This build is for general Hard Mode play: Vanquishing, Missions, ZBounties, Dungeons & FOW. Slight modifications are required for UW, DoA and Slavers!
How to play
You don't need any micro other than flagging heroes behind while aggroing foes to have 'em somewhat close to each other.I suggest pre-casting spirits on the ST for greater survivability.
It appears my test subjects weren't truthful about not flagging heroes around so I removed that line.
Recommended Equipment
Zealous sword, minor weapon rune on yourself & 40/40 set of the attribute of the heroes' elite skill. +armor insignia, Superior Vigor & Vitae runes on empty slots on heroes.
There are crafters for 20/20 Wands & Focii in Vasburg Armory & Leviathan Pits.
Quote:
The Build
Warrior - OQASEZKT8VVi7gTNXF9Fzk0k
Swordsmanship: 12+1+1
Strength: 12+1
Sentinel's Insignia on all 5 pieces
Mesmers - OQNEAnwT22MEoBTPcqpjIkBubA - OQNEAnwT22MEOBTPcqpjIkBubA
Variations: Power Drain can be swapped for Auspicious Incantation - it's really great albeit you need to micro it every once in a while as the heroes forget to use it when they're low on energy
Domination: 12+1+2
Fast Casting: 7+2
Inspiration: 9+2
Healing Prayers: 6
Clamor Ritualist - OAWjIohq4OYMv5v0xVONdSTmJA
Variations: Spirit Rift can be replaced with Kaolai if additional redbarring is required & Unnatural Signet -> Signet of Clumsiness - I prefer Unnatural Signet due to it's condition is met easier
Channeling: 11+1+3
Restoration: 10+1
Domination: 10
ST Ritualist - OAWjIogLpOmOrJ2Mca9ecOzkLA
Variations: Signet of Creation -> Signet of Disruption OR Unnatural Signet -> Signet of Clumsiness and keep SoCreation
Communing: 11+1+2
Spawning: 10+2
Domination: 10
Blood Necro - OAhjQwGYoOeNw2gYolcncDzqKA
Variations: SoLS -> MB&S if you face conditions
Blood Magic: 12+1+3
Soul Reaping: 8+1
Restoration: 10
Foc Necros - OAljYkHsZOfiLhLEOYJ2x17qKA - OAljYkHsZO7uLhLEOYJ2xshqKA
Curses: 12+1+3
Soul Reaping: 9+1
Command: 9
A few explanations...
Signets of Rejuvenation on the mesmers: Heals that I couldn't fit on any other hero. Signets because I can't strain the mesmer's energy any further.
Panic: Panic offers Hidden DPS and Protection. Every heal interrupted equals that amount of damage done to the target of the interrupted heal. Same goes for interrupted damage spells. And interruptions mean less healing required by your heroes = more time casting damage spells. Panic is very strong.
Clamor & Spirit Rift: Added AOE on the Splinter&AR bot.
Unnatural Signets: Free Armor-ignoring AOE.
Blood Bond: With the lack of healing in this build Blood Bond certainly carries it's weight as one of the 64 skills. It heals you for a hundred every time a foe hexed by it dies next to you. It's too good to pass on. Plus it serves as an AOE hex for Feasts of Corruption.
Right. I know it's not a good idea for me to play a build and publish it and assume everyone will have similar success rate with it, so I shared the build with several belgian guildmates of mine and they successfully made their way through the labyrinth without getting zapped too much. And believe me, if they're getting results with this build I'm sure you will find this build to be extremely effective in general HM PvE. I accept critique and ideas to replace skill X with skill Y but only from people who have tested this build in more than 1 area.
Go and try it yourself. I'll argue you'll never run anything else (unless ofc you like to play with one hand in a bucket of kfc)
7H general HM build for the advanced warrior
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Lex: It's viable with a Dervish or any X/D X/W with Hundred Blades or VoS. But it's easier to say it's for warrior than any 100b variant.
Shane: Tested with Mo/Rt with ROJ, Melee buffs, Splinter, AR instead of the Clamor & I've tested with 2 ROJ monks instead of ST & Clamor but the ritualists outclass the ROJ alternative. There's nothing that's unclear to me about it. ROJ causes unwanted scatter most of the time, plus the melee damage you get doesn't really matter as the general damage is high.
I played with 2 melee support monks for years so I'm aware that it makes my damage "huge" (although you can achieve this by using the user interface scaler, too) I'm confident when I say you can easily drop the melee support when you play this build. Trust me, you don't need SOH or JI.
Shane: Tested with Mo/Rt with ROJ, Melee buffs, Splinter, AR instead of the Clamor & I've tested with 2 ROJ monks instead of ST & Clamor but the ritualists outclass the ROJ alternative. There's nothing that's unclear to me about it. ROJ causes unwanted scatter most of the time, plus the melee damage you get doesn't really matter as the general damage is high.
I played with 2 melee support monks for years so I'm aware that it makes my damage "huge" (although you can achieve this by using the user interface scaler, too) I'm confident when I say you can easily drop the melee support when you play this build. Trust me, you don't need SOH or JI.
