
I think more content is always a good thing, but that's about all for these quests.
I absolutely love them.
They are tough and driving me insane. Haven't completed them yet, and I love it. It's not to the point of impossible, but it's at the point of making me rethink my so called "Elite" hero builds that I could roflstomp anything with.
Takes a bit more patience and thinking than anything else, and it's great.
Please make more!
They are tough and driving me insane. Haven't completed them yet, and I love it. It's not to the point of impossible, but it's at the point of making me rethink my so called "Elite" hero builds that I could roflstomp anything with.
Takes a bit more patience and thinking than anything else, and it's great.
Please make more!

R
I loved the quests, the titan quests always felt overwhelming even with heroes during sabway times. The only incentive to complete the quests was some useless xp, now people have a reason to subject themselves to torture. And the rewards are quite nice compared to getting next to nothing in other areas. I found Defend drox easy compared to the king idiot and lieutenant retard. Contrary to what jeydra says, the quests are about the same difficulty as the harder dungeons (slavers exile or vlox). It's a welcome challenge with the power creep with 7H by forcing you to use 6 or 4 heroes.
There is a superfluous amount of healer titans, killing everything except the four healer titans was just an annoyance; it's easy to overpower them with a full hero party. The enemy ai suffer the same problem as heroes, casting panic on a single player.
The lvl 40 monsters are a pretty crappy idea even though it's hilarious to fight them; it literally forces you to use armor-ignoring damage, hitting 5-10 with an axe feels like digging a well with a spoon. Then you have the problem with npc ai. wild growths stopping outside aggro to spam traps instead of rushing in and forcing you to kill them. greywind doesnt return behind gate and endure pain on aldy should've been fixed. ofc dealing with bad AI is half the fun.
There is a superfluous amount of healer titans, killing everything except the four healer titans was just an annoyance; it's easy to overpower them with a full hero party. The enemy ai suffer the same problem as heroes, casting panic on a single player.
The lvl 40 monsters are a pretty crappy idea even though it's hilarious to fight them; it literally forces you to use armor-ignoring damage, hitting 5-10 with an axe feels like digging a well with a spoon. Then you have the problem with npc ai. wild growths stopping outside aggro to spam traps instead of rushing in and forcing you to kill them. greywind doesnt return behind gate and endure pain on aldy should've been fixed. ofc dealing with bad AI is half the fun.
K
The whole thing is an ugly posterchild of how out of control PvE balance is. Everything in HM has enough damage to wipe 90% of parties in 5s, but the top 10% of builds can roll through the areas while barely feeling the difference between lvl 40 enemies and lvl 28 enemies. Even worse, quests like these seal the fate of PvE imbalance, because there is now no way Anet can nerf ridiculously overpowered things like SY/ST/Panic/etc without these quests becoming near impossible.
A
r
Quote:
| And it's pretty much impossible to do with a generic PuG group (i.e. not so optimal builds and tactics), so it doesn't really encourage socializing, but frustration. |
Frustrating, frustrating, frustrating...and the rewards are a joke. Good to know I'm not the only one to notice that sometimes fighting against titans on these quests feels like fighting a tank with an arrow. I can't say that I found the perfect builds for me and heroes to run these new quests, but I somehow managed to finish them all. Tried SoGM + SoS + AP + Panic + Ineptitude + 2 necros with jagged, some minor heals and prot + one E/Mo (that one seems to work for me), tried almost anything I could think of, but it's still a pretty hard thing to do. Not impossible, but hard. The crappiest thing for me was that they're doing HUGE amounts of damage that can't be stopped most of the time.
) But it's something nice and new to do when bored.
It would be nice to make the rewards worth the trouble though. And oh, yeah - what was AN's intention? To give something to do for fun to "elite" players or to reward big people trying to finish those quests? Still trying to figure that one out. If it's for the "elite" players, then the rewards don't matter. If it's for everyone else, then the rewards are pretty crappy. Overall, it's ok to do it once (just to check out what it's like) , stupid & a waste of time (imo) doing it twice.
) But it's something nice and new to do when bored.
It would be nice to make the rewards worth the trouble though. And oh, yeah - what was AN's intention? To give something to do for fun to "elite" players or to reward big people trying to finish those quests? Still trying to figure that one out. If it's for the "elite" players, then the rewards don't matter. If it's for everyone else, then the rewards are pretty crappy. Overall, it's ok to do it once (just to check out what it's like) , stupid & a waste of time (imo) doing it twice.
