Is there any reason to gimp your health by pumping energy storage with a major rune to run a mediocre elite for PvE? 8+1 energy storage is usually the max I run when not using Glowing Gaze, Glowing Ice, Shock Arrow, or Glowstone because it's a breakpoint for Aura of restoration and 15 energy on Glyph of lesser energy.
If you just need more energy to run Mind Shock just run a +15 energy, -1 energy regen focus and/or wand (like one from
http://wiki.guildwars.com/wiki/Sally_Kaugie) for casting it, then switch back to a normal set.
http://wiki.guildwars.com/wiki/List_...n_Prop hecies
http://wiki.guildwars.com/wiki/List_...lector_weapons
Also on your bar the only true "damage" skill is chain lightning and mind shock, the latter is a bad skill for PvE due to exhaustion. Exhaustion recovers in 30 seconds, so +42 max energy from energy storage isn't going to help you given Mind Shock's 8 recharge. If you're just using it for the knockdown, it's not very reliable against casters (especially not against other elementalists) and you're better off with Gale or going mesmer secondary for leech signet.
MS-->10 exhaust (3 recovered in 8 recharge +0.75 aftercast)-->17 exhaust --> 24 exhaust (-3)
so 6 casts on recharge and you're down to normal caster energy levels anyway.
Lightning Strike/Lightning Javelin are going to be cheap spammy skills with little use other than pure DPS (damage per second), you get back 4 energy so each cast costs 1 energy to use (1 pip of energy regen is 1/3 energy per second so it's 0.75 seconds of energy regen, but you have aftercast (a 0.75 second delay after each spell cast)
Mind Shock(e)
Blinding Flash
Chain Lightning
Air Attunement
Aura of Restoration
Resurrection
By pure mechanics of 4 pips of energy regeneration where you have 1/3 energy per second per pip:
5 energy spells can be used every 2 seconds under Aura of Restoration + Air attunement.
10 energy spells can be used every 4 seconds under Aura of restoration + Air attunement.
15 energy spells can be used every 7 seconds under Aura of restoration + Air attunement.
You need to consider aftercast on top of the recharge and energy limitations (
http://wiki.guildwars.com/wiki/Aftercast).
This makes Lightning Strike a mediocre skill most of the time. I'd switch it out for Lightning Orb since there's free cracked armor to deal with Rangers and warriors' high armor. It also puts out more damage than Mind Shock. Even at Lightning strike's best it pumps out 50 damage per 2.75 seconds, 66 if you hit 60 armor mobs, which is 24DPS. However it's more like 12DPS since you have 5 recharge and 0,75 seconds of aftercast to deal with. You might as well grab your wand/spear and conjure lightning. Air is all about spike (large damage in a short time to "spike" out a target) and utility ("blind bot" which puts out blind spam on melee and rangers, aegis chain, etc.), not DPS.
I'd rather run Enervating charge rather than Lightning Strike due to utility. However, it'd be redundant with Blinding Flash. That's the only other skill that's viable because Shock,Whirlwind, and Lightning Touch are melee range, Windborne Speed is really not that great in PvE, Lightning Surge is a delayed knockdown with no armor penetration.
To OP, PM me ingame and I will see what I can do for you on equipment. I love air magic so much. It's what I run every chance I get and ever since the beginning everyone's always gravitated to Fire like a bunch of pyromaniacs. I have a Gloop's Focus lying around that would probably be useful for you (+30HP , Halves skill recharge 20%) that I am not using.
As far as secondaries go, it's locked until Crystal Desert ascension.
E/Mo has options such as Draw conditions, Heal Party (Spec 10 in healing prayers and only use it with Glyph of Lesser Energy), Healing Breeze (mediocre), Aegis, Protective Spirit.
E/Me has Arcane Echo, Echo, Epidemic, Leech Signet, Power Drain, Drain enchantment, Arcane Conundrum (energy management in Illusion). You could also use Cry of Frustration instead of Earthquake, for an AoE interrupt that doesn't take ages.
E/N has Weaken armor, Enfeebling Blood, shadow of fear, blood ritual.