Shatter hex: Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally.
Anet has buffed shatter hex to a 10 second recharge and reduced the energy cost down to 10. It used to cost 15 energy
Hex eater vortex is basically an elite version of shatter hex. Hex eater vortex: Elite Spell. Removes one hex from target ally. Removal effect: deals 30...78...90 damage and removes one enchantment from foes near this ally.
Hex eater vortex used to be a very powerful skill before it was nerfed. Hex eater vortex had a 10 second recharge. at the moment it has a 15 second recharge. It was overpowered because it used to strip the old aegis, at the same time help clean up melee. It used to do a bit more damage too i believe (correct me if I'm wrong). The aegis chains are no longer meta so the reason they nerfed hex eater vortex is moot.
Hex eater vortex does less damage than shatter hex but does an area wide enchant removal effect that seems like an okay trade off. The problem now is that hex eater just became less attractive as an elite compared to its non elite version. Mesmer also have many strong elites to choose from. For example E-Surge, psychic distraction (HA), VOR. The skill needs to be more attractive to mesmers as an elite especially when you look at alternatives and its non elite counterpart.
Lets take a look at the gvg meta to see how a buff would affect hex eater vortex, when used. Hex eater vortex will strip derv enchantments sometimes this is a minor inconvenience to dervishes for the most part.
It could strip elementalist enchantments, attunements are usually covered and good positioning will stop attunement from being stripped. It can randomly remove patient and prots, that is what the elite should be doing offensive pressure while helping cleaning the frontline. Other enchant removal elites have their place.
Hex eater vortex is powerful against water eles, providing pressure and snare or blurr relief to make the frontline push for a kill with extra damage and prot strip. This might be bad for the meta. Water eles are a staple in gvg.
Against hex heavy teams this skill will shine and that a good thing. Hex teams are bad for meta they often need specialized teams to beat them. what do you know this skill is specialized skill that hurts hex users and is useful vs balanced teams.
Solution: Buff hex eater vortex recharge to be in line with shatter hex keep damage the same so as it does not become a powerful spike assist skill but as a powerful pressure skill when used in the right situation.
V


nough said!