Just curious to see what people can come up with. I know some people want a derv buff(myself included, Derv was my first character to complete a campaign)
but I would also like to see what you want nerfed.
No unnecessary comments like "FIX SHADOW FORM, NAO!!!!" or nerf something. Give a reason. No need to be prude and not give your opinion.
What do you want on the next content update?
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Honestly I would like to see Scythes get buffed but only on Derv-Side since rangers and sins can use it better.
As for mysticism I would like to see better skills in this area. Yeah the god forms are cool but not many like to use them due to cost(25energy to use a decent one).
On another note. I'd like to see a Warrior buff. Not like make 100 blades more powerful. but make them harder to kill. I mean aside from high armor and little to no need for energy, make defy pain(CAN NOT BE KILLED!) a shout or a stance and give it a little regen and IAS(15-25% would be good lol).
Reason: Put any Warrior against a SF Sin (pve,not pvp). Would rather group with the sin.
Content wise: Battle At EBONHAWKE!
As for mysticism I would like to see better skills in this area. Yeah the god forms are cool but not many like to use them due to cost(25energy to use a decent one).
On another note. I'd like to see a Warrior buff. Not like make 100 blades more powerful. but make them harder to kill. I mean aside from high armor and little to no need for energy, make defy pain(CAN NOT BE KILLED!) a shout or a stance and give it a little regen and IAS(15-25% would be good lol).
Reason: Put any Warrior against a SF Sin (pve,not pvp). Would rather group with the sin.
Content wise: Battle At EBONHAWKE!
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...And here I was going to come in here and say the same thing, then wait for someone to point out that skill updates are not content updates. Sadly, it appears the roles are being reversed.
On topic: Umm...Menzies as a boss in FoW? He is glaringly absent... |
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Honestly I would like to see Scythes get buffed but only on Derv-Side since rangers and sins can use it better.
As for mysticism I would like to see better skills in this area. Yeah the god forms are cool but not many like to use them due to cost(25energy to use a decent one). On another note. I'd like to see a Warrior buff. Not like make 100 blades more powerful. but make them harder to kill. I mean aside from high armor and little to no need for energy, make defy pain(CAN NOT BE KILLED!) a shout or a stance and give it a little regen and IAS(15-25% would be good lol). Reason: Put any Warrior against a SF Sin (pve,not pvp). Would rather group with the sin. |
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
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make defy pain(CAN NOT BE KILLED!) a shout or a stance and give it a little regen and IAS(15-25% would be good lol).
Reason: Put any Warrior against a SF Sin (pve,not pvp). Would rather group with the sin. |
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Once again with this myth. Rangers cannot use scythes better than dervishes. It's the warriors and assassins that do.
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True on another level but what stick a rusty knife into flesh wound. If you nerf SF even more then it becomes unusable and people stop playing sins all together. I think that shadow form should have the effect of either A: Lowering your aggro radius (No real gain or loss from this, pretty much useless) or B: All melee attacks miss. Shadow form is mostly used in areas with lots of spell casters, but back to restating the obvious, most people who play now USE shadow form on a daily basis.
c
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Rangers can use the scythe skills for cheaper due to expertise attribute and are able to spam them more efficiently
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Only the other hand i except to see more of guild wars beyond
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
Quote:
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True on another level but what stick a rusty knife into flesh wound. If you nerf SF even more then it becomes unusable and people stop playing sins all together. I think that shadow form should have the effect of either A: Lowering your aggro radius (No real gain or loss from this, pretty much useless) or B: All melee attacks miss. Shadow form is mostly used in areas with lots of spell casters, but back to restating the obvious, most people who play now USE shadow form on a daily basis.
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Maybe 50 or 75% block with 80% upkeep(at 12 shadow arts I suppose) with a 25% IAS
or revert it to its orginal state...with a 2 second hit to the length as it was perma-able before...this way it won't be...and it will go back to being a small solo farming skill...
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The other god realms.
I know there are plenty of balance issues, and those need to be worked at in turn, but I would also like the crew that's been working on the War in Kryta to push forward in making new playable content, rather than skill balances alone. (taking a bit of a tangent, I know, but you did say content update
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And right at the top of my personal list are the domains of Melandru, Lyssa, and Dwayna.
I know there are plenty of balance issues, and those need to be worked at in turn, but I would also like the crew that's been working on the War in Kryta to push forward in making new playable content, rather than skill balances alone. (taking a bit of a tangent, I know, but you did say content update
)And right at the top of my personal list are the domains of Melandru, Lyssa, and Dwayna.
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
Quote:
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The other god realms.
I know there are plenty of balance issues, and those need to be worked at in turn, but I would also like the crew that's been working on the War in Kryta to push forward in making new playable content, rather than skill balances alone. And right at the top of my personal list are the domains of Melandru, Lyssa, and Dwayna. |
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
I would like to see them add the last few glove sets for the deldrimor armor so that it can also be added to the HoM...there is only like 4 to finish, really.
I would also like to see another ele armor set from prophecies since they only get 4 elite ones (most of the others have 5 except necros?--and give them another set too so all the core has 5 sets from prophecies).
I would like to see that other white mantle wand--not the fairy godmother one, the one in the data---drop from some boss or whatever mantle.
I would like to see what happened to evennia and thacky.
and yeah pumping up dervishes would be nice too....
I would also like to see an update that doesnt have to have 2 or 3 updates to correct things they didnt have 'time' to clean up before they put them live.
thats a start------
I would also like to see another ele armor set from prophecies since they only get 4 elite ones (most of the others have 5 except necros?--and give them another set too so all the core has 5 sets from prophecies).
I would like to see that other white mantle wand--not the fairy godmother one, the one in the data---drop from some boss or whatever mantle.
I would like to see what happened to evennia and thacky.
and yeah pumping up dervishes would be nice too....
I would also like to see an update that doesnt have to have 2 or 3 updates to correct things they didnt have 'time' to clean up before they put them live.
thats a start------
* New Bonus Mission Pack #1: A new elite dungeon, Catacombs of Ascalon, where players manage to get inside the catacombs and find out a terrible secret.
* Dervish Update, where Dervishes can sweep through enemies like Sauron did in Lord of the Rings. Well, or just make them more desireable to play as primary profession.
* New Bonus Mission Pack #2, True Defender of Ascalon. Experience the last battles against Charrs from the Northlands as a challenge mission. You fight off waves of Charrs that just get more and more tough.
* New Bonus Mission Pack #3, Secrets of Orr. Find out shocking truths about the lost Kingdom of Orr and their role in the coming wars against the Dragons, and a revelation on who built the catacombs and tunnels under Tyria.
* Dervish Update, where Dervishes can sweep through enemies like Sauron did in Lord of the Rings. Well, or just make them more desireable to play as primary profession.
* New Bonus Mission Pack #2, True Defender of Ascalon. Experience the last battles against Charrs from the Northlands as a challenge mission. You fight off waves of Charrs that just get more and more tough.
* New Bonus Mission Pack #3, Secrets of Orr. Find out shocking truths about the lost Kingdom of Orr and their role in the coming wars against the Dragons, and a revelation on who built the catacombs and tunnels under Tyria.


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