don't red at me and read first, I like all the gimmicks, items, quest etc update, but that are all pve, and when you put PVE things into PVP, it becomes all WRONG.
1) it doesn't add to competitiveness besides from appearance,
2) it would not increase players back into pvp
3) it may turn some pve into pvp for awhile, but it won't help pvp to get back on its feet.
Problem
I think the problem in pvp for example in HA is,
1) it is too hard
2) people are clueless
3) everything is too complicated
the maps, skills, players' skills, and human management all these things mashed together, it can make up an university course.
solution
I think a solution for a good pvp update is to have a good balance plus an additional simplification of the current pvp with respects of the objectives of PVP.
you see many successful pvp games are simple, just kill and get pts or kill the base. very simple with usually 1 or 2 objectives.
now the current HA has like killing, running, capturing, holding.. everything together.. it requires like crazy amounts of training in order to be successful in all these areas. In the end, how many casual players would really like to be good in all at once.....with the emphasis on CASUAL which more guildwars players are and the initial Anet objective on guildwars is being a causal but not too causal game.
Having said that the amount of time to train or be successful in just understanding the skills to kill is already unaccountable, without saying putting other objectives together. The incentive to train a new player and a new player want to learn tends to none, as item/quest/outlook/appearances, are not what pvp players seek, they seek the thrill of pvping, that is dominating another players/group.
thats why random arena is more populated than HA, some people may argue well, HA is hardcore stuff, but what I think is HA is too extreme that with the fact is showing the number of players in HA is usually limited, and the amount of time to form a group is just kind of wasting life, and it cannot attract new player, because of the eliteness, nothing wrong with eliteness as they has to put so much time in it to survive the whole extreme system, but new players just simply cannot survive in this extreme competitiveness, the number of players will just die away, and eventually eliteness will just leave without much new players sustaining.....then everything is like a bad distribution of wealth, little rich + a lot poor players.. poor players just can't move up in the hierarchical pyramid, and whole player's skill base will not ever increase.
so I really hope anet can tune the difficulty down a bit in pvp, because players with their own mind will/can make the game harder for other players who want to compete with them, Anet doesn't have to make pvp more difficult for a game to be played in order to increase the number of players.
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