Hello, the new updates to LDoA and Drunkard have some players very disappointed that they spent so much time on their titles when now players can achieve them much faster.
My suggestions to satisfy the players that attained their titles the old fashioned way.
#1: Implement /deaths (character name)
/deaths (character name) will allow a player to lookup how many times another player has died.
This will show if characters deathleveled~
Bonus* can also show old school Survivors/those who did it the old fashioned way.
#2: Implement /drunk (character name)
/drunk (character name) will allow a player to lookup the amount of time another player has been drunk. 10,000+ minutes would show an old school drunkard.
These are my suggestions to make the veteran title attainers happy, instead of changing the old titles gold or something like that (which would be cool too).
LDoA and Drunkard suggestion
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What about the people with macros and bots that got the title[drunkard]? Personally I really don't care and I'm happy they actually made these changes. I'm one of the people that powerleveled a friend with a 55 monk in Elona reach killing minotaurs for SIX MONTHS (before factions came out) to get survivor and I don't give 2 ****s that this change was implemented. These changes reduce the grind that these titles required. They wont add extra emotes for people to feel like they wasted their time (every game is a time killer) so just deal with it and move along.
Del
Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
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How would they show how people did suvivor "the old fashioned way" exactly?
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Regardless, I suppose the old timers just have to deal with it.
You know, once you obtain LS and die, you still retain the title. So, the odds of this method being accurate is very low anyways.
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To be honest, anyone who achieved these titles the old way shouldn't really be proud of it. I mean, come on, what a total waste of time. Death leveling, really?? what a joke.These title required no skill to achieve, only time. Both of these title were broke and Anet fixed them. Good job Anet.
Early on in the Guild Wars game it was known as a game without the grind. Low level cap, easily reached in short amount of time. Easily obtainable max gear. You get the idea. No grind = fun to play. Somewhere along they way this all went terribly wrong. As more and more people completed the campaigns the community started to focus more on titles. Unfortunately some of these titles were the ultimate grind fest. Something this game was not supposed to be. LDoA and Drunkard were the worst offenders. Spend 10,000minutes drunk, LOL,sounds fun but I think I will pass. Let some mob kill me hundreds of times, hmmmmm, sounds fun right? It is nice to see that Anet is still fixing whats broke this late in the game.
Early on in the Guild Wars game it was known as a game without the grind. Low level cap, easily reached in short amount of time. Easily obtainable max gear. You get the idea. No grind = fun to play. Somewhere along they way this all went terribly wrong. As more and more people completed the campaigns the community started to focus more on titles. Unfortunately some of these titles were the ultimate grind fest. Something this game was not supposed to be. LDoA and Drunkard were the worst offenders. Spend 10,000minutes drunk, LOL,sounds fun but I think I will pass. Let some mob kill me hundreds of times, hmmmmm, sounds fun right? It is nice to see that Anet is still fixing whats broke this late in the game.
K
/not signed.
Even before the update, no one could tell how someone else came about their titles (LDoA excepted.) Did that Survivor get LS by buying hammers or doing Kilroy's? Or did they actually play through the different chapters, face down bosses to cap elites and actually take risks? Did that Legendary Vanquisher do the work, or did they hire a vanquishing service? Did that IAH use a macro or timer? How many dungeons did that Legendary Master of the North hire runners for?
Even before the update, no one could tell how someone else came about their titles (LDoA excepted.) Did that Survivor get LS by buying hammers or doing Kilroy's? Or did they actually play through the different chapters, face down bosses to cap elites and actually take risks? Did that Legendary Vanquisher do the work, or did they hire a vanquishing service? Did that IAH use a macro or timer? How many dungeons did that Legendary Master of the North hire runners for?
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I think that one the main reason that they changed LdoA title (or at the least put semi repeatable - once a week) quests in was to free up the servers they had with the people that are just death levelling.
I myself think all these changes are good and will encourage newer players to show them these things are obtainable in the "short" time that we have left to wait for Guild Wars II. I think on average a normal casual player should be able to reach GWAMM and therefore most of 30/30 in about 3-6 months depending on level of play.
How is this not a good change???!??!
I myself think all these changes are good and will encourage newer players to show them these things are obtainable in the "short" time that we have left to wait for Guild Wars II. I think on average a normal casual player should be able to reach GWAMM and therefore most of 30/30 in about 3-6 months depending on level of play.
How is this not a good change???!??!
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I think that one the main reason that they changed LdoA title (or at the least put semi repeatable - once a week) quests in was to free up the servers they had with the people that are just death levelling.
I myself think all these changes are good and will encourage newer players to show them these things are obtainable in the "short" time that we have left to wait for Guild Wars II. I think on average a normal casual player should be able to reach GWAMM and therefore most of 30/30 in about 3-6 months depending on level of play. How is this not a good change???!??! |
My suggestion was merely to help them get some sort of recognition for the time they put forth.
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If there was any merit to the old methods of obtaining these titles, then the titles would not have been changed. .
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If the only value of a title to someone is feeling better than other people who don't have it or those who didn't do something equally irritating to get it, there are severe problems that go far beyond the game. This sort of behavior shouldn't be encouraged.
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A lot of people feel this way and they should not have their shiny new LDoA contamninated by the suspicion that they obtained it the old school way. The best way to achieve this is simply to change the title slightly. How about 'New Improved LDoA'?
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Makes you wonder why it took them so many years to change it then!
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And if it was so great in the first place it makes you wonder why the title didn't exist from day 1!
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| A lot of people feel this way and they should not have their shiny new LDoA contamninated by the suspicion that they obtained it the old school way. The best way to achieve this is simply to change the title slightly. How about 'New Improved LDoA'? |
The alternative was simply removing the title from the game. Now that would piss some people!
The game is constantly changing and evolving - some times for the better, others for the worse and occasionally just different.

