Guild Wars Beyond: What do you like/dislike about the gameplay and storytelling?

2 pages Page 1
d
dancing gnome
Krytan Explorer
#1
What does everyone think about the gameplay Guild Wars Beyond has presented? I've seen a lot of mixed feelings about things like WiK from difficulty fighting mobs to disliking the search for dialogues and a few criticisms of the gameplay. I know a lot of the fangirls/boys will descend like a flock of seagulls mimicking the phrase "it's free content, shut up and be grateful" but I'd like to think we are intelligent and mature enough to constructively criticise our experiences playing through the recent content additions to the game.

One of the things that stands out to me about recently added new content from a gameplay perspective is how ordinary most of the quests seem. Almost all of the WiK quests were just glorified bounties, go to location a and kill mob x - without any dialogue to break it up or make the characters interesting.

Take a little help from above. Most of us groaned when we had to fight through the respawns on the way back (until we realised wiping saved a tonne of time and pain). They tried to mix it up a little with the frustrating asuran becons which were disappointing for a single use item and pointless for martial classes. The quests felt like a beta version of the golem kilns in the EotN mission GOLEM. Having Blimm or Zinn following you around and giving you another becon on a respawn timer would have been infinitely better. In the end it just felt like someone was trying to stretch out limited content to occupy more time.

Then we have the weird spawn variations in Temple of the Intolerable (when I play through that now it feels like the re-spawns are never ending). Again it seems like someone is trying to increase the time it takes simply for the sake of taking more time. Yes it's possible to ignore the respawns and just kill the boss but I think we all know that's not a reasonable expectation for 80% of pugs.

I think the biggest problem most WiK content had was the mobs we were investing all this time and effort into killing were just voiceless mursaat. Honestly killing Lovisa and Bauer was more interesting because they actually spoke and had something to do with the story - not enough tbh, more screen time for the villains please. Generic bounty style content is vastly more entertaining if you put up a smoke screen of dialogue, story and hopefully personality (most of the dialogue takes place in static camps where nothing happens and most of the people talking never do anything at any point). Killing an ordinary mursaat was just kind of boring. I want Winds of Change to have villains I care about stopping. I want to have a purpose for what I'm doing beyond "it's a mursaat, kill it." If you are limited with the kind of gameplay you put forward, at least try and create memorable characters to participate in it.

Did anyone else end up killing Confessor Isaiah and think, "Is that it?" I personally enjoyed the Battle for Lion's Arch (as a Splinter Barrage ranger it's the perfect content with large mobs and defensive bluffs) but I found the boss encounters incredibly underwhelming to the point that I thought Isaiah was going to get up again later on and do something meaningful.

I also don't think it would have hurt Salma to aid us in some way. She wants the favour of the people, she's an important part of lore and she is supposed to be a great leader of the human nation fighting for her throne not waiting for us to finish doing it for her (Kormir 2.0). Give her some kind of awesome monk-like shout to make me enjoy fighting by her side instead of it being another run of the mill experience doing all the work for an NPC who takes the credit. People criticise Rurik for being an aggro magnet but at least he fought beside us. There is a reason people love Killroy Stoneskin and it's not just because of his personality. You can give your NPCs powerful skills and still balance content to be challenging.

As far as festival quests go there is one thing that pleases me with the new ones (aside from there being new ones) - they tell some kind of story beyond the novelty yawn inducing ones we are used to. The Lunatic Court is kind of interesting (even if the quests were incredibly ordinary in terms of gameplay). The development of the Mad King beyond his simple yearly visit is also kind of interesting, especially when it enhances depth in other parts of the world via things like his Vabbi wife (the Krytan king interacting with another part of the world makes it feel more dynamic and alive).

I think the Guild Wars Beyond content is missing memorable villains that are represented in their gameplay and the boss encounters are kind of ordinary. There seems like so much missed potential with the mission style quests from WiK to be experiences where you interact with a villain to tell a story. When you did kill a boss (Torimo, Lovisa, Isaiah) it felt anti climactic and less challenging than the rest of the content - not to mention it was a blip in the bigger picture. I want more memorable boss fights (via game mechanics), more memorable characters (via involved story telling reflected by gameplay) and more memorable heroes (make the allies in Winds of Change enjoyable to play with, not just walking cut scenes or credit ninjas).

What would you change about the gameplay and storytelling of GW:B? What do you like most about it?
drkn
drkn
Forge Runner
#2
Quote:
I want to have a purpose for what I'm doing beyond "it's a mursaat, kill it."
There's a lot of lore background to the mursaat and the WiK itself.
FengShuiDove
FengShuiDove
Forge Runner
#3
I enjoyed WiK for the most part. HoN was a lot of fun to play and the dialog was pretty neat except for

[spoiler]Gwen's acceptance of Keiran's proposal. Gtfo Gwen.[/spoiler]

So... overall I'm pleased.
slowerpoke
slowerpoke
Desert Nomad
#4
Its poorly designed, shallow and pointless.
Ghull Ka
Ghull Ka
Wilds Pathfinder
#5
No, not really. I want to keep up on the storyline, and all, but... meh.

