Title says it all.
RA has become a battle grounds for nothing but syncers and new players. Every week i see more and more sync teams that roll over the real random player teams. Even if the random teams have an ok set (war,ele,nec,monk) they are getting rolled.
In a ideal virtual world like GW could be, the people running the show would have and should have frozen the glad title after removing HB and TA. However, being that the people running the show are not perfect they did not do this.
RA has become the "who can sync better arena." Yeah, it's random for the syncers, they might not get all 4 people trying to sync on the team. They might just get 3 people. Either way, RA is a joke, the glad title is a joke and its just a grind now. The title should have been frozen when TA was removed.
So, I'm suggesting the removal of RA or the freezing of the glad title to kill the syncers. After all, is it a meaningful title if it is won by syncing against totally random teams or worse yet, random teams of NEW pvp players? One thing i do know is i'm tired of wanting a random match for fun..and then seeing 4 playes with matching tags in an RA match..
remove RA and bring in a learners arena or freeze the title to get rid of the glad title grinders.
TA is gone...get over your title that coincided with it....
REMOVE RA/Freeze Glad title
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1. QQ
2. You want to replace RA with a learners arena when GW2 is (hopefully) right around the corner? Maybe they should figure out a way of combating syncers before totally getting rid of RA |
Also, i suggested FREEZING THE TITLE this will kill the syncers...
I'm not QQing...it's a meaningless title now. The title means you are a good syncer or a old TA player..it means nothing anymore..preserve what little meaning it has and kill the title by freezing it...you can freeze it by removing glad points..or changing the arena to a "NEWB PLAYERS ARENA" or remove the arena all together. Whatever way you look at it, random arenas is now as broken as TA or HB ever was. I guess the old saying that "shit floats down stream" can be applied to RA. Remove HB and TA and the shit flowed down to RA....
Also, the only people that would QQ about my suggestion are people wanting to fill their HoM or that are currently syncing and grinding the title. Please explain other motives for crying over the glad title being frozen as it should be.
I dont play RA and i have no glad title. But you really seem to care about RA and its deletion. Why does it matter so much to you that RA be removed from the game? Its really easy to ignore if you dont play it. Its not like you just want the syncers taken care of. You want it deleted so therefore you wouldnt be able to play it either. So again im curious to see why you care so much.
Also for a "meaningless" title you certainly seem to be raging about it..
More on topic* If they decide to remove RA they shouldnt add a "learners arena." When you first make a PvP character on a new acct. you go through a tutorial in The Isle of the Nameless.
Also for a "meaningless" title you certainly seem to be raging about it..
More on topic* If they decide to remove RA they shouldnt add a "learners arena." When you first make a PvP character on a new acct. you go through a tutorial in The Isle of the Nameless.
S
How about suggesting fixture instead of taking on an obscenely lazy and cold-hearted approach?
I can think of many suggestions that just may resolve RA's issues:
Balance - force a constant rule of ONE and ONLY ONE MONK allotted per team at any given time.
Syncers - There's no real remedy to stop players from syncing, tbh...; the real remedy? --> Learn to play the most optimized builds, even if they ARE from WIKI (beats bringing sub-par skills and falling flat on your face!).
Dishonor - Add a condition whereby players that type /resign forfeit all Balthazar faction and subtract one point off the "total wins" counter for gladiator point progression [only to be active if 3/4 or less type /resign].
This suggestion is far better than trolling due to your accumulated spite and anguish.
I can think of many suggestions that just may resolve RA's issues:
Balance - force a constant rule of ONE and ONLY ONE MONK allotted per team at any given time.
Syncers - There's no real remedy to stop players from syncing, tbh...; the real remedy? --> Learn to play the most optimized builds, even if they ARE from WIKI (beats bringing sub-par skills and falling flat on your face!).
Dishonor - Add a condition whereby players that type /resign forfeit all Balthazar faction and subtract one point off the "total wins" counter for gladiator point progression [only to be active if 3/4 or less type /resign].
This suggestion is far better than trolling due to your accumulated spite and anguish.
