Damage type
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I was wondering if any elemental or physical damage more does against a player. Such as a fiery sword or a regular slashing sword. This is excluding extra armor buffs such as warrior's +20 vs physical and shield inscriptions.
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If someone is running a 20/20 Sundering regular Slashing, it will probably do more than a Fiery Sword since the Fiery Sword has no ArP.
But say they were using Conjure Flame with their Fiery Sword with max Fire Magic. Could make a big difference in damage. And with Mark of Rodgort, that adds burning on top of that for each swing that deals fire damage.
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It depends.
If a monk with and a mesmer, both with max armor and no armor buffs from any runes/insignias/weapon mods/shields, get hit with a slashing damage sword, they both take the same damage. If they both get hit with a fiery damage sword, they get hit the same. This is because they have the same armor rating (60).
If a warrior and a mesmer, both with max armor and no armor buffs from any runes/insignias/weapon mods/shields, get hit with a slashing damage sword, the warrior recieves half the damage the mesmer. This is because the warrior has a max armor rating of 80 AND +20 against physical damage, making his max 100 (for every 40 armor, damage is reduced by 50%). If they both get hit with a fiery damage sword, the warrior once again will take less damage. However, since the damage is now fire, his extra +20 against physical won't take effect, meaning he takes 25% less than the mesmer.
If a ranger and warrior, both with max armor and no armor buffs from any runes/insignias/weapon mods/shields, get hit with a slashing damage sword, the warrior will take 38% less damage than the ranger. The ranger's max armor rating is 70, the warrior's is 80 AND an extra +20 vs. physical damage. If they both get hit by a fiery damage sword, the ranger will take 25% less damage because rangers have 70 armor AND +30 vs. elemental damage, while the warrior only has 80 armor.
I'd go into assassin, dervish, and paragon, but I'm sure you get the point and I don't have time to keep typing.
And yes I realize that you said you wanted to exclude armor bonuses. I didn't because theres no reason to exclude them since thats how the game works. Theres no reason to ask about a hypothetical mechanic that does not and will not exist.
If a monk with and a mesmer, both with max armor and no armor buffs from any runes/insignias/weapon mods/shields, get hit with a slashing damage sword, they both take the same damage. If they both get hit with a fiery damage sword, they get hit the same. This is because they have the same armor rating (60).
If a warrior and a mesmer, both with max armor and no armor buffs from any runes/insignias/weapon mods/shields, get hit with a slashing damage sword, the warrior recieves half the damage the mesmer. This is because the warrior has a max armor rating of 80 AND +20 against physical damage, making his max 100 (for every 40 armor, damage is reduced by 50%). If they both get hit with a fiery damage sword, the warrior once again will take less damage. However, since the damage is now fire, his extra +20 against physical won't take effect, meaning he takes 25% less than the mesmer.
If a ranger and warrior, both with max armor and no armor buffs from any runes/insignias/weapon mods/shields, get hit with a slashing damage sword, the warrior will take 38% less damage than the ranger. The ranger's max armor rating is 70, the warrior's is 80 AND an extra +20 vs. physical damage. If they both get hit by a fiery damage sword, the ranger will take 25% less damage because rangers have 70 armor AND +30 vs. elemental damage, while the warrior only has 80 armor.
I'd go into assassin, dervish, and paragon, but I'm sure you get the point and I don't have time to keep typing.
And yes I realize that you said you wanted to exclude armor bonuses. I didn't because theres no reason to exclude them since thats how the game works. Theres no reason to ask about a hypothetical mechanic that does not and will not exist.

