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Embark Beach: Complete Failure for Grouping
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I think pretty much everyone is likely running off trying their 7-hero parties right now to care about "grouping" -- once the novelty of it wears off you may see EB being used for grouping. But unless the developers give some sort of incentive for people to group I can not see EB being strongly used for that. (May be for the increase the amount of exp. points earned based on number of actually human players in your party for any of the Zaishen Quests.)
Typically, if you build something designed to make grouping easier and release it with something that lets you singleplayer the game a lot easier, people tend to go with the singleplayer option.
Not that I'm complaining, though. Stumme has done a bangup job so far (the derv update was a little OP, but nothing compared to the two 40-elite-skill-updates we had a year ago. those were harsh) and no one expected all of this other stuff to be released until wartower did their interview with him.
Still, "the embark beach build" has a better tone than "the 7 hero parties build"...
Not that I'm complaining, though. Stumme has done a bangup job so far (the derv update was a little OP, but nothing compared to the two 40-elite-skill-updates we had a year ago. those were harsh) and no one expected all of this other stuff to be released until wartower did their interview with him.
Still, "the embark beach build" has a better tone than "the 7 hero parties build"...
K
Coming from someone who predicted that EB would fail in it's intended purpose (easier way to form parties) when they announced that it was in the works - It's too new to declair EB a failure. Let's see how much grouping goes on when the Z-Mission isn't a solo mission. I did notice people LFG for the ZV throughout the evening.
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Coming from someone who predicted that EB would fail in it's intended purpose (easier way to form parties) when they announced that it was in the works - It's too new to declair EB a failure. Let's see how much grouping goes on when the Z-Mission isn't a solo mission. I did notice people LFG for the ZV throughout the evening.
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..imo they should do away with trade thereHorace Slughorn
Wilds Pathfinder
Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
W/
Joined Oct 2008
I m more into the new 7 heroes updates. Most would. A lot of us used a lot of time and money to build them up and now that we can see what they can do as a team... wow! Who would think first of grouping with other players?
EB will settle down. Right now it is new and people want to fool around for a while first. Do you seriously expect everyone to go there and team up and go off immediately when it started? We are humans, not npcs. Humans do what humans do - socialize.
EB will settle down. Right now it is new and people want to fool around for a while first. Do you seriously expect everyone to go there and team up and go off immediately when it started? We are humans, not npcs. Humans do what humans do - socialize.
Enchanted Krystal
Forge Runner
GW1 ???oo ???ugs ???lan [?????????] ~ GW2 Teh Academy [PhD]
D/Me
Joined Feb 2011
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You know what's worst then that? My GUILDIES had been declining balanced UW/FoW/Slavers run in favour of 7 heroes...I won't be surprised if casual guilds take a hit along with the pugs because of how ridiculously powerful 7 heroes are.
I'll wait 2 weeks and see if its just the initial excitement, if it isn't, then there's a massive problem.
I'll wait 2 weeks and see if its just the initial excitement, if it isn't, then there's a massive problem.
People are still playing the game. Whether they are grouping or not really does not affect the failure or success of GW, or indicate impending death of the game. The people that are playing the game with 7 heros are doing just that.. playing the game. Their way.
Heartily sick of the suggestions to somehow reward/incentivize pugging, as if saving that sole aspect of gameplay would make much of an impact at all on numbers of people completing missions.
The casual gamer is the one with the checkbook. Companies know this, and the trend is to make casual gaming more a part of any game. People do NOT want to log in for their 2 hour session and waste it all on failed human groups and searching for same.
In GW, it is a choice. Period. Choices should be equally valid and not offer any incentive via items, exp, gold, faction or any other generated item. It is a choice.. nothing about playing human groups entitles anyone to special consideration.
IF Embark is a fail, it is only because people who want to group with players are in the Minority. People are making a different choice.. same as the one some made with full hench groups, H/H groups, and now full Hero groups.
You can bemoan the death of player grouping all you want.. but that is all it is.. not the death of the game. Get over it. It is a trend in most games and it is not going away.
Heartily sick of the suggestions to somehow reward/incentivize pugging, as if saving that sole aspect of gameplay would make much of an impact at all on numbers of people completing missions.
The casual gamer is the one with the checkbook. Companies know this, and the trend is to make casual gaming more a part of any game. People do NOT want to log in for their 2 hour session and waste it all on failed human groups and searching for same.
In GW, it is a choice. Period. Choices should be equally valid and not offer any incentive via items, exp, gold, faction or any other generated item. It is a choice.. nothing about playing human groups entitles anyone to special consideration.
IF Embark is a fail, it is only because people who want to group with players are in the Minority. People are making a different choice.. same as the one some made with full hench groups, H/H groups, and now full Hero groups.
You can bemoan the death of player grouping all you want.. but that is all it is.. not the death of the game. Get over it. It is a trend in most games and it is not going away.
A
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in my opinion i would like the area to be accessible for PVP characters and the 'P' party search be linked to all PVP areas including Guild halls turning the area into a central hub for ALL pvp and pve, and a players search note gets put into a sub category with names like HA, GVG, FARMING, TITLEs etc. i think with the search linked with different places so that someone in their guild hall can search for a player who is waiting in embark beach would create a very strong push for PVP in general and help it pick up again letting people find groups much more easily.
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Anyone else think it was a major failure that the Z Mission on launch day for the biggest tool in PuGing for GW was Augury Rock?
I'm guessing it's just a seriously unfortunate coincidence but that could be why Embark Beach has failed so far. Maybe over the weekend we will see it picking up in popularity for it's actual use.
I'm guessing it's just a seriously unfortunate coincidence but that could be why Embark Beach has failed so far. Maybe over the weekend we will see it picking up in popularity for it's actual use.



