DoA and FoW with heroes

7 pages • Page 5
novawhiz
novawhiz
Desert Nomad
• #81
Quote: Originally Posted by aga View Post
Some people like the challenge? Cons make everything pointlessly easy, why waste 16k+ doing something slightly faster?

If you want everything to be quick and easy then do SC's. It makes things incredibly faster, when using heroes it probably cuts the time by closer to 50% and makes some near impossible moments fairly manageable.

And yeah people like the challenge and all, but its something anet put in the game and its part of the game. You can try to do DoA without wearing any armor but your not really proving much to anyone.

I hate cons more than anyone and wish anet never introduced them, but i dont see any reason in submitting yourself to hours of extra pain and close calls doing heroway doa when you can just pop some cons at least in the more difficult areas.
Xenomortis
Xenomortis
Tea Powered
• #83
If your aim is to grind out profit by repeating runs then that makes sense.
Not everybody approaches challenges in the game with that aim in mind however.
P
Plutoman
Krytan Explorer
• #85
So, I'm having some issues here. The DoA is causing me some trouble; particularly with the foundry. I can't for the life of me figure out how to make this happy without more than 2 mesmers. May have to run secondary mesmers on necro's with something to reduce recharge.

This is my team build; for the foundry more than anything else. I typically run an obs flesh tank through the other areas, but that doesn't seem to work here. The second room is what kills it - I can't go through the second room without dying as an obs flesh tank, merely because the terrorwebs just put out too much damage and the AI's prioritizing on interrupts tends to suck.

As a bonder, though, it was a piece of cake. Until I hit the third room, and I can't get through it. I can manage single patrols rather easily, but in the third room I get attacked by multiple groups before I can eliminate any single ones. As a tank, I could intercept and ball them up; as a bonder, I'm at the mercy of them. I'd welcome comments on the builds, and strategies for these rooms and the foundry and general.



These are the builds I plan to use with my girlfriend; she's the barrage ranger. Untested as of yet, but should be more effective in eliminating the patrols in the third room before another comes across to us. I may also again play as a tank in this set, too.



Comments and assistance welcome! By the way - no consets. If I can do it without consets, then they'll make it easier. The intent is to do it first without and then use those builds for speed, with.
Norian
Norian
Ascalonian Squire
• #86
I know it's not that great, but I just wanted to post some results/builds...

I did just finished City NM in ~23 minutes with cons.


Builds:

Ele - SF (me)
2 semi-typical Discord Necros w/healing support, bonds
Mes - Panic
Mes - PI
Rit - SoS
Monk - UA
Paragon - Semi imbagon



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P
Plutoman
Krytan Explorer
• #87
Ran through the foundry with minimal issues on the second set of builds with my girlfriend; the mesmers are just absolutely phenomenal. Still looking for any input on a single setup using an Ele main.
J
Jeydra
Forge Runner
• #88
@Plutoman - all the tips I can think of in this post: http://www.guildwarsguru.com/forum/s...0&postcount=47

With careful play you can aggro only one mob at a time in the 3rd room. You'll have to be careful around the Dream Riders as well since they can completely incapacitate ER.

If you're doing Foundry in NM, you can almost certainly drop some defense for more damage. ER Eles maintaining Protective Bond are fantastic defensive characters; you should be able to take out the hero ER and still avoid dying.
Stuart444
Stuart444
Krytan Explorer
• #89
Why do cons help cut time in half when using heroes? I don't tend to use cons (although I have used them, although never a full conset at the same time) so excuse my ignorance on the subject.

As for DoA, I tried City the other day with my girlfriend, she was an Searing Flames Ele while I was just a Dslash/SY Warrior. She brought along a SoS rit, a Panic Mesmer and a WoH monk while I brought along a SS/SV (I forget which) Necro/Rit healer, a Ineptitude Mesmer and a SoGM (signet of ghostly might?) Rit.

We had some trouble fairly early on due to some pulling issues (trying to stay back and pull at the start location but due to a patrol, we ended up taking on two groups at once... this happened several times within the first 5 or 10 minutes in the mission at the same place >_< ).

We took our time and were able to clear out the groups outside of the actual city area although we did have some initial problems dealing with the enemies on the roof while trying to watch out for any near by patrols that were just ahead.... but anyway, once we had to clear out the city... that is where things went sour.

