Quote:
Originally Posted by Quaker
Lol! You people are always wanting something for nothing. I especially lol'd over the guy who thinks that WoW is great but won't play it because it costs $15 a month. Well, I got news for you Sparky, things cost money.
It's not likely that ANet is going to give GW1 away for free, unless they can change it to be more mico-transactioned. If they do, you can be sure that either it will be a time limited account, or GW1 will be scheduled to be turned off at some point. You can't expect to play GW1 for free forever. There has to be a revenue source to pay for the internet bandwidth and power draw of the servers, at least.
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That's not true at all, I think.
I don't have numbers, so I can not say anything for certain, but it's my personal impression, that the post-release free content that Valve made for Team Fortress 2, must have cost A LOT of money to have developers keep working on such big extensive updates. If you like the additions or not, is a personal preference, but it's my understand that long term sales have been maintained for Team Fortress 2 on PC, simply because they kept updating it, and invested in their playerbase.
This is also why I am suggesting this. Because the ANet that I know and love, is a company who has the same sort of mantra. Because I think, on a mental level for the players, this would mean longer lifespan.
If there is still a way to cash-in on the old Guild Wars games, maybe, what they should do, is to make some Henchmen-ish Heroes, who have the functionality of Heroes, but simply look like Henchies. Add those those to prophercies, for people who would like those, and make sure the game is... Yeah, just bundle that. The original Guild Wars, and there might still be people who dig that game, and want to invest in the pack with the other games.
Or simply, maybe making the trilogy for free for people, might make people go out and buy EOTN. EOTN was the link between the games, after all.
Another thing that excites me about this idea, is that it would be to break convention. It was hard for Asheron Call and Everquests sequels, to work with their predecessors. It mixed them up. The monthly fee's made it difficult for people to shift, and the players had their own ideas about what the sequels should be.
Everquest is still doing good, but the sequel just went F2P, and was guttered in it's headlock with WoW.
The breaking of convention would be the interaction between original and sequel. I wonder if GW2 runs on the same tech, and if it's possible to have a friends list, shared over. Imagine if you decide to want to go back to the good old days, and take a Monk through the original campaign, and your friends in GW2, could see you playing GW1, and they could join you!
Maybe that would even breathe new life into the old misssions, and allow you to play all those great moments of gameplay with your friends, something that the Heroes era have seemed to made more difficult.
Not to mention, unlocking the stuff in GW2. Micro transactions is going to be a part of GW2 right?
So maybe they could do this. Give the original(or the trilogy) as a freebie, and then have EOTN, in the micro transactions store for a fair price.
But merging accounts, and stuff like that, might be extreme. I am just throwing ideas out. I have no idea how their infastructure works.
Guild Wars is uniqe, still. 5 years later, there is nothing like it, and nothing in sight. The sequel looks very different. I will use a lot of time in Guild Wars 2, but I defintely want to keep playing Guild Wars 1.
Here is a intresting article, that asks the question if there is too much multiplayer in gaming today:
http://www.gamepro.com/article/news/...h-multiplayer/
GW won't live if nobody plays it. The occasional person might dwelve into it, but I think the majority moves on to the new. A game defintely needs help to be visible, particularly in these days when everything goes Free 2 Play, simply because there is a over saturated amount of free online games out there now, and it's just going to get bigger and bigger.
Long term is the key here.
It's what the Hellgate London developers did not understand. It's what the APB developers don't understand. They set themselves up for a stream of revenue that is ultimately not worth it for most people.
At the same time, people have this flock mentality, that they will flock to games that is popular.
And it's true for myself too. Had Guild Wars sold 5000 copies instead of 6 million copies, I would logically conclude that the lifespan of the game would be short, and I would not have invested all those hours into it. It's my enjoyment to be around other people, sharing the experience, even if it is on this strange online-RPG level of socialism.
GW1 being alive, is like an insurrance for me to have faith in that GW2 will be alive a long time. And that makes me more likely to dare to spend post-launch money on expansions, micro-transactions and other stuff. I would not bleed my wallet if I did not see the long term benefits of it. Absolutely not.
But more important than money spent, is actually time. I have seen a few MMORPGs die, and it's horrible sight, that's meet with regret(often) to have invested so much and see it fail, when you saw the potential.
GW1 does not have any games like it. It's not like you can go out and get something else from a competitor that will give you the same experience, which is why I think it's a legitimate and worthwhile suggestion.
It's not about the money at all. Nobody here, probably has a problem with if they wanted to, to go down to Gamestop and buy GW1 for 5 Dollars. It's so cheap. That's not the thing. What's the thing, is to encourage gamers to try it, because the selection is absolutely insane, and often they need to get poked in the right direction.
It would also be a major win for ArenaNet, if they could honestly say that the release of their sequels resparked a renaissance in it's original debut game. With the long list of games, dying, getting shot down due to the competition, and overflow of multiplayer games, with tagged on elements, where it's not always the best games that are played, but sometimes just those that are popular.
I know that Modern Warfare 2 is a great game, but I am 100% certain that it's also part of a flock mentality, of some people playing it, because of pop culture and because it's talked about on youtube, and because their friends are playing it.
I certainly think GW1 was a smarter, more innovative and somehow more interesting game than WoW, even though the comparrison is flawed. Yet, I see why WoW sold more. It's also simply due to engagement, and you just couldn't expect a debut developer, with a debut engine/technology/franchise go out, and kill a decade old favorite like Warcraft like that, fee or no fee.
But that's not with this is about.
All I am trying to say, that it's actually about GW2. GW1 is just there to reinforce GW2 in every way. As a lore supplement, as a developer/game long lasting inssurance, as a good service for people who purchase GW2, and as simply as a pillar for Guild Wars as a franchise. Big words. Very big words, and a cocky sell, but... Yeah. I can totally see how the Bobby Koticks of the world would not understand.
But I can't be the only one who loves the guys who fight the good fight like ArenaNet, Valve, Stardock!