This is a suggestion thread, please dont 1984 up this forum . Instead of closing the thread why dont you just delete all the irrevelent posts??
Palm Strike is not being used because it sucks, therefore it needs a buff. Like I said the cripple is sooo easily removed that this elite is soo worthless. A sin with PS running up to a target is very obvious, it takes 3/4time to cast which then the person will have 3/4second-1.5seconds of kiting time and dagger activation of trampling ox is about 1.5seconds. So lets add up the reaction time it takes for a monk to clean crippling b4 trampling hits: 3/4+3/4+1.5 thats 3seconds monks need to clean cripple once PS is activated. Increasing attack speed for next attack will obviously make this elite skill look more viable without being totally overpowered. If the next attack skill was to be 50%faster attack speed(frenzy wont stack due to IAS rule) it would be around 3/4+3/4+3/4 which is 2.25seconds of reaction time the moment PS is activated.(1.5second for punishing non kiters)
Hawk of Storms and DRGN . palmstrike 1234 doesnt kill. It does ~300damage on full combo every 15seconds.
Caw521 this is an elite skill, its meant to be a threat. Theres a reason why not one is using it, and your logic is soo flawed how does your analogy have anything to do with my suggestion? If you want cripslash inflict deep wound go make your own thread and dont hijack this one thanks.
PS is easily countered, thats the problem.
Lemming. One liners are more bait.(FFS i think I just took your bait) Plus increasing next attack speed wont improve on what you said.
ALSO PLEASE RAers leave this thread. Balancing has never revolved around RA. I wonder if this happens in test krewe which results in skills taking longer than usual to be addressed.
Palm Strike part 2
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Yes it may be easily countered the way you state it. In reality it wouldn't go that way though. You are assuming that the monk will only be watching that sin who uses PS and always have their condition removal ready to remove the crippling induced by the PS. Monks can be kiting and not paying attention, have their condition removal recharging or be busy healing others who are in need of a more urgent heal. The time it takes the monk to remove the cripple all depends on the format you play and the level of organisation involved. In high-end GvG you probably won't be able to pull one chain off (or maybe the first one =P ). In RA however you will still find a decent amount of your chains to be successful.
Actually imo it's fine as it is now. Many skills are useless in most situations and every skill is made to be countered by another one! If you want to use PS on your sin then it's your job to work with the skill as it is. Change your build to make it not that easily countered. That's the way it goes, not make a build and think "Well if this skill worked this way, my build would work. NEED A BUFF PL0X!!QQ".
The level of your PS being countered all depends on your build admitting it getting countered and your opponent's build and skill to counter it.
Accept it. Really.
Actually imo it's fine as it is now. Many skills are useless in most situations and every skill is made to be countered by another one! If you want to use PS on your sin then it's your job to work with the skill as it is. Change your build to make it not that easily countered. That's the way it goes, not make a build and think "Well if this skill worked this way, my build would work. NEED A BUFF PL0X!!QQ".
The level of your PS being countered all depends on your build admitting it getting countered and your opponent's build and skill to counter it.
Accept it. Really.
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
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Yes it may be easily countered the way you state it. In reality it wouldn't go that way though. You are assuming that the monk will only be watching that sin who uses PS and always have their condition removal ready to remove the crippling induced by the PS. Monks can be kiting and not paying attention, have their condition removal recharging or be busy healing others who are in need of a more urgent heal. The time it takes the monk to remove the cripple all depends on the format you play and the level of organisation involved. In high-end GvG you probably won't be able to pull one chain off (or maybe the first one =P ). In RA however you will still find a decent amount of your chains to be successful.
Actually imo it's fine as it is now. Many skills are useless in most situations and every skill is made to be countered by another one! If you want to use PS on your sin then it's your job to work with the skill as it is. Change your build to make it not that easily countered. That's the way it goes, not make a build and think "Well if this skill worked this way, my build would work. NEED A BUFF PL0X!!QQ". The level of your PS being countered all depends on your build admitting it getting countered and your opponent's build and skill to counter it. Accept it. Really. |
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This is news to me.
I could swear I saw quite a good number of sins using it in RA yesterday. They didn't seem to have a problem killing people unless they got blinded or the rest of their attacks were blocked. |
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For one PS does see use although mostly in RA
Secondly, if they were going to buff everything that was useless PS would be wayyyy far down on the list. |
In RA people run the default charge sever gash heal sig bar, In RA people run all sorts of random things. Anything sees use in RA, so you are going to telling me later that just because a warrior is running a woh monk heal bar in RA, its a good bar? bad agrument.
