With group PvP dying, so does the Paragon Class. It's a very useful class in PvE, since you actually have a group and all skills are effective (hence, there is the popular Imbagon, which will be nerfed). However, in PvP, besides maybe GvG and HA (which are dying), the Paragon is maybe the most useless class.
The Dervish recently got a huge update, which totally shaped the class into something different and useful. I ask that the paragon receives a similar update to make it's class useful.
The first problem I have with this class is that it is a last choice class in PvP, even in GvG and HA. There are many builds that work well with a paragon, but there are many other builds, that don't include paragons, that are more successful. Why is this? Let's look.
There are only two elite Spear Mastery Skills
And they're pretty useless. First is Stunning Spear, which deals good damage and adds the dazed condition to your enemy. The problem with this skill is that it requires 10 adrenaline, and if it misses by a player dodging, it's a pain. And to build the adrenaline is a pain in the rear side. My suggestion is to reduce the adrenaline requirement to 7 or 8, and also make it move twice as fast. It's suppose to be stunning after all.
The other is cruel spear, which is actually quite useful, except that the deep wound condition (which makes it useful) is only applied if the opponent is not moving. Simple - remove the latter.
This class needs a group to be used
In the Popular PvP, most people, believe it or not, do not work as a group. Arguably RA and JQ/FA/AB are the popular PvP's in this game. In these, you're mostly playing solo, except AB, which is near dead unless there is a ZPvP for it. Because of this, a lot of skills are useless as well, and only a few of them are used just to give the paragons build the bonuses, rather than the group. Anthem of Flame and GOTEs are the main ones. So my suggestion for this is to make each skill useful, by making the person using it get a benefit. Maybe change the attribute "Leadership" to add health and energy at the start and at the end of the shout/chant.
Spears
A lot of Paragon skills increase the attack speed, however, some these are difficult to maintain unless your build has a lot of chants or shouts, which, probably don't for a paragon to be effective when fighting alone. Spears, like Scythes, should have a slight increased attack speed.
Lack of conditions
Paragons can add bleeding, dazed, deep wound, and burnin conditions. Most other professions can add at least more. The paragon is built like a ranger that has less range and has damage over degen. The only way to really add more is cross professions. However, if you add other skills, you must take away others in your build that make your paragon as effective as possible.
Lack of defense
For a character with 80 AR, I do not believe there are any blocking skills for a paragon. The heals are also fairly weak. Some chants/shouts give (weak) hex/condition removal, but other than that, the paragon is pretty defenseless besides their AR. Having no skills to blind, block, or dodge make the paragon a standing duck.
A bunch of classes into one, but nerfed
The Paragon is like a warrior, with 80 AR, but without blocking. It's like a ranger without condition spreading or max range. It's like a ritualist except for instead of weapon spells it's called "chants". It's like a monk but again, has chants instead of real heals. Ultimately, alone the paragon is fairly weak.
My main suggestion is really just to upgrade the paragon. I don't care if my ideas are added into the game, but the paragon stands as the most useless class right now. As group PvP is dying, so is the paragon, and it's time for an improvement for this shadowed class.
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