DoA and FoW with heroes

7 pages • Page 6
Norian
Norian
Ascalonian Squire
• #101
So here's my next questions...how the heck are you guys doing Ravenheart Gloom in NM w/o cons at then end when all those darknesses spawn?!?

I take out a bunch fast but then my heros get overwhelmed

I'm not running SY...
P
Plutoman
Krytan Explorer
• #102
So many issues with heroes flagged, but running off. I'm repeatedly having it happen.

As far as the DoA is going; easy with 2 people, girlfriend's using a barrage ranger + SY, myself an ER prot/bonder, rit healer + splinter, UA monk, panic, ineptitude, and ES mesmers, and then my own add in, a Shared Burden Mesmer.

Try it people; either Stolen Speed, or Shared Burden. Shared Burden is nearby range, Stolen Speed is adjacent, but the latter also improves the team's casting times. Nevertheless, the range still enticed me to Shared Burden.

Try micro'ing it onto groups, onto the middle of rage titans, margonite Ki's, Dream Riders/Tortureweb groups, etc. Makes a world of difference - interrupts go off so much more often, attacks are all less often. It's worked in every area so far, as long as it's hotkeyed/micro'd and not left to be thrown on whomever.

When I get back to attempting 7H, and me, I'm going to be trying Shared Burden, and running Ineptitude on a Necro (maybe). Or buy mercs :P I'll also add in an ST rit, and lose the MM. I'll run a bonder myself, the two healer backline of UA monk + Rit, Panic on a mesmer, and ES on another necro. I'll fiddle with it, I'm sure I can find enough damage somewhere in there.
h
hrusha
Ascalonian Squire
• #103
Quote: Originally Posted by Norian View Post
So here's my next questions...how the heck are you guys doing Ravenheart Gloom in NM w/o cons at then end when all those darknesses spawn?!?

I take out a bunch fast but then my heros get overwhelmed

I'm not running SY... Are you following the suggestions in http://wiki.guildwars.com/wiki/Mally...ng_%28quest%29 for pulling the darknesses?
aga
aga
Krytan Explorer
• #105
I managed a FR without SF a few days ago, wasn't going to bother posting but I thought I may aswell. I didn't set out to do a FR, I was short on stygian gems so I was just going to do city + veil, but after I done veil I though I may aswell go for all the way .




The time is far from impressive, city took me almost 50mins (lol)....and I only popped cons when I got to the cave in gloom, could probably get the run down to 2hrs with minimal difficulty.
P
Plutoman
Krytan Explorer
• #106
Nice one! That's good. Rather good time, too. Done without SF.. but still using SY <_< It's extremely difficult without SY.. particularly HM. Can't fault the cons through foundry when using heroes. Looks like a micro'd panic/RoJ?
aga
aga
Krytan Explorer
• #107
Yes I micro RoJ and panic and also wandering eye/clumsiness on my other mes, I'd usually be microing unatural signet aswell but I didn't on that run. Helps with spikes so much, when I do decent pulls and ball up mobs properly the group will explode in a few seconds.
EFGJack
EFGJack
Lion's Arch Merchant
• #108
No consumables, SY or merc heroes. 40 mins afk time due to dinner & piss break.



I got "To The Rescue!", 3rd & 4th room, & The Fury's group recorded from this run, the clip should be on YouTube by tomorrow if my 3G's not acting up.
J
Jeydra
Forge Runner
• #109
Congratulations!

Rather surprised to see quad spec on Dunkoro, no interrupts on Ogden despite the spec into Inspiration, two copies of Rebirth, Spiteful Spirit on Olias instead of Life Transfer / Reaper's Mark, and what looks like overkill energy management on both Razah and Xandra. Certainly in my experience you can safely drop Essence Strike for Lamentation or something ...

I think Elemental Resistance is a good idea. I might give that a try someday, if I ever find the will to do a DoA full run.

Congratulations again, the spirit of innovation lives on!!
EFGJack
EFGJack
Lion's Arch Merchant
• #110
Thanks. --- I failed several runs after 3/4 zones cleared that could have been saved if I had Rebirth, so I fit two of them in the build as a fail-safe. Ogden does well without any interrupts and Spiteful helps lots against Dementia titans & in Ravenheart Gloom ;> And the energy managing skills on ritualists are justified by City's passive effect & Xandra usually ooms in 3rd and 4th room without such e-management. She has 14 in spawning power for boon to reward 6e. And I see no benefit of having Lamentation over Essence Strike, Razah seems to go low even with essence strike if he gets a lot of short recharges on Splinter.
Elemental Resistance is indeed a good skill for Foundry, suddenly your squishies are as if they're in sentinels vs. Torture Webs & Wut-Titans.

