Hi, just tried to do Urgoz with my 7 heroes...died in the 10 degen pips room.
Is the run doable and is any skill required to end it?
Urgoz: doable with 7 heroes?
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I was just doing 7-hero Urgoz last night. Made it OK to the end, but just couldn't kill Urgoz.
The 10 pips degen room, you're talking about the second room? Make sure you draw the aggro back outside of the area where the degen is, towards the door of the previous section. Once the dredge patrols and the vampire spawns are cleared, just rush the Twisted Bark (it causes the degen).
Edit: A few other comments that may come in useful for others:
Bring Necrotic Traversal on your char (alternatively, if you can't go secondary Necro, have a UA monk carry NT, get the monk up there, then sacrifice yourself using a vampiric weapon, use UA to get yourself up there). NT is needed in order to tele on top of the bridge where the gate locks are located. Otherwise you won't be able to get past that room.
I found the Thorn Wolves hit pretty hard, so I brought Shelter on one of the Ritualists and manually activated it when necessary.
Lastly, bring EoE for Urgoz himself.
The 10 pips degen room, you're talking about the second room? Make sure you draw the aggro back outside of the area where the degen is, towards the door of the previous section. Once the dredge patrols and the vampire spawns are cleared, just rush the Twisted Bark (it causes the degen).
Edit: A few other comments that may come in useful for others:
Bring Necrotic Traversal on your char (alternatively, if you can't go secondary Necro, have a UA monk carry NT, get the monk up there, then sacrifice yourself using a vampiric weapon, use UA to get yourself up there). NT is needed in order to tele on top of the bridge where the gate locks are located. Otherwise you won't be able to get past that room.
I found the Thorn Wolves hit pretty hard, so I brought Shelter on one of the Ritualists and manually activated it when necessary.
Lastly, bring EoE for Urgoz himself.
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See the last post here for specifics on Urgoz himself: http://www.guildwarsguru.com/forum/7...t10474224.html
I didn't actually beat Urgoz, but everything up to Urgoz was pretty straightforward for me, using a generic Spiritway + Mesway + Necros (of course, it'll be much faster if you decide to use a more specialized build). Read the wiki and pull when it suggests, generally avoiding fighting in the environmental effects and being careful with the popups.
I didn't actually beat Urgoz, but everything up to Urgoz was pretty straightforward for me, using a generic Spiritway + Mesway + Necros (of course, it'll be much faster if you decide to use a more specialized build). Read the wiki and pull when it suggests, generally avoiding fighting in the environmental effects and being careful with the popups.
Urgoz himself is the easiest thing in the world.
EoE and some degen, kite all over the place and pop all the spawns. Urgoz takes damage every time the spawns blow up.
You don't even need to be in attack range, just ping heroes for EoE to reach him and pop the spawns all over the room.
So much fun ^^
EoE and some degen, kite all over the place and pop all the spawns. Urgoz takes damage every time the spawns blow up.
You don't even need to be in attack range, just ping heroes for EoE to reach him and pop the spawns all over the room.
So much fun ^^
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