"They're falling in love and gonna get married!" plotlines aren't really what I play action RPGs for.

I was actually happier when I thought Gwen had died in the Searing.
A
Asia Skyly
Frost Gate Guardian
#6
Love and Love.
i
insanethemadone
Ascalonian Squire
#7
Guild Wars Beyond Content: Do you like the gameplay and storytelling? <-- No.
S
Spiritz
Forge Runner
#8
what i found interesting abouit wik and like many players when hitting wik for first few times is the change in foes skills.
Ignoring wik tempory and lookinmg at the 3 campaigns and eotn - all foes have a set build which we get used to and can easily work out counters for.But enter the wik realm and what we know ( or think we knew ) gets thrown out of the window as most of the foes have a chance of a different skillset which means on run A - a warrior may be using one build but on run B his bars changed.
This makes wik more of a challenge along with their damn obbsesive rez`s and i found this a pleasent change to standard gw.
Storyline - how many of us casual players care much for the storyline .. not many as we like to go in and kill things and see whats dropped ( maybe farmers would be better than casual players lol ).
I gave up on storylines after realising that canthan new year screws up the storyline for nf for new players in the way that its said in it about kormir becomming the 6th god - talk about major spoiler.Luckily i did nf before my first canthan new year as thru most of nf i despised kormir and actually enjoyed what was happening to her and if i knew beforehand what she`d become id have enjoyed it a lot less.

We have to remember that wik and gw:beyond is free content so we wont get the bells and whistles that a campaign ( or eotn which was a big letdown in several ways ) provides as its free .
MuleGoon
MuleGoon
Ascalonian Squire
#9
Quote:
Originally Posted by dancing gnome View Post
What does everyone think about the gameplay Guild Wars Beyond has presented?
Unfortunately, I think most game players are like this:

http://funnyjunk.com/showcomment/3807777/
M
Missing HB
Desert Nomad
#10
The very first quests of WiK were fun. Then as usual , it got a lot repetitive( they obviously want us to farm...). Then , BLA and green items were nice too. Unfortunately , lazyness showed up again on Hearts of the north content recently. BLA alone was by far better , more fun and challenging than whole recent content .

So , just to answer OP's question : storytelling : totally not( wedding looks like for me an excuse to sell costumes.., logic would have been we unlock one right before wedding or idk...) ; gameplay : not really. Using thackeray was fun , but ofc we had to do same 5 times..... As well , i do believe heart of the north is really TOO easy..., if you compare for example to some HM boss from WiK...
Acehole2006
Acehole2006
Lion's Arch Merchant
#11
Short and Sweet...

I disagree and loved the new content, keep it coming
NerfHerder
NerfHerder
Wilds Pathfinder
#12
I like both. The combination and immersion it provides can really put the rpg back into the mmorpg. Although for someone like me, having all the professions to repeat with, HotN got real boring, real fast. Otherwise it was alot of fun, the first time through. WiK didnt seem to be as bad when you repeated it. At least my builds changed to keep it interesting. I still repeat the WiK bounties for the same reason.
Fobdo
Fobdo
Ascalonian Squire
#13
It's a lot of fun, and it's not like I'm expecting EotN levels of storytelling.
L
LordDragon
Frost Gate Guardian
#14
I liked WiK and HotN both quite a bit. Could it have been done differently? Sure, but then again, it is really nice to get fun and free new content on a game that I bought years ago.
F
Fay Vert
Desert Nomad
#15
Different people like different things, I am happy that they keep mixing it up. I didn't like the BMP content but I liked the Kieran quests, go figure. Either way, all new content is good.
Kharmin
Kharmin
Academy Page
#16
I have enjoyed it as a very late-comer to the game. I felt that this was something I could get in on from the beginning and not be 4-5 years behind everyone. Unfortunately, as a casual gamer with a family, I can't dedicate the time for the grind and now it's extremely difficult to PUG b/c all everyone wants HM and I just not optimized for it and get (some) hate for that.

I still encourage the storyline to continue, even if I get left behind.

(sigh)
RedDog91
RedDog91
Desert Nomad
#17
Extra stuff being added without me having to pay?
Of course I think it's good
cosyfiep
cosyfiep
are we there yet?
#18
it was new content that kept me busy for a while on a few characters.....so yeah it was ok, (not happy with the keiran solo quest stuff--though finally getting a rotscale bow was nice and a black dye)......


score: 6.5/10
ACWhammy
ACWhammy
Wilds Pathfinder
#19
Gameplay 9/10

Gameplay has always been Guild Wars strongpoint so I'm very satisfied with that.

Story 3/10

I've never been impressed with Guild Wars storylines for a variety of reasons. But it's better than nothing.

AC
C
Chthon
Grotto Attendant
#20
Enjoyed the gameplay.

Enjoyed the experimentation with "better monsters" instead of "more monsters with bigger numbers."

Enjoyed parts of the story (I want to know what those Seers are all about dammit!), did not enjoy other parts so much. Not terribly bothered by this though; GW's story is tasked with being all things to all people, so there's going to have to be a little something for everyone. I can endure the supermarket-romance-novel aspect in exchange for the mythos-finally-explained aspect.