Let's see... this is what I consider the most effective:
My monk heals/Prots, occasionaly smites (RoJ)
My necro can use SS/necrosis, MM, Discord caller...
My Ranger is a spirit spammer, or occasionaly an assassin
My Assassin is an assassin
My Warrior is an assassin
My Paragon is an Imbagon, or an assassin in 4 players area
My Mesmer can use either Domination or Illusion lines according to the area...
The only melee build I find effective in HM is one that can spam jagged>fox>blossom and possibly. Being able to KD or do whatsoever to foes isn't usefull if they could be dead instead.
(Note that I don't have a dervish so I can't account for them, but combos like Pious Assault/Pious Renewal/AoHM, or Aura Slicer/Reap Impurites would seem quite strong on paper)
When in HM, all damage that isn't
armor ignoring damage turns very weak (read: sucks), which is why skills like
splinter weapon (AoE),
Mark of Pain (AoE), Discord, Spirits, Strengh of Honor, etc... are so widely used. My beloved dagger attack chain has the benefits to trigger those first 2 skills at a very high rate and deal high armor ignoring damage.
*I might be forgeting some other, but most but the skills I listed here are used by 2 professions: necro and ritualist, which is IMO the reason why they are so popular, along with excellent energy management (from either their primary attribute, or 1 skill (Siphon Spirit) from one lattribute line that I would be considering the best on the game in PvE (Channeling))
*Mesmer is also a strong choice by being able to completely shutdown entire mobs while still doing high AoE armor ignoring damage with builds like Panic/WW/WD, or Clumsyness/Wandering Eye in areas with less foes.
IMO the problem of Eles and physicals not using daggers is that they don't deal enough armor ignoring damage, or offer enough utility to compete with the Necro or Rit for example, aside from gimmicky builds (ER bond/prot, 100b/whirlwind/MoP). Paras and rangers are even more gimped as they can't benefit from Strengh of Honor.
*Eles could use a very simple fix:
reduce the armor of HM foes, and compensate with a hp buff and/or health regeneration. This would also help physicals doing damage while they build adrenaline for example.
The game shouldn't be balanced around PvE only skills, no need to make intensity god-mod whatsoever...
*As for rangers...
Bow damage isn't that great, pets suck due to poor melee AI, why waste 2-5 sec for prepations/traps/spirits when mobs could be dead meanwhile? Not that they would even be that useful with instant cast :/
Their ability to deal AoE damage is almost exclusively because of barrage. It also deals the best armor ignoring damage possible from bow, with Power/Point blank Shot... Oh joy...
I don't see any easy fix to make them as much desirable as other professions in HM. Hell, even in NM... Allowing Strengh of Honor to work on physical damage instead of melee would already help...
*For paragons, spear damage could be potent with a decrease of mob armor I guess...
They don't have powerful offensive AoE ability, but make up with AoE party buffs... In theory. But none are that useful: the most used ones are two PvE skills, and one is from the warrior... I'd personnaly like to see at least SY! nerfed/tweaked, seeing as it's on any build able to use it.
I don't see any easy fix either, as balancing unstripable AoE buffs could be very troublesome...
*Nothing wrong with Monks IMO, aside maybe from Smiting Prayers which don't synergise with their primary attribute very well...
tl;dr
-decrease HM mob armor while compensating with hp tweaks, to promote professions that don't deal retarded armor ignoring damage, such as eles, and maybe rangers and paras a little.
-give same treatement as BuH! and AS got to other overused PvE skill, such as SY!, EVAS, and norn shouts.
-nerf Shadow Form and consumables into oblivion
