Reward Creep - Increasing the reward for the same amount of work
It seems like in the last year this game has recieved more and more reward creep.
Wintersday Quest a 5x increase of the reward in 2010 vs 2009
April Fools Quest rewarding an excissevely high reward for the short joke quest it was
Fort Aspenwood (JQ, AB) despite the rewards being buffed several years ago, another nearly doubling of rewards
Consumables (party for example) starting out as 1 point(hello sparkler requires 10,000 to max party) going to 3 point varieties (hello crate) going to 7(disco ball requires 1429) point varieties now 50 point varieties (jesus beam -requires 200 to max party)
PVP now rewarding strongboxes as a free bonus reward
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Is it going to far?
Will it just keep going and by gw2 the rewards will devalue everything to near worthlessness?
Is this a strategy to retain casual players longer?
How effective are these changes at meeting the developers goals and what are the developers goals by introducing reward creep?
What are the pros and cons to reward creep?
Thoughts?
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