Flux - June 2011
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This one seems to affect flag pushing even more than the previous flux though. Even with the flag stand a team engaging the opposing team at their guild lord will have to be even more careful since the other team most likely will have DP and supercharged damage. Could turn the whole fight around.
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Well, why don't they add death penalty to all maps for this month only? It could be even a reduced death penalty max of 30 or 20.
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Thought there was something about fluxes being valid in all forms of PvP, guess that's out the window. Half of them don't even give death penalty, including the relevant maps of HA.
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And even , i wonder if this flux is really useful or was coded as intended... i'm pretty sure they made this to stop overlinebacking , or to help people who can't cap flag at all( so you'll have choice between more damage or more health/energy)... but i don't think such a low damage addition will be a very interesting substitute
I guess people won't run suicide spikes , like they keep suiciding at begin to get 20-30% damage and sf or nec spikes could be fun, but once again i don't believe dealing 30% more damage when at 50% health will do much , especially if you consider you will die faster after you killed targets...
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Lion's Arch Merchant
Activity Can Be An Issue [afk] / Queen And Country [QC]
Mo/W
Joined Mar 2008
i actually really like this flux. Should make for some interesting games, as its going to be far more possible to turn around the tide of a match now. You get pumped, pick up 30DP, then turn around and smash ur opponent. They get DP and now they deal more damage, and since u worked off some DP, u deal less damage. Should be really back and forth tbh.
For once im actually impressed with something anet did, this genuinely seems like something cool.
For once im actually impressed with something anet did, this genuinely seems like something cool.
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Lion's Arch Merchant
Activity Can Be An Issue [afk] / Queen And Country [QC]
Mo/W
Joined Mar 2008
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Monks are kind of hard to kill.
Also, do morale boosts actually decrease damage? That seems really bizarre. |
Im hopeful morale boosts dont do that though, the way its worded would suggest it is only Death Penalty, and not morale. But then, the number of errors with skill descriptions over the years is alarming.
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Makes sense when just removing death penalty. If you do less damage going from no morale to +10% then yeah thats a joke.
Im hopeful morale boosts dont do that though, the way its worded would suggest it is only Death Penalty, and not morale. But then, the number of errors with skill descriptions over the years is alarming. |

