Emily Diehl Leaving ArenaNet
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yes, yes there is alot of people leaving anet for this. not a good thing for GW2 imo(idk if this even affects GW2 but it cant help)
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The zombie game sounds dull anyway. In gaming there's no plot subtext, no irony, and nothing special when they use a concept like zombies. They miss the point. It's like if you made a movie about Dracula and his only line is BLAAAAAH I VANT TO SUCK YOUR BVLOD! 258 times, that's the unfortunate dulling down effect of concepts in gaming. Classic horror wasn't even high brow stuff but it had more going on than the simple point-click-kill the mean beastie of gaming.
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GW2 is probably mostly done right now except for filling in the blanks, quests, more UI functions and stuff. I doubt it matters too much.
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| The zombie game sounds dull anyway. In gaming there's no plot subtext, no irony, and nothing special when they use a concept like zombies. They miss the point. It's like if you made a movie about Dracula and his only line is BLAAAAAH I VANT TO SUCK YOUR BVLOD! 258 times, that's the unfortunate dulling down effect of concepts in gaming. Classic horror wasn't even high brow stuff but it had more going on than the simple point-click-kill the mean beastie of gaming. |
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There has been a consistent Brain-drain from Anet ever since EOTN was released. I wouldn't be surprised if people developing GW2 are bored or don't like the direction of the game. Often the most talented and creative people want to be part of start-ups as they feel (rightfully) their ideas and contributions would be more valued in a smaller project. Good Luck with the Zombies and don't count out the little renegade games.
So that’s another key developer leaving A-net for the TBA undead MMO at Undead Labs. You know after Jeff Strain left I thought “wow most of the founders are gone now except one.” I wonder if it was NC Soft that snubbed the idea of this game, so they left but did not talk about it publicly. Maybe it was due the fact how bad Hellgate: London turned out?
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