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Originally Posted by Aldric
I do run SoS occasionally on my Ranger when I h/h and I don't think its particularly overpowered but i would say it could do with a few changes
1) Reduce the DPS
A slight nerf to tone down the damage a little, possibly along the lines of Laniers suggestions of 2 beefier spirits doing almost as much damage as the current 3. Couple that with a change to Spirit Siphons energy gain/recharge time would help since at the moment its a virtual energy machine with no real need for thought.
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agree with dmg, but spirit siphon being nerfed cuz of SoS or the spirit spam build, no thx
there are more builds which may be useful for spirit siphon
Quote:
2) Change it to be much less useful for /Rt secondaries.
I really enjoy running builds round my secondary prof in general but with SOS its getting retard silly how many PuGs i join only to find a warrior/sins/dervs et all arguing about who gets to play the SoS. Jesus get a frigging rit in to the party and the rest of you hit shit with big lumps of metal.
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being much less useful for 2ndary rit, yes, this can replace the spirit siphon nerf
what about spirit siphon being spawning power skill?
just reduce energy gain at spawning power 0-3, so that you at least need 4 for a pretty nice result
SoS stays at channeling, nerf dmg alot and make spawning power increase spirit dmg, or nerf the SoS dmg some, give it normal non-armor ignore dmg and let spawning power give spirits more armor penetration and/or dmg
i think the 2nd part is too much of work, so spawning power giving more dmg to spirits would do the trick
like spawning power doubles spirit dmg, make the rit spirits (except for vampirism and bloodsong and other spirits not dealing dmg like agony and such) weak compared to now, so that with 12 spawning power, the spirits would be as strong as they would be now, like SoS would be at 12 channeling, but now with channeling at 12 and spawning power around 12
and 12 channeling and no spawning power would like give half the dmg, or less compared to both attributes on 12
this would make secondary spirit spammers being weak, adn primary spirit spammers would stay happy with their rit
its a nerf for non-primaries, but rits stay normal
i play rit best of all profs, and not even spirit spammer, as i use "you move like a dwarf!", summon ruby djinn and ebon vanguard assassin support, and of course SoS, which is my only spirit skill, unless someone wants to be spirit spammer, or uses spiritway heroes, then i change into consume soul (nice to kill other spirits, and minions

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then if SoS is too strong even with that idea, let dmg be reduced by 1...4...6
just dont screw it up.... thats all i ask for
let the primary rits stay, as they deserve spirits more than anyone else, even rangers, who have useless spirits (if not doing anything special) IMO
ps. read it well, its NOT a nerf for rits, but a change to avoid any other prof being a rit, like spirit spammer
also, i hope i made myself clear, as my english isnt that good

this is all what i have in mind atm
another thing: i think this is why GW2 has no secondaries, just cuz you cant overpower others with anything, and everything will be equal there
hope you like it
