After finally reaching 9000 minutes of the drunkard title, I reached an epiphany I am sure many of achieved before: this is completely ridiculous.
I am fairly confident that many people feel the same way, but I still cannot recommend turning drunkard into a sweet tooth/party animal title, because that would not be fair to the people who have sunk 6.9 straight days worth of time into delving into the bottom of the barrel. But what I would like to propose is a fair compromise, one that still takes the time, but minimizes the ridiculous clicking.
Basically, a bar.
Take the script from Nine Rings which checked your inventory for tickets, and apply it to a pub crawl. Basically, have an area of Olafstead sectioned off for the fine art of drinking. It sells dwarven ale and aged dwarven ale, but more importantly, has tables set up for merry revelry. By clicking on an NPCs, players can pay 300 gold (based on the assumption that one minute of drunkenness = 100 gold), and begin a script which checks their inventory every minute for any level 1 alcohol (I'm ignoring the higher level ones, because you can use those anywhere, anytime individually and reap their full benefits) and activates it appropriately, similar to sitting on the nine rings. The character will remain fully intoxicated for as long as his ale supply lasts (It's a BYOB sort of party), standing around and singing Nornish drinking songs with everyone else.
Wait a minute, isn't that a drunkbot?
Yes. Yes, it is. More to the point, it's an official drunkbot. As it stands, the drunkard title is ridiculous not because of the time investment, but because of the absurd demand that a player click a button every sixty seconds, constantly watching a clock to ensure that they never dip below level 3 drunkeness, yet never waste any beer by clicking too early. The easy compromise is to make a way for players to still invest the 10000 minutes, but do so in a way which isn't so mind-numbingly stupid. If we can AFK to gain lucky and unlucky points, we should be able to AFK to get royally sloshed. That way, the title remains fair in its time investment requirement, but without all the damn clicking that makes it so irritating. Hopefully, a fair compromise between respecting those who have already mastered the Way of the Booze, but far more open to individuals about to begin the long haul to liver failure, all with scripts that already exist in game.
S