C
To start: build looks really great, i will definitely give this 7H build a try.
I know u don't take critiques unless i tested your build but i just want you to explain your choices actually
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May i ask why you take Clamor of Souls instead of SoS. I understand it's great e-management and adds some AoE damage. To me this AoE dmg seems rather small since it isn't armor ignoring. And i would think Spirith Siphon provides all the energy you need. Although there isn't something like to much energy so i guess it isn't bad.
And about rip enchantment on one of the FoC necro's. You already got 2 drain enchantments and it's not a bad thing if there still remain some enchantments on the foes since this triggers extra damage from unnatural signet and defile- and desecrate enchantments. I would say enfeebling blood fits in nicely there.
I know u don't take critiques unless i tested your build but i just want you to explain your choices actually
.May i ask why you take Clamor of Souls instead of SoS. I understand it's great e-management and adds some AoE damage. To me this AoE dmg seems rather small since it isn't armor ignoring. And i would think Spirith Siphon provides all the energy you need. Although there isn't something like to much energy so i guess it isn't bad.
And about rip enchantment on one of the FoC necro's. You already got 2 drain enchantments and it's not a bad thing if there still remain some enchantments on the foes since this triggers extra damage from unnatural signet and defile- and desecrate enchantments. I would say enfeebling blood fits in nicely there.
Quote:
Originally Posted by Cors Seel
To start: build looks really great, i will definitely give this 7H build a try.
I know u don't take critiques unless i tested your build but i just want you to explain your choices actually
.
May i ask why you take Clamor of Souls instead of SoS. I understand it's great e-management and adds some AoE damage. To me this AoE dmg seems rather small since it isn't armor ignoring. And i would think Spirith Siphon provides all the energy you need. Although there isn't something like to much energy so i guess it isn't bad.
And about rip enchantment on one of the FoC necro's. You already got 2 drain enchantments and it's not a bad thing if there still remain some enchantments on the foes since this triggers extra damage from unnatural signet and defile- and desecrate enchantments. I would say enfeebling blood fits in nicely there.
I chose clamor over SoS because I wanted to cramp as much aoe on the bar as possible, plus the spirits won't get to shine during general play. and I'm not exactly sure why there is a rip enchantment, I must've been playing on an enchantment heavy zone. You're right - it can be replaced by Enf. Blood, or whatever utility you can get from a Paragon profession. Brain Enchantments are there for mostly for the double purpose - E-management + enchant removal.
And I forgot to mention this build may not be the build for select areas from Factions campaign either.
http://www.youtube.com/watch?v=icf8YQaBiwY This is as much micro as you will ever need with this build. It's poor quality but it should be sensible if you expand the video. no LB title displayed during the recording of the video.
I know u don't take critiques unless i tested your build but i just want you to explain your choices actually
.May i ask why you take Clamor of Souls instead of SoS. I understand it's great e-management and adds some AoE damage. To me this AoE dmg seems rather small since it isn't armor ignoring. And i would think Spirith Siphon provides all the energy you need. Although there isn't something like to much energy so i guess it isn't bad.
And about rip enchantment on one of the FoC necro's. You already got 2 drain enchantments and it's not a bad thing if there still remain some enchantments on the foes since this triggers extra damage from unnatural signet and defile- and desecrate enchantments. I would say enfeebling blood fits in nicely there.
I chose clamor over SoS because I wanted to cramp as much aoe on the bar as possible, plus the spirits won't get to shine during general play. and I'm not exactly sure why there is a rip enchantment, I must've been playing on an enchantment heavy zone. You're right - it can be replaced by Enf. Blood, or whatever utility you can get from a Paragon profession. Brain Enchantments are there for mostly for the double purpose - E-management + enchant removal.
And I forgot to mention this build may not be the build for select areas from Factions campaign either.
http://www.youtube.com/watch?v=icf8YQaBiwY This is as much micro as you will ever need with this build. It's poor quality but it should be sensible if you expand the video. no LB title displayed during the recording of the video.
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@Scratchdude - I'll edit the changes to the OP at a later time
@Xeno - Can't fit adrenaline boosts without heavily modifying the hero. I believe FGJ is more than enough
@Jeydra - I don't believe Raisu speedclears are the pinnacle of end-game PvE, but I assume with all skips and max micro you could squeeze a sub 8-mins clear if you get lucky with spawns and that monsters don't bodyblock M&T too much. Not going to bother trying, though.
@Xeno - Can't fit adrenaline boosts without heavily modifying the hero. I believe FGJ is more than enough
@Jeydra - I don't believe Raisu speedclears are the pinnacle of end-game PvE, but I assume with all skips and max micro you could squeeze a sub 8-mins clear if you get lucky with spawns and that monsters don't bodyblock M&T too much. Not going to bother trying, though.
Quote:
Originally Posted by Xenomortis
Does Barbed Signet really pull it's weight? Or is it just an energy issue?
There aren't many alternatives in the blood magic line. It's Barbed Signet & Opressive Gaze against additional heals against adrenaline boosts against vampiric swarm & dark pact. I find the current bar to be the most satisfying from all the possible variations.
