My understanding of UW, FoW and DoA post update, with (relatively) balanced builds:
FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise
It's a jungle out there in this new era
PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!
PPS: Update per below post.
My understanding of DoA: get a SC team, breeze through in 38 minutes.
Ok, serious face now.. Should be easy with heroes + cons if you're tanking. I don't see PUGs tanking though, since they don't know the tiniest bit about how to DoA.. Also, P O M, you can cut down your time quite considerably if you go A/N and run LOD trench tactics^^ saves you the effort of having to pop shit in the trench, can save you at least 10 minutes in veil, more perhaps.
So, with an exp'ed person tanking + good heroes and good builds etc.
City: shouldn't take over 10 minutes.
Veil: if done with my suggestion above, seeing that TK'ing will be a bitch with the heroes thick AI, 25-30 minutes. Also, you'll have to pull lords first and do 360 after, which loses time. Pulling lords: 5:30 360: 4:30..
Gloom: glitching would be quite stupid if you ask me, although a panic on one of the heroes if you decide to glitch it would work wonders. But then again, not glitching would be hard too.. I'd glitch it anyway.. Upside: you can use your entire hero team to cap, so should be done quite fast, and Earths shouldn't wtfroflpwn you.. Downside, you'll have to be running around getting quests etc. My guess: 15 minutes.
Foundry: No being funky with the snakes, so this one is gonna take long imo. First 4 rooms: ~5 minutes. 5th room, big ball is way to risky, heroes will get owned, so my guess is a couple groups at a time.. This room can easily eat up 15 minutes on its own. After you killed everything, you can take the snakes using recall I guess, if you wanna be safe, add another 3 minutes to your run, but you shouldn't.
Adds up to: 1h10-1h15, which sounds pretty fast imo, so I think you could be done in 1h25-1h35. Easily, if you use the correct tactics.