Heroes for N/A MoP

1 pages • Page 1
S
Shouzen
Ascalonian Squire
• #1
I am currently using:

2x 100b warrior
1x N/Rt Healer
1x MM/Prot. Support
1x N/Mo WoH
1x ER Protter
1x Panic Mesmer

And myself as a N/A MoP.

It works OK, but not superb. I really need a 3 monk backline, i've tried with a 2 monk backline, but in bigger groups I kept being wiped.

Though I'm not sure I should swap something.
Opinions please.
Calista Blackblood
Calista Blackblood
Permanently Banned
• #2
Healer - Prot - WoH - ER Prot???? Might be your number one problem there. Post template codes for all your bars.
P
Premium Unleaded
Wilds Pathfinder
• #3
Drop everything except resto, panic and minions.
Add paragons and one more like a sos/splinter-resto slave.
LifeInfusion
LifeInfusion
Grotto Attendant
• #4
Why are you using melee heroes that aren't Dervishes? I'm just curious.

Assassins without critical agility are super squishy, Warrior heroes can't use IAS stances properly so Enraging Charge-Flail is out of the question; they can't Frenzy properly at all. The best you can get is Warrior's endurance with Burst of aggression. In the case of Dervishes, Heart of Fury makes Flail look like crap.

I feel you have way too much defense. Drop the ER prot if you're running a MB with prots.

2x 100b warrior --> 2x Onslaught Dervishes ; Avatar of Dwayna heal ; Avatar of Grenth + Grenth's Aura vs nonhuman mobs; Vow of Strength + Heart of Fury; etc.
1x N/Rt Healer
1x MM/Prot. Support
1x N/Mo WoH
1x ER Protter --> something offense
1x Panic Mesmer
C
Chthon
Grotto Attendant
• #6
I've had limited success with ranger-based teams. The ranged attacks avoid all the melee AI problems.

If you wanted to do dervishes, I'd try to find a VoS build that the AI didn't mess up.
S
Shouzen
Ascalonian Squire
• #10
Thanks alot.

Now I'm running:

N/Mo WoH
N/Rt Resto
N/Mo MM/Support
P/Mo w/ Empathic Removal and DMG Support
Me/E Panic
2x D/W VoS (the build you suggested with Aura Slicer)
And myself as a MoP nuker.

Gonna do a VQ now, will update this post to let you know how it went.
Daesu
Daesu
Furnace Stoker
• #12
Here is what I use on my mine:



Now with 7 heroes, we can afford to bring hex removal and Dwayna's Sorrow for PvE.
Xenomortis
Xenomortis
Tea Powered
• #13
Ctrl-C
Ctrl-V



Rangers have flatbows giving them a massive range advantage over Paragons. Melee physicals are horrible in the hands of the AI and since you're most interested in physical triggers, you might as well just take the ranged attackers.
Minions are awesome anyway, but hilarious with Mark of Pain
Spirits are OP. Panic is lol.
I prefer Monks over N/Mo and N/Rts - they can do more than N/Rts and N/Mos lack power.
No need for an ER at this stage - you're a caster and you have a lot of defense already.

Pet because I can. It doesn't hurt and a free expendable physical running round is always nice.
Kaida the Heartless
Kaida the Heartless
Desert Nomad
• #14
I actually ran half Discord, half R/P, one ER last night in a VQ and that was pretty fun.

My build was your typical N/A AP caller.
S
Shouzen
Ascalonian Squire
• #15
Quote: I actually ran half Discord, half R/P, one ER last night in a VQ and that was pretty fun.

My build was your typical N/A AP caller. This build looks like alot of fun. However, I have 0.0 experience with pets. If there's a place where I can get a fully trained lvl 20 pet, I might give it a try. Otherwise...
z
zolkarnain
Ascalonian Squire
• #16
With 7 heroes you can basically walk in NM. Even in HM you can still just walk. Each profession will require some small adjustments on the heroes. I see most run 3 Necs, 2 Monks, 1 para, and Panic Mes. Others like to have 2x Rt, 3 Nec, Panic Mes, and a Monk. All depends on the char that is running them; I even mat a person who ran 3 mes (one of them is the mercenary) with all running AP Illusion/Domination and it works as well as having 3 necros.

With all these updates, playing GW is too easy and a joke to those that struggles to achieve the titles that they had accumulated. Now I play for fun and try to put some twist in all my builds. Need to look with a different perspective on this game now.

Enjoy all and do wave if you see me running around

Tun Nain
Xenomortis
Xenomortis
Tea Powered
• #20
At 14 and 15 Expertise, all the 10e skills are down to 4e.
The R/P bar has better energy than then Pet bar I find (probably due to Dual Shot over Sundering. The only really important thing is that they keep up ED and ideally RtW - the attack skills are just bonuses.