IMHO RA would be a nice starting area, no need to remove it, while then implementing another one (which would still need to be random since newer people don't know anything about teamplay). Just removing the glad title should be sufficient imho. I see often new people starting playing this game (even with GW2 behind the door, or maybe for this actual reason), who are interested in PvP: it's a shame that they eventually become frustrated seeing all the hatred coming by people who want to grind their title in a place designed to be newbie-friendly.
But...I like to do some RA from time to time... 
Pick an idea and stick with it. Removing RA would be a bad thing, because it's the only true unorganized PvP format left that people actually play (poor Codex...I actually liked it...). As for removing the Glad title, I couldn't care less, because I neither care about it nor have the luck to get teams good enough to get any Glad points.

Pick an idea and stick with it. Removing RA would be a bad thing, because it's the only true unorganized PvP format left that people actually play (poor Codex...I actually liked it...). As for removing the Glad title, I couldn't care less, because I neither care about it nor have the luck to get teams good enough to get any Glad points.
QQ Moar.
Syncers can be fixed, but it would need to be super-stealth else folks would get around it. When matching up, the follow rules are applied:
1. Avoid matching players you have pm'd in the past 10 minutes.
2. Avoid matching players you have grouped with in the past 10 minutes.
3. Avoid matching players from the same guild or alliance in RA.
4. Avoid matching players from the same district/region if that district has less than 8 active match joiners.
If those were all applied silently, there would be no more syncing.
No matter how you slice it, RA is the easiest PvP to pick up, and gives even the newbs a fighting chance against other newbs to earn some faction.
Syncers can be fixed, but it would need to be super-stealth else folks would get around it. When matching up, the follow rules are applied:
1. Avoid matching players you have pm'd in the past 10 minutes.
2. Avoid matching players you have grouped with in the past 10 minutes.
3. Avoid matching players from the same guild or alliance in RA.
4. Avoid matching players from the same district/region if that district has less than 8 active match joiners.
If those were all applied silently, there would be no more syncing.
No matter how you slice it, RA is the easiest PvP to pick up, and gives even the newbs a fighting chance against other newbs to earn some faction.
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IMHO RA would be a nice starting area, no need to remove it, while then implementing another one (which would still need to be random since newer people don't know anything about teamplay). Just removing the glad title should be sufficient imho. I see often new people starting playing this game (even with GW2 behind the door, or maybe for this actual reason), who are interested in PvP: it's a shame that they eventually become frustrated seeing all the hatred coming by people who want to grind their title in a place designed to be newbie-friendly.
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How about suggesting fixture instead of taking on an obscenely lazy and cold-hearted approach?
I can think of many suggestions that just may resolve RA's issues: Balance - force a constant rule of ONE and ONLY ONE MONK allotted per team at any given time. Syncers - There's no real remedy to stop players from syncing, tbh...; the real remedy? --> Learn to play the most optimized builds, even if they ARE from WIKI (beats bringing sub-par skills and falling flat on your face!). Dishonor - Add a condition whereby players that type /resign forfeit all Balthazar faction and subtract one point off the "total wins" counter for gladiator point progression [only to be active if 3/4 or less type /resign]. This suggestion is far better than trolling due to your accumulated spite and anguish. |
1) its RA..random arena...i love it..its pure pvp take what you are given and work with it....so allowing a ONE MONK per team is not random
2) yes, you can stop syncers, remove the title and freeze the glad title track like what happened to the HB commander title...
3)Make RA like AB..you can resign or leave once..then after the one resign/leave the DH hammer will hit you if you do it again..
Anyway you look at it, RA is broken and not random. It is not random because of syncers grinding and people wanting the HoM statue. If real pvpers play and like random arenas titles should not matter. Also, there is no real good arena for new players to learn in. What do they (new pvp players) learn in RA? They learn that you need to sync (cheat) to get anywhere. I said it before, I'll say it again, remove the title track from RA. Freeze the glad title like the commander title was frozen when HB was taken out. This will eliminate all syncers because there is no reward.
Now, I do think there should be a reward for doing RA. Replace the glad points with extra balth faction or something. Jut Take the syncers for the tilte out of the game please.
The anet team tried fixing the syncing problem already. Can you explain how to fix it in a better way? They already toyed with the servers and other things i don't know about. You know more? Please give details.