Tried to pull some enemies outside of the city from the nearby door area... ended up aggroing two groups (I think) and wiped right there.

It was a good attempt I thought but still annoyed me after wiping there. We didn't use any cons or anything either... still one of my main goals now is to find a way to finish DoA now. UW, Deep and Urgoz can all wait until I can get this elite area done (I've already finished FoW quite a while ago using us two and 6 heroes)
P
Plutoman
Krytan Explorer
• #90
Jeydra; followed most strategies there in one way or another. Not completely inexperienced for the area, we first completed it quite a while back, but we are looking for easier ways to do this that are faster.

We tend to run at the hour, hour and a half mark, for the foundry together. As I've said, solo I have yet to complete it, but I may try dropping the ER Ele Hero, may bring Burning Speed for more energy when churning earth comes up, too.

I'll attempt the move to the corner in the third room and see how that goes again.. Mayhap I can use a hero to pull.

Want to manage this in a shorter time, though. >.<
a
ambar
Ascalonian Squire
• #92
I managed to do the four areas with my sin (NM, no cons). I'd never been to DoA before so I wiped in Foundry couple of times and once when I attempted To the Rescue! for the first time.. but all in all it was quite easy and I'm just happy to have a new area to play in. Thanks for this thread, inspiring me to try it and for tips on builds and tactics
Scary
Scary
Krytan Explorer
• #93
Took me some effort en faild couple of times....
but at the end.. I've done it :P

Mallyx is dead.

j
jospicy
Ascalonian Squire
• #94
having had black beast as a ZB for a little while myself and a friend decided to try foundry at the weekend, we were fine until the 3rd room where we got shafted by everything. having pretty much no experience isn't useful there. that said, we then tried stygian veil and were fine.
just reading through a bit before we try again this weekend and was wondering which corner exactly you can move to in room 3 and there seemed to be enemies all around pretty quickly. even a screenie of map with a line and dot would be welcome.

cheers
J
aga
aga
Krytan Explorer
• #95
I move myself and all my heroes to this point.



The group of titan's I circled can spawn just about anywhere infront of where I am, so the spot I'm in is pretty safe.

The I move along the wall to here, and flag my heroes in the corner.



Once I'm in the corner I start pulling the mobs, I generally start with the group of misery titans, then then anguish's, followed by the rage's. Once all groups of titan's are down there's no need to pull the dryders/dreamrider to your position. I like to fight right in that corner, which means you have to be extra careful when there's multiple rage's, since if you're not careful they'll easily wipe your party.

This is just the way I do it, other people may do it differently.
P
Plutoman
Krytan Explorer
• #96
Seems like that means no MM?

I'm still working on getting it with just me and 7H. Seems difficult to manage. I can handle single groups but I still get quite a bit of difficulty in the second room.

Either; - chillblains goes off from a despair titan in the first room, no bonds = dead team.
- Mirror of Disenchantment goes off from a Dream Rider, no bonds.
- My mesmers scatter all over the place and are out of range, don't interrupt anything, and my energy bombs until the bonds drop.

Has there been a hero update of any kind? My heroes have been scattering all over the place, the range of the aggro bubble, when flagged. They're frequently spread out in a giant circle, and nothing gets coordinated. It's been happening through Slaver's Exile, got a lot of extra aggro that caused a couple wipes, because of heroes scattering all over, far away. Noticing it in the DoA, too.
aga
aga
Krytan Explorer
• #97
Heroes have always strayed away from their flags, but I have noticed it more since the update aswell. I remember on 1 occassion in the 4th room of foundry one of my heroes ran more then 2 aggro bubbles away from his flag to cast a spell on something. And no you do not want to have a MM.
Life Bringing
Life Bringing
Wilds Pathfinder
• #99
I've actually experienced that hero flagging issue. After each group in third room, I commonly see spirits set up an agro bubble away from the flag. My heroes are always on guard
j
jospicy
Ascalonian Squire
• #100
aga, many thanks for those, that's really useful. Should hopefully allow me to get a bit further and then, most likely, get destroyed by the next room

much appreciate you taking the time to post those
J