While the live team seems motivated to work on skills . . .

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Ellix Cantero
Lion's Arch Merchant
• #1
Would any one else like to see all the PVP/PVE split skills re-merged? In the early days of GW I played a lot. I got UAS pretty early in by playing through PVE, and I was playing a lot of PVP as well. I used to brainstorm for PVP builds and then practice running them in PVE, even if they weren't the best builds for the task at hand.

Ever since so many skills have been split off I find myself playing far less PVP, and I haven't played much PVE for the past year or so either.

Am I alone in wishing the PVE split skills would just go away and the PVP skills go back to being the default for both gametypes?
Karate Jesus
Karate Jesus
Forge Runner
• #2
If you played PvP, you wouldn't want that.

The power creep in PvE has kept this from being possible anymore. I think it would be nice, but it's just impossible now.
Xenomortis
Xenomortis
Tea Powered
• #3
If he played PvP, it wouldn't affect him at all.

The split would have been fine had it not been taking as a cue for "we can buff shit like crazy now". A merge now would probably be bad - a whole lot of stuff suddenly disappears.
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ogre_jd
Wilds Pathfinder
• #4
PvE still hasn't recovered from the years of PvP balancing before the split.
Xenomortis
Xenomortis
Tea Powered
• #5
Quote:
Originally Posted by ogre_jd View Post
PvE still hasn't recovered from the years of PvP balancing before the split.
What!?

Care to rationalise that?
zwei2stein
zwei2stein
Grotto Attendant
• #6
Quote:
Originally Posted by Xenomortis View Post
What!?

Care to rationalise that?
Well, once could claim that PvE-only skills and consumables resulted from inability to buff normal skills to "PvEr wet dream" power level.

Game still did not recover from that...
Karate Jesus
Karate Jesus
Forge Runner
• #7
Quote:
Originally Posted by Xenomortis View Post
What!?

Care to rationalise that?
Blood Magic would probably be a good example.
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Ellix Cantero
Lion's Arch Merchant
• #8
I realize there would be a ton of QQing from PVE'ers, but it seems they're shaking the game up quite a bit anyway.

The Dervish update screwed up a ton of my old hero builds, but I'll get over it (once I get a chance to play again, anyway).
Karate Jesus
Karate Jesus
Forge Runner
• #9
Quote:
Originally Posted by Ellix Cantero View Post
The Dervish update screwed up a ton of my old hero builds, but I'll get over it (once I get a chance to play again, anyway).
You were using dervish heroes before the update? Why?

Unless it was a D/N, it seems kind of pointless. Melee AI is retarded.
Xenomortis
Xenomortis
Tea Powered
• #10
Quote:
Originally Posted by Karate Jesus View Post
Blood Magic would probably be a good example.
The direct damage spells (notably lifesteal) were never really a major factor in PvE. Yeah things like Vampiric Gaze got hit, but it simply made bad skills worse.
When Blood got a small revamp things improved and it's persisted without a split so far (Barbed Signet was once split, but it didn't need it and the PvP version was much more fun). Arguably it could do with one, but even if it weren't split the change to PvE would be nonexistent.
Rites
Rites
Krytan Explorer
• #11
Quote:
Originally Posted by Karate Jesus View Post
You were using dervish heroes before the update? Why?

Unless it was a D/N, it seems kind of pointless. Melee AI is retarded.
i honestly don't understand why i keep reading this

before the 7 hero update, i used melee henchies quite a bit and had no issues except the occassional stuck for 5 seconds mode that tended to happen when i over aggro'ed

now with the 7 hero update, my melee heroes are what i use and they dont seem to be as buggy as everyone claims.

and yes i was one of those that ran (and still run) hero dervs, and really don't understand why people are saying that melee AI sucks so bad

i guess since i usually run a pet bar, i have learned to adjust my play around what you guys are calling s****y AI
RedDog91
RedDog91
Desert Nomad
• #12
Quote:
Originally Posted by Rites View Post
now with the 7 hero update, my melee heroes are what i use and they dont seem to be as buggy as everyone claims.

and yes i was one of those that ran (and still run) hero dervs, and really don't understand why people are saying that melee AI sucks so bad

i guess since i usually run a pet bar, i have learned to adjust my play around what you guys are calling s****y AI
There is nothing extremely wrong with the AI. The problem is that most players give heros a build that works well in theory, but the AI control is very literal about skill usage and has no imagination. Heros do not have the ability to prepare for situations because the AI doesn't have the capacity to remember past situations. It is up to the player to realize this and do what they can to reduce the need for recoverable intelligence.
The reason people blame the hero AI is because its human nature to place blame on something else.
But alas, this is a different topic.
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Ellix Cantero
Lion's Arch Merchant
• #13
Quote:
Originally Posted by Karate Jesus View Post
You were using dervish heroes before the update? Why?

Unless it was a D/N, it seems kind of pointless. Melee AI is retarded.
No, I was using a lot of #/D builds with conviction. Now it kind've sucks in comparison except for specific builds.
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pingu666
Jungle Guide
• #14
certain skills/proffessions are worse than before, some are better. i guess the poor ones are ranger/paragon.
rits are now better but spirit spamming relies on a pve skill to teleport spirits. when rits first came in you could have multiple spirits of the same type in the same area
Cuilan
Cuilan
Forge Runner
• #15
Removing skill splits would have a devastating effect on certain PvE professions. Instead of removing them, they should be rebalanced. I'm not interested in going back to fighting people for getting into groups and random insults in all chat whatever outposts or having the heroes do all the work.
Lest121
Lest121
Wilds Pathfinder
• #16
I would quit this game if it went back to the old ways, I begged for the skill split, I hated that almost every few months I would have to re-do my build because some A-hole guild found a way to abuse a few skills, the game is perfectly fine the way it is, and I hope in GW2 skills are split from the very beginning...
AngelWJedi
AngelWJedi
Furnace Stoker
• #17
i would only support it if it ment they put out new content faster rofl. otherwise its fine the way it is.
Captain Bulldozer
Captain Bulldozer
Wilds Pathfinder
• #18
Quote:
Originally Posted by Karate Jesus View Post
Blood Magic would probably be a good example.
Agreed. Also, almost the entire Paragon skill set. Not that most people would notice, as there are not many reasons to play paragon today.
HigherMinion
HigherMinion
Forge Runner
• #19
I would agree if PvE was still about learning how to enter PvP against AI. It's not. It's a completely different game.

People want to 123-afk-123 through Campaign content and get their shiny armours, while PvPers want to have to apply skill to get kills, to ensure only they can do it.
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chuckles79
Wilds Pathfinder
• #20
Quote:
Originally Posted by Xenomortis View Post
What!?

Care to rationalise that?
Blood Magic, Assassins before SF, Motivation, Leadership, effective multiclassing...and dozens more I'm forgetting.

The time before the split left a lot of "classic" skills in the dust. So much so that it has forced Anet to "reinvent" skills with totally different functionality and new uses.