i sell these staves yet no one wants because its req 12 or req 13. correct me if im wrong but arent requirements only there to reach the full damage from the weapon(or a few unique staves for more energy)... whos going to want a staff for q9 water...just to want to wand the damn enemy to death? arent the main requirements 20/20 or 40/20? arent the skill benefits fro mthe staves most important and not the req?
Req matter on certain staves?
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Keep in mind on q13/q12, weakness lowers attributes by 1, and not everyone runs 13/14 in certain areas.
Some builds DO run only 8/9 points in certain attributes, and 13 damage is ALWAYS better than 2 damage, especially in PvP.
Most of my ranger builds run 8+1 marks, so I can't go without a r9 bow, and if r8 bows existed you bet your ass I'll front cash for it, just so I can lower my spec another point
Physical req it only matters of very specific builds, as most don't weapon swap, so provided you have 14 spec, you'll do same damage with q7-13, so these sell relatively easy, as casters buy high reqs because as you said, they don't need it, only the mod benefits, the physical classes buy the low reqs.
But casters tend to dip into other attributes. You'll have a hard time selling a water/spawn/FC/Inspire q11+ simply because many don't run it that high.
Water isn't used in PvE anymore, if I need a snare I can bring a 0 spec deep freeze.
This goes for Spawn/FC/Inspire, they just don't sell.
Some builds DO run only 8/9 points in certain attributes, and 13 damage is ALWAYS better than 2 damage, especially in PvP.
Most of my ranger builds run 8+1 marks, so I can't go without a r9 bow, and if r8 bows existed you bet your ass I'll front cash for it, just so I can lower my spec another point
Physical req it only matters of very specific builds, as most don't weapon swap, so provided you have 14 spec, you'll do same damage with q7-13, so these sell relatively easy, as casters buy high reqs because as you said, they don't need it, only the mod benefits, the physical classes buy the low reqs.
But casters tend to dip into other attributes. You'll have a hard time selling a water/spawn/FC/Inspire q11+ simply because many don't run it that high.
Water isn't used in PvE anymore, if I need a snare I can bring a 0 spec deep freeze.
This goes for Spawn/FC/Inspire, they just don't sell.
Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
Quote:
|
Keep in mind on q13/q12, weakness lowers attributes by 1, and not everyone runs 13/14 in certain areas.
Some builds DO run only 8/9 points in certain attributes, and 13 damage is ALWAYS better than 2 damage, especially in PvP. Most of my ranger builds run 8+1 marks, so I can't go without a r9 bow, and if r8 bows existed you bet your ass I'll front cash for it, just so I can lower my spec another point |
well put this, i have a current offer of 50e for a staff
some guy didnt want it ...because it wasnt r9 and claimed it was merch food because it was q10 water...well...just look

now if im right its hard to find a 20/20 celestial staff (probably why i got an offer of 50e)
and he turned down the staff....just becasue of req?!....why would u wand or staff soemthing to death...
some guy didnt want it ...because it wasnt r9 and claimed it was merch food because it was q10 water...well...just look

