They tell me knock down is great for Warriors, but I'm just not seeing it.
Backbreaker - Elite, some +dam, 4s KD, but very high adrenaline cost means you rarely get a chance to use it, especially in PvP. Sure, you'll get an uncontested attack or two in if you do get it off, but a miss or a block is catastrophic due to the adrenaline cost. Still seems to be the best of the Warrior KD skills. :/
Devastating Hammer - Elite, high adrenaline cost, only does Weakness as a secondary effect (nice if you're fighting a boss or Jotuns, but otherwise quite meh). I suppose combining it with the otherwise useless Heavy Blow might be decent, as long as you don't mind waiting forever to get adrenaline again.
Earth Shaker - Elite, AoE KD, no extra damage, very high adrenaline cost, same downsides as Backbreaker, except for the extra time to get in an attack or two without the foes being able to fight back, plus having to get multiple foes together in order to make use of the AoE portion is quite difficult, given how everything runs around like headless chickens after the squishies...
Grapple - Elite, cheap Energy cost and activates quickly. Normally these would be plusses, but the long recharge, knocking yourself down (though at least Dolyak Signet & Balanced Stance can stop that part), and losing your stance makes the skill useless.
Hammer Bash - Adrenaline based and drains ALL of your adrenaline. Might be okay in a Warrior's Endurance Hammer build, but only then.
Magehunter Smash - Elite, very high adrenaline cost, virtually worthless secondary effect (Guardian/Aegis don't seem all that common in the wild, and you'll rarely notice whether you've just gotten lucky against a 75% block chance or if the enemy happened to be enchanted).
Shove - Elite, cheap Energy cost, activates quickly. Long recharge, so rarely used more than once or twice a spawn. Requires moving foe for its damage, which generally means giving up your IAS so that you can actually catch a foe while it's moving.
All the other Warrior skills that give knock down are conditional, and thus very unreliable for KDing foes. The exception might be Enranged Smash - its large +damage component and quick recharge mean it's not so bad to sacrifice your IAS to catch up with moving foes (at least in Normal Mode; Warrior IMS rather sucks and it's still hard to catch things in HM). "Coward!" would be good if it weren't Elite. Griffon's/Leviathan's Sweep and Irresistable Blow are decent if you're going into missions where you know that you'll be blocked a LOT (Kourna missions, perhaps).
So, what am I missing about Knock Down that makes KD builds so great?
o



