Minionway? My new 7hero build

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M
Mooniez
Ascalonian Squire
#1


comments suggestions additions?
thinking of changing the dervs out for panic and fevered dreams mesmers.
about to run it in factions HM because theres just so many corpses

EDIT: The second derv sucks I need help with him. Changing the dervs out for the mesmers adds tremendous survival but makes battles a lot slower
I Am The Fear
I Am The Fear
Academy Page
#2
For one thing you're missing an elite on one of the Necros. :P
D
Doug4130
Ascalonian Squire
#3
yeah, I mean I know that for the n/rt healer the elite isn't as much of a focus as it is for other builds but there are still some decent options (xinrae's weapon, pain of disenchantment, ravenous gaze)
Sir Baddock
Sir Baddock
Lion's Arch Merchant
#4
Dual "Minions" (skill slot #2 on the MM's) should probably be dropped. (AoTL should be fine without it).
Marty Silverblade
Marty Silverblade
Administrator
#5
Splinter Weapon is significantly more powerful at 14 than at 10. Swap Spirit Rift and Splinter around imo. You shouldn't really need 4 rezzes either.

PS: I wouldn't call this minionway... you've just got two people with minions. Refer to Jagged Bones thread for a real minionway.
Olle
Olle
Furnace Stoker
#6
Rejuvenation Will die instantly, due to minions constant degen.
Arctica
Arctica
Frost Gate Guardian
#7
just a few sugesstions:

- drop rejuvenation for Xinrea's weapon,
- I'd use Ancestor's Rage instead of Spirit Rift, would also use a second splinter weapon for Painful Bond,
- I'd also drop the second derv and would use a Fevered Dreams mesmer instead,
- one MM is enough imo, you should use either the AotL or the Jagged Bones variant. If you want to focus on spreading conditions, I'd choose Jagged bones,
- I'd also bring a command para for one of the MMs. Or maybe an Ineptitude illusion mesmer.
AndrewSX
AndrewSX
Jungle Guide
#10
U shouldn't slot minion animating skills across more tha 1 char if one of them is using Aotl. He uses Aotl-> all corpses gone->gg?(no, counteractive).
majoho
majoho
Forge Runner
#11
Honestly I find the team pretty bad, it will work just as most teams will but not very well.

Also the builds are hardly original, mostly just taken from existing pvx build and put together.

One more thing, if you are going with three physical damage dealers you should really have some kind of physical support all you have is splinter-weapon.
Kojima
Kojima
Krytan Explorer
#12
For me, I usually just have to use 4 skills if I use Incendiary Arrow : Triple shot, dual shot, ignite arrow, fork arrow.

Somehow, the combo works well for me. No energy waste and spamming all the way.

However, I only use this in NM before the Votex in NF.
S
SongOf
Academy Page
#13
With many minions, you'll want an Avatar of Dwayna dervish. Your minions will constantly be healed to max health because the healing is allied-wide.

Also, I strongly suggest Recuperation. The +3 regen is also allied-wide, so your minions will last much longer.

Lastly, AndrewSX is right, AoTL does not synergize well with a 2nd MM. It may mistakenly use up 5 corpses when it only needed 1 more minion, robbing the 2nd MM of 4 corpses it could have used.
M
Mooniez
Ascalonian Squire
#14
I need an IAS if I use incendiary arrows/ignite. I guess I'll just use NRA but it eats energy. EDIT: I'll use frenzy for now as NRA takes two slots
Also: do paragon shouts work on minions? If so will someone suggest a build that would synergize well with the jagged bones mm I'll switch out the AoTL for it.
I will switch out the second dervish with a fevered dreams mes
I'll get recup and xinrae's weap when I can (recup for now xinrae's when I feel less lazy xD)
S
SongOf
Academy Page
#15
Straight from official wiki:

Four chants that affect spirits are: Anthem of Envy, Anthem of Disruption, Anthem of Weariness and Crippling Anthem.

If you decide to add a para, "Go For The Eyes!" works on minions, and is also e-management (b/c it's adrenaline cost, you net gain energy from Leadership)

Basically, spirits use 'attack skill's, while minions use regular (physical) attacks, so look skills that affect 'allies' and those conditions