now if im right its hard to find a 20/20 celestial staff (probably why i got an offer of 50e)
and he turned down the staff....just becasue of req?!....why would u wand or staff soemthing to death...
Wanding stuff kills, eventually. back in the day, if we spiked, I'd wand the target, even though I was a monk. If you hit for like 20 damage, that's 20 damage.
If you're a damage build, with damage skills, and they're recharging, you should be wanding. If not, then don't bother playing.
In PvE on the other hand, meh. I like putting req9 collector/crafter/green staves on my dudes because they're pro at wanding.
Sometimes I think the majority of our damage comes from wanding. May be my imagination though.
If you're a damage build, with damage skills, and they're recharging, you should be wanding. If not, then don't bother playing.
In PvE on the other hand, meh. I like putting req9 collector/crafter/green staves on my dudes because they're pro at wanding.
Sometimes I think the majority of our damage comes from wanding. May be my imagination though.
It's only hard to find a 20/20 cele staff where the req matches the HCT. If you put an adept staff head on your req water staff, it will have HCT fire 20% and HCT water 20% (which is both ugly and useless- you can get that same effect with a 20/10). If it were req fire, you could get 2x HCT fire 20% (useful). It's got nothing to do with wanding and everything to do with rarity and functionality.
If you keep advertising in kamadan "WTS 20/20 Fire cele staff" people assume it's also req fire, and will offer accordingly. Not writing that it's req water just wastes your time and theirs.
If I were you I would just merch that staff...
If you keep advertising in kamadan "WTS 20/20 Fire cele staff" people assume it's also req fire, and will offer accordingly. Not writing that it's req water just wastes your time and theirs.
If I were you I would just merch that staff...
Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
o
if reqs matter much it's because you're running Eles... hence you need to wand. Also, wanding is if you're a heal/prot monk with no damage. Most eles run 14 in their attribute.
I wouldn't bother selling that staff. It's mismatched mods.
Necros and Mesmers have less need for wanding because spells are on <7 cooldown...
I wouldn't bother selling that staff. It's mismatched mods.
Necros and Mesmers have less need for wanding because spells are on <7 cooldown...
Quote:
![]() its hct of all spells....hsr of fire 20% its not merch fodder |
use a little common sense.. would YOU use this staff and thus spec into both water and fire attributes?
and if your answer is yes, lemme see the build you use so i can laugh at you
:/ then check the past bids on it.
i bought this staff on here for 45e...
and other offers were aroudn 35-40e in the first place....i just bought out.
so either someone on here had hustlers and scammed
or your not paying attention to the true value.
BACK ON TOPIC*
so your saying if this staff had q10water and HSR of WATER....theres a higher chance if i met the Q10?
so q10 water isnt just for damage?
i bought this staff on here for 45e...
and other offers were aroudn 35-40e in the first place....i just bought out.
so either someone on here had hustlers and scammed
or your not paying attention to the true value.
BACK ON TOPIC*
so your saying if this staff had q10water and HSR of WATER....theres a higher chance if i met the Q10?
so q10 water isnt just for damage?
wouldn't really say you were scammed, more like someone took advantage of someone else's ignorance 
simply put...
you were attracted to the item cuz it was a celestial weapon and 20/10, but you apparently did not pay attention to the split attributes of the staff, which is something your perspective buyers are looking at
yes you could make money on the staff, but it is nowhere near the value of a similar staff with only 1 attribute

simply put...
you were attracted to the item cuz it was a celestial weapon and 20/10, but you apparently did not pay attention to the split attributes of the staff, which is something your perspective buyers are looking at
yes you could make money on the staff, but it is nowhere near the value of a similar staff with only 1 attribute
o
look....honestly with this staff as well as other players, i would put everything into fire magic, ignore water...because the req is only for the DAMNED STAFF DAMAGE u want me to perf salv the mods off so you guys see where im confused?....this was a question thread...not a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing argument thread or a pc thread.
WHY are REQS IMPORTANT ON A STAFF when the HCT/HSR matters alone...? THATS THE QUESTION..
THE REQ ONLY MATTERS ON HOW MUCH DAMAGE THE (STAFF ITSELF DOES){autoattacking}
if im wrong about the REQ then explain other reasons it matters
WHY are REQS IMPORTANT ON A STAFF when the HCT/HSR matters alone...? THATS THE QUESTION..
THE REQ ONLY MATTERS ON HOW MUCH DAMAGE THE (STAFF ITSELF DOES){autoattacking}
if im wrong about the REQ then explain other reasons it matters
Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
Quote:
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look....honestly with this staff as well as other players, i would put everything into fire magic, ignore water...because the req is only for the DAMNED STAFF DAMAGE u want me to perf salv the mods off so you guys see where im confused?....this was a question thread...not a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing argument thread or a pc thread.
WHY are REQS IMPORTANT ON A STAFF when the HCT/HSR matters alone...? THATS THE QUESTION.. THE REQ ONLY MATTERS ON HOW MUCH DAMAGE THE (STAFF ITSELF DOES){autoattacking} if im wrong about the REQ then explain other reasons it matters |
Then pay attention to the answer, which you've been given several times. Damage does matter. You will spend part of your time wanding, and you want to get as much damage as you can out of it, regardless of how pathetic that is. If some mesmer throws Backfire on you, would you prefer to stand around with your thumb up your butt until it wears off, or would you prefer to at least do the most autoattack damage that the staff can deliver?
I

