[7H] the Underworld Guide

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X-Plosiv
X-Plosiv
Krytan Explorer
#41
What do you use as SoGM? Could I see build, one ritualist would run those.
What you think of E/me for E-Surge? (this way I could put back Razah to mesmer!)
Do they do it effiecent? I've seen E/me in some people screenshots, but didn't have time to check it.

If it works good, I could put Zhed as E/Me, and then switch to Razah back to Rt...would use then SoS/ST rit and a SoGM necro/rit (are these builds good: OAKkYNgcYSmjzOaf2+mTOppzk2A and OAKkYNhpITm01U5En4kj0kz0FDtB) . One is SoS, other is SoGM? Don't know, don't have game now to test it, will check it later!

Sorry if these seems noobish, doing UW NM is easy except 4H...Did yesterday with guildie wastesm then went to 4h, got hammered there, but we didn't have good builds since we just went for black widow in wastes
EFGJack
EFGJack
Lion's Arch Merchant
#42
Can you post your current team build for the underworld as a whole? And how crucial is the third mesmer for your group? Surely a primary elementalist performs better with spells from the four elements than he would with Energy Surge. Low damage due to limited attributes, long cast and recharge due to absence of Fast Casting. The general hate towards elementalist heroes is greatly exaggerated and as mesmers are the new hype people have became blind to the old, good builds that still remain as functional as ever.

SoGM is a very powerful hero build but I do not use it as it doesn't fit my personal play style. I can suggest you a template once I see the basic idea of your team build.

Main post updated under the general section
X-Plosiv
X-Plosiv
Krytan Explorer
#43
My 7H is usually this:

1. R/ - I go as Bararge, SoS, Poison/Fire..all depends on area, to be honest. Interrupting kind of lost it's touch with mesmers in a team.
2. N/Rt - OAhkUwG4RFmTM7oaHQEDTpJ1+iB
3. N/Mo - OANEUshd9JFzoAWFgGUPEQY0M9B
4. N/Rt - OAhjUoGYIPxsjaGbYO5kmjzLGA

I use Discords because I'm working on my VQ, and find them good as they got dmg/heal, so overall, nice utility for my VQ. Can change them to something else here if needed, though, since in some areas I tend to have other heroes instead of triple nec/discord.

5. Me/R - OQJUASxOSLN0gpnpLH0DyALfaDA
6. Me/Mo - OQNDA8w+M/g8spjrZ9R+PAeK
7. Razah - currently OQhkAkC8QGOzJY6Z6IdEhlfGI5C
8. Usually this: P: OQCjUimL6OBZf8FeCXhrx7Y3NA

I tend to use that for my VQ / FoW NM when I'm running people.
Most of build that I use was posted by Tuwek.

I do variations as well, changing heroes, some skills etc., but some overall default teambuild I use is that. For VQ it works well. Sometimes I bring Vekk wth E/me (archane echo SF).
EFGJack
EFGJack
Lion's Arch Merchant
#44
Care to post a screenshot? I cannot access GW at the moment. Keep in mind UW isn't your general vanquish or normal mode FoW and you could consider other options than Discord.
EFGJack
EFGJack
Lion's Arch Merchant
#46
This build is pretty basic and it should be able to clear the Underworld on Normal Mode if you follow the guide in the three difficult quests - 4HM - Wastes and Pits. I left the player bar blank as I haven't got much experience playing a Ranger primary, though you could totally bust out a hammer and bash Dhuum for added knockdowns.



Attributes should be quite simple. Max points in the elite skills' attribute on all characters. SoS rit doesn't need much spawning power so he can have high resto on top of maximum channeling. For mesmers it's important they have at least 10 inspiration. Command should be 9 but they can get away at 7. The rest aren't too important.

Let me know how it works out and where you fail if you don't get through the Underworld.
EFGJack
EFGJack
Lion's Arch Merchant
#47
Disregard the build above, I finally got around to testing a build idea I had and it worked really well:



This build is pretty solid for the Underworld. I did the UW HM with this build and all of the quests went pretty smoothly with the tactics explained in the original post. For Dhuum I sacrificed the bottom 3 heroes with Blood Rit + vampiric weapons. Dhuum's Rest got up pretty fast with 3 additional Rest users, and the Reapers get to use Ghostly Fury faster. It's somewhat important you get these three heroes killed at Dhuum.

I reckon this build will work for any primary profession. AP casters will do exceptionally well in the quests, and against Dhuum: Minions and Champions keep recharging EVAS (because of AP) that you will be spamming on Dhuum for additional KDs and damage.

Those with Mercenary heroes can use a Ritualist primary as Signet of Spirits, and a third Mesmer instead of the Curses Necromancer. Let me know if it works for you.
HigherMinion
HigherMinion
Forge Runner
#48
Are two copies of Earthbind really necessary? At two high specs and only the posibility of KDing two foes at a time.

Also... Spiritual Pain?
b
batno_mercy
Frost Gate Guardian
#49
Underworld. Minions. Spirits. Bloody chained souls. Do you really need more summoned creatures in an area to start considering spiritual pain? Vale team in UWSC uses it already. And yeah, can Earthbind on the Soul Twisting bar be dropped? Then you would only have one earthbind without ST charges to keep it up.

How do you think the necro build would be with ulcerous lungs or meekness? Those bars are pretty awesome
EFGJack
EFGJack
Lion's Arch Merchant
#50
Two copies of Earthbind may not be necessary, but I had it as a backup, in case Dhuum and his minions destroy it in more than one occasion. Spiritual Pain is decent unconditional damage. alternatives would be Overload, Power Spike, Shatter Enchantment, Cry of Frustration and possibly even symbolic posture for Unnatural Signet. I find Spiritual Pain satisfying enough for it to warrant a slot in most Domination builds.

What's the big hate on Spiritual Pain? ;>

@batno_mercy - Meekness had it's uses back when you could only take three heroes, but now it's usefullness is overshadowed by the speed your hero party kills at, and abilities such as Displacement and Aegis. Ulcerous Lungs is pretty redundant, too. but it can be used in FoC builds just as well.
paranon
paranon
Site Contributor
#51
Stickied. Nice guide
HigherMinion
HigherMinion
Forge Runner
#55
When the spirits are off your compass, you can plant a second copy; if you didn't do that already. Drop them in a line heading to the reaper on Pools side then run over to the top of Pits entrance and place spirits around the highest spawn point.
Mordiego
Mordiego
Furnace Stoker
#56
couldn't find it... what's the /age for this in HM?
I
Illion
Ascalonian Squire
#58
I guess since it was my first post it wasn't worth much.

Well then to my second post. I agree with peter81 above, I feel the dps is kind of low, I wonder if its because I run a ritualist and not a warrior like you. Which class and build would you add to the build above to get max damage output?

This is what I am running right now:
http://www.gwpvx.com/Build:Rt/any_Spirit_Spammer
p
peter81
Krytan Explorer
#59
Right. As imbagon im not a dmg dealer. Is this build support enough dmg output with no human help ?

Second question: ranger skills are only for 4HM ?
Partizanovac
Partizanovac
Forge Runner
#60
hey, i tried the build with invoke ele in NM, failed at 4 horseman. Can someone be kind to post a guide for the quest in NM, ill be gratefull
thx