Your "Secondly" is just an opinion dude, PS for one is top of my list because I happen to like the skill.
PS you should be the one that should "think". Using RA as an agrument is so bad.
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Palm Strike/Trampling Ox/Falling Lotus Strike/Horns of the Ox/Falling Spider/Twisted Fangs is still a very viable high damage combo. Throw in Flurry for attack speed buff. Stop attacking the stance monk who is countering you 24/7 and pressure another squishy target. Problem solved.
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I thought build wars meant you put specific counters into your build that you normally wouldnt bring because it is ineffective against some builds but you are bringing it because you know what the other team is going to run. Everyone brings RC AoS and draw sooo how is that build wars? Wait dont tell me you are talking about RA where monks atm dont have an answer to PS and you need to build wars RA.
Saying you want it buffed because you like it and it would fit into your build to make it work is as bad as an argument as using RA as one.
I'm not trying to troll you. Just pointing out how you were mocking those other users' arguments when your own arguments aren't much better.
You want it changed because it's to easy to counter? I'm sorry but if we should change every single skill that is to easy to counter, we would have a BIG list. And PS still has it's use now! Even though it is used in RA and you clearly don't like that, it has it's use. Too bad there isn't any use for it in higher PvP but that's just the way it is... There are more urgent things to change than PS.
You want it changed because it's to easy to counter? I'm sorry but if we should change every single skill that is to easy to counter, we would have a BIG list. And PS still has it's use now! Even though it is used in RA and you clearly don't like that, it has it's use. Too bad there isn't any use for it in higher PvP but that's just the way it is... There are more urgent things to change than PS.
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Delete this post thanks. The guy is obviously trying to troll me. I already gave my agrument in my first post.
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ANET can't change every skill just because one person goes "I think it should do this"
They would be changing more than 50 skills an hour everyday till the end of time because one change will make one or more people unhappy.
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Your "Secondly" is just an opinion dude, PS for one is top of my list because I happen to like the skill. PS you should be the one that should "think". Using RA as an agrument is so bad. |
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Delete this post thanks. The guy is obviously trying to troll me. I already gave my agrument in my first post.
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Also your backing your counter arguments with opinion.
"PS for one is top of my list because I happen to like the skill."
"PS for one is top of my list because I happen to like the skill."
"PS for one is top of my list because I happen to like the skill."
In your opinion you like PS, good for you. That doesn't mean it warrants a buff. Try arguing with logic (I know a few of the other posters are doing this, course your shutting them up).
The only opinion that anyone with any PvP experience would actually pause and reflect on is Ensign's, and you are definitely not Ensign.
And no, from what I can tell, PS as it is, is decent, it lets you skip lead attacks+ Offhand attacks while allowing access to the falling skills for follow up dual attacks. PS also gives you a small cripple to boot. Who cares if you can Featherfoot Grace + shield + rune it's duration to nothingness (then again you can counter it slightly with a cripple lengthening mod on your dagger, then esc switch to your damage daggers)? Last I checked FFG fell out of the "prime" meta so it would only be introduced to buildwars a PS sin.
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actually, he has a valid argument and you want it deleted because it contradicts your opinion
ANET can't change every skill just because one person goes "I think it should do this" They would be changing more than 50 skills an hour everyday till the end of time because one change will make one or more people unhappy. |
Have the next big idea for a profession, in-game event, skill or want to see something changed? Post your ideas here.
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Maybe you should actually promote discussion instead of shutting people out, your threads won't be closed as often that way.
Also your backing your counter arguments with opinion. "PS for one is top of my list because I happen to like the skill." "PS for one is top of my list because I happen to like the skill." "PS for one is top of my list because I happen to like the skill." In your opinion you like PS, good for you. That doesn't mean it warrants a buff. Try arguing with logic (I know a few of the other posters are doing this, course your shutting them up). The only opinion that anyone with any PvP experience would actually pause and reflect on is Ensign's, and you are definitely not Ensign. And no, from what I can tell, PS as it is, is decent, it lets you skip lead attacks+ Offhand attacks while allowing access to the falling skills for follow up dual attacks. PS also gives you a small cripple to boot. Who cares if you can Featherfoot Grace + shield + rune it's duration to nothingness (then again you can counter it slightly with a cripple lengthening mod on your dagger, then esc switch to your damage daggers)? Last I checked FFG fell out of the "prime" meta so it would only be introduced to buildwars a PS sin. |


