Quote:
Originally Posted by SALESMAN
lol, ok this my little bit back to the community =] to all those other builds I have taken..invinci monk...warr griffen farming.. underworld solo - w/nec..
My monkey running build:
Sprint
Charge
Balenced
Divine intervention
Symbol of Wrath
Watchful Spirit
Mending
Holy Veil
Stats: 13 Healing, 10 Tactics, 7 Divine should have about 3-4 left over.. [Sup Vig & Minor Healing]
Weapon: Smiting rod +4energy & Malinons Shield +45hp ench, -2dmg ench
Armour: Judges 60 (+10 melee)
This build is expecting or counting on enchantment shatter's. Start with mending (+4 hp reg), then watchful (+2 hp reg), then veil ((in that order!- these keep you alive and must be put back on in rest spots in same order)). So basically you have 6hp regen all the time, when veil comes off and takes ur first hex with it, then the second time watchful comes off and gives you 100hp (in my case) and at this point you still have 4hp regen =] Worms cant hurt me at all with 6hp regen..
I take symbol of wrath and divine intervention both due to melee attacks, these are really the only problem i get. Firstly Divine intervention to get some much needed hp back, and SoW to scatter them. This only comes into play at the very end of the first section of the dronks run.
Ive only been running this for a couple of days now, but am a very competent wa/mo runner but so far I have ALWAYS out ran every warr/mo on every run..no lie.
IGN: Mr Necrohelia - msg me for demos =]
Feels good givin something back, sorta
This looks like the best to me for Mo/w running build don't use 55 build you need the max HP.Monks can't use absorbtion runes and on the run can't cast PS when moving.