The Paragon is Anet's joke for PvP battles. Until there are some changes, I don't see how anyone can play it. I make three times as much Faction running any casting class and twice as much running a ranger, warrior, or a Sin. There's just not anything they can do that a secondaray Paragon can't do just as good or better.
The proximity of their shouts combined with the cost of their heals make them utterly impractical for keeping a team alive in JQ or Aspenwood. The spears fly so slow my nine year old kid can dodge them and the random nature of these two maps mean you can't sync well with your teammates at all. Sure you get FB and make haste in JQ for turtles, but so would anyone willing to put six or seven points in command.
Their hex removal is costly, condition removal weak due to the earshot restriction, and any bloke with empathy or SS can totally remove their skills. Zero AoE outside of Holy Spear and severely limited energy regen make them very poor for just about every secondary profession out there.
PvX has no great paragon builds and only one good one, which really isn't very good at all. Everyone knows they are gimped beyond use.
You can argue your case if you want in some kind of geek stand-off but facts are facts. My overall usefulness to a random pick-up team for faction points is nil. The percentage of game I win with my monk, mesmer, or ele is a clear 3-1 winner. Even my gimpy warrior can at least damage spike enough to keep things interesting, while my ranger is the all around jack-of-all-trades winner.
A paragon's usefulness in PvP could be increased I think without doing much overall damage to the game by:
1. Making Holy Spear the true anti-minion, anti-spirit PvP weapon. As it stands, it is an adreanline skill. Make it an energy skill to start. Currently, I might get off one Holy Spear which does great damage to minions, but never kills one outright. I can take them all down to 15% health, but if it takes me too much time to build and rebuild adrenaline then that spike does no good. Give it an ene drain with a short recharge and a paragon could shut down a minion master or a spirit spammer making them at least a tad bit useful.
2. Un-nerf Incoming. It's been taken down so many notches that it's basically just a silly skill to take. Especially when an extra Word of Healing or Glimmer is going to repair all the damage, recharge quicker, and cost less.
3. Faster spear chucking. Any skill that makes me wait 20 seconds to throw due to adrenaline gain better get there fast enough to score a hit. Like I said, my nine year old kid can dodge the stuff without breaking a sweat.
4. Crappy elites. I run Expel Hexes on my Paragon -- a mesmer no attribute -- just so I can have something remotely beneficial in PvP. Angelic Bond would work great as a shout that can't be removed provided it had a fast enough recharge. But the way things are now, there is no skill I can use that can't be countered almost immediately by any other class.
5. Motivation costs on all skills are too high for the low energy we're given. I take a focus item into every battle when going motivaiton, it's the only way in a place like JQ where you are running in packs of three of four. The Leadership energy gains suck when you aren't grouped up like in a PvE mission. Lower the costs on motivation skills for PvP.
6. The energy restore skills for a Paragon are terrible. There's the signet skill if target foe is burning, but that's it. The energy gain from surrounding allies is useless in Aspenwood and Jade Quarry.
The only way my paragon is useful in PvP is if I know what kind of team I'm getting on. Sure, I can luck up maybe 1 in every 5 matches and get some sync. But my mesmer, doesn't care whose on his team. Neither does my ele or my necro. Neither does any class really. Just hit enter mission and play normally -- there's no major impact. But a paragon is gimped in Random.
Like I said, make your geek arguments if you want, but we all know how much complaining starts when we're monkless or lacking AoE in JQ. No one complains about the lack of a paragon. In fact, most of us who do this often are thankful when we see a team minus the combat classes. When we see a paragon secondary on casting class though, we cheer. They can do their thing while still taking the very best of the paragon and putting it to work.
s