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QQ Moar.
Syncers can be fixed, but it would need to be super-stealth else folks would get around it. When matching up, the follow rules are applied: 1. Avoid matching players you have pm'd in the past 10 minutes. 2. Avoid matching players you have grouped with in the past 10 minutes. 3. Avoid matching players from the same guild or alliance in RA. 4. Avoid matching players from the same district/region if that district has less than 8 active match joiners. If those were all applied silently, there would be no more syncing. No matter how you slice it, RA is the easiest PvP to pick up, and gives even the newbs a fighting chance against other newbs to earn some faction. |
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The anet team tried fixing the syncing problem already. Can you explain how to fix it in a better way?
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Edit: forgot to answer your question. The fix that I'm suggesting is to select teams at the 30 second mark randomly, instead of in order.
O
You want to remove the syncers from RA, then bring back TA. The reason people sync is because the only other 4v4 arena is codex and it's dead most of the day as well as pretty fail. All anet would need to do would be bring back TA as it was and add in the bit of code from codex that only allows one of each profession per team.
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You want to remove the syncers from RA, then bring back TA. The reason people sync is because the only other 4v4 arena is codex and it's dead most of the day as well as pretty fail. All anet would need to do would be bring back TA as it was and add in the bit of code from codex that only allows one of each profession per team.
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I love the idea of facing four random people and having three other random people on my team. I'll play the cards i am dealt. Syncers are like cheaters at a poker game. They are not willing to play the cards they are dealt.
M
The problem is in RA things aren't really made so u keep the "fun" long time there.If during days and days you keep getting four melee , having no monk, fighting syncing teams , fighting meta wiki builds 24/7 ( bsurge , empathy/parasitic spammers , ..), never getting even 3 consec , you obviously will want to sync so you get a few points at least.
I know it's not fair , but well , is it more fair to play in HA at dead hour and to hold hall hours with " the build " on 1v1 free fame maps?
I don't think deleting the title/arena will do good , since it's the only format left where you don't need to wait hours to play, and where you can barely be able to test build. However, changing the title by making 1 win = 1 point, and changing the number of points required for each rank would have been nice. This should have been made for years , and now there probably won't be any update...
I know it's not fair , but well , is it more fair to play in HA at dead hour and to hold hall hours with " the build " on 1v1 free fame maps?
I don't think deleting the title/arena will do good , since it's the only format left where you don't need to wait hours to play, and where you can barely be able to test build. However, changing the title by making 1 win = 1 point, and changing the number of points required for each rank would have been nice. This should have been made for years , and now there probably won't be any update...
So abusing the "system" is ok? It wasn't in HB and TA. They were deleted for "in the system abuse." Cheating is cheating...i don't care if its from an external source as you seem to be suggesting or a in game exploit that is found. It needs fixed, or ANET looks like a bunch of Hippocratic fools for deleting HB and TA saying those arenas were ABUSED and thus NEEDED deleted but then leaving RA to be abused..
G
Okay, this is not really a solution that I would consider out of bounds, and I would probably support it if it weren't for one thing: that leaves only Hero, Champion, and Honor to affect the balth faction cap. I don't really feel like it would be okay to freeze Gladiator and effectively stop anyone who doesn't have levels in it from grabbing higher balth ranks. We'd essentially need some other track to take Gladiator's place of granting players progress on the balth faction track that would again be mutually exclusive with Gladiator for the benefit it grants.
Of course, we can just throw all of the to the wind if ANet eventually agrees that the balth faction cap does not have to be so perfectly located at 250k.
It's not like we (the Test Krewe) haven't discussed issues with RA in the past. We just haven't made a move on any changes because no ideas have sprung up that the Developers thought were so good that they'd deserve being implemented right away. But now, John Stumme is spearheading the team in a way that makes me feel like if any changes were going to get pushed through on RA, now is the time.
Of course, we can just throw all of the to the wind if ANet eventually agrees that the balth faction cap does not have to be so perfectly located at 250k.
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Originally Posted by Grj
This issue won't get fixed so I suggest you do what many other's have done when it comes to PvP is to suck it up or stop playing it.
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