Dungeon Builds Updated?
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Quote:
Originally Posted by KoalaGuy
Not to sound stupid, but what do you mean by dungeon builds? Like, certain builds only work in certain dungeons? Because I use the same build in every dungeon and have no trouble...
For farming/running purpopes, i think.
/signed, please Essence, it would be great!
For farming/running purpopes, i think./signed, please Essence, it would be great!

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There are several threads which would be great if someone actually updated.
Uw , farming builds , dungeons are but a few.
Reason id go for this is simple - the old uw thread even tho designed for 2 players actually gave great insight into uw and easily adaptable for a team - it got me thru farming parts of uw using builds different to what was shown.
Same for dungeons - a bit of insight goes a long was even if you dont do their builds.
Maybe its time to actually pull together and get things updated ( hell guru can be said to be now updated with the merger ) rather than outdated .And i do miss how busy farming section used to be - these days if theres 20 new posts in the week its a gd week.
If new updated guides are made and posted im sure marty and the other mods will remove the outdated threads and replace the new ones in their place.
koala - think of a dungeon guide like a manual rather than you need set build for set dungeon - anyone can view a manual without having to use the builds , just that a guide can be helpfull with spawn locations , diff methods of doing things etc.
Uw , farming builds , dungeons are but a few.
Reason id go for this is simple - the old uw thread even tho designed for 2 players actually gave great insight into uw and easily adaptable for a team - it got me thru farming parts of uw using builds different to what was shown.
Same for dungeons - a bit of insight goes a long was even if you dont do their builds.
Maybe its time to actually pull together and get things updated ( hell guru can be said to be now updated with the merger ) rather than outdated .And i do miss how busy farming section used to be - these days if theres 20 new posts in the week its a gd week.
If new updated guides are made and posted im sure marty and the other mods will remove the outdated threads and replace the new ones in their place.
koala - think of a dungeon guide like a manual rather than you need set build for set dungeon - anyone can view a manual without having to use the builds , just that a guide can be helpfull with spawn locations , diff methods of doing things etc.
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