You didn't comment on my 25 energy :P I'm using a +5e inscription instead of a 15^50, it's more useful with the build I got as I only have 10 in axe mastery (+15% to nothing is still nothing).
Khomet Si Netjer
Khomet Si Netjer
Krytan Explorer
• #111
Quote: Originally Posted by Jeydra View Post
And yes, now that I think about it the Ranger is rather weird. It was originally there because I had a Paragon before, but decided that the second Paragon really isn't useful. I simply used another physical without thinking too much. Another SF Ele would make most sense; I don't quite see how UA would work on a non-healer and besides BUH sort of compensates for UA anyway. If I make another run now, I'd probably go E/R Fire with EoE in that last slot, and then put Death Pact on Xandra. Jeydra you might want to try this paragon and see if it works as well, it uses Searing Flames + ToF in the same build. You'd have to change it around to get SYG in there.
http://wiki.guildwars.com/wiki/User:...dbox#Pyromania
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[Nika]
Academy Page
• #112
Why a second paragon which does not really helps Jeydra's team? He already got Sf (on his char) and Taof! on his para.
Here a E/Me (ER - wastrels spammer) or N/Me (Necro who runs another mesmer job (esurge and so on).
Dzjudz
Dzjudz
Furnace Stoker
• #113
Quote: Originally Posted by [Nika] View Post
Here a E/Me (ER - wastrels spammer) What a coincidence. I was just in-game looking at my ER Prot and thought "why not make it ER Dom?". Fooling around with it I came up with something like this. The problem is that the most effective spells with a low cast time in domination are elites, so you're kind of stuck with the two Shatters (maybe switch one for Power Return). In a team that has the other two mesmers (Panic and Ineptitude) the Wastrel spam is great.
Sir Mad
Sir Mad
Desert Nomad
• #114
Now that I'm done with survivor, it's my turn to try the Foundry as well. It went incredibly well actually. I didn't bother flaging the heroes in the first rooms. SY, Stand on Your Ground! and They're on Fire! helped a lot, but the key was the fast killing I think. I messed up a bit further because of bad pulling, but for a first try, I'm glad.

However, I got my a** rapped by the Fury at the end (mainly because I didn't know what to expect at this point ) - do you have any advice? I'll try again tomorrow - that'll probably be smoother now that I know the place...
r
ryster
Pre-Searing Cadet
• #115
Back playing GW after a years break, briefly read through previous posts here so thanks to everyone who posted.

Just beat DoA with heroes in normal mode , no cons other then about 6 fourleaf clovers.

Only posting to throw some ideas out there, HM is next! - My tips would be

Customize ALL weapons, heroes will constantly wand and +20% soon stacks up
Monks are BAD
Use what works with you, not everyone's play style is the same.

P
Plutoman
Krytan Explorer
• #116
The fury? What I found worked was using the tunnel where the Black Beast comes through; flag the heroes around the corner, where a little bit of the aggro bubble overshadows the sharpest part of the turn.

The idea behind this is that you pull the group, and they all come together trying to go around the corner - IE, perfect for all of them to get hit with Panic, Ineptitude, E-Surge, etc. Corner pulling as a tactic is listed on the wiki, it's perfect for this. It generally keeps everything shut down with Panic, and they'll die fast.

If you start to wipe, you can have someone run to the very back and they'll lose aggro. Once you try to res, you'll regain it pretty fast; make sure all the heroes are flagged to the very back. Only once you're back in shape, go forward and I've generally found they'll pull from even outside spirit range, so you only get a short time to get prepared again. If you're lucky you'll have killed some though and it'll go smoothly :P

Or, ideally, you won't have that situation - but I'll put it out there for those that might need it. Better than restarting! Used it several times when things started going badly myself, and it should work again.

@ryster, monks are great for UA. Otherwise, they are generally worse than ritualists unless by a player.
aga
aga
Krytan Explorer
• #117
For the fury you should really disable all enchants and hexes, 250+ shatter hex/enchant really hurts.
P
Plutoman
Krytan Explorer
• #118
If you have panic it's not too bad - panic, cry of frustration, etc. Makes it easy if they all get bunched up. I find the fury easier than most of the foundry.
Dzjudz
Dzjudz
Furnace Stoker
• #120
Quote: Originally Posted by Deris View Post Ok, so this may be silly and excuse me for not being able to figure it out, but

how did you get the resolution or whatever to allow all seven of the hero bars to fit easily across the top of your screen?
Quote:
This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. Should give you a hint