Quote:
Originally Posted by Morphy
You obviously don't know what's wrong with this so I'll tell you: Ranger damage (and all midline damage for that matter) lead to spike meta's and caster/R-spikes. It turns the game into 321 vent spikes that have nothing to do with positioning. That's why direct midline damage should be reduced to a minimum.
See, you do it again here. These skills together would form the new R-spike meta.
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I'm making skills for Ranger in PvE. Rangers in PvP are one of the most solid and efficient professions. I'm not a moron.
Of course these skills are probably broken. They're for PvE, and to combat broken HM monsters, builds are broken themselves. They're not play tested. I don't lay claim to any degree of balance or perfection.
I don't mind your criticism as much as others may, but when you come in here and tell people their ideas are terrible and broken, they don't like it. They aren't recommending these skills be taken seriously by ANet staff as possible skill replacements. These are for the sake of
fun.
Also, you don't even come in here and propose skills you yourself have created. You're just in here bothering people. They wanna have fun, so leave them alone. Post some of your elite skill creations and discuss, or stop posting for the sake of not harassing Mia and others.
Nothing personal, no offense.
Now, down to business.
"It's Just a Flesh Wound!" Elite Shout. 4 adr. 8s recharge. Target other ally in earshot loses 1...2...2 conditions. +1...3...4 health regen for each condition removed. If target ally has remaining conditions, all allies adjacent to him/her lose 1 condition and recieve +4 regeneration for 8 seconds.
"The Power Is Yours!" Elite Shout. 15e. 20s recharge. All party members in earshot receive +2 energy regeneration, +4 health regeneration, and 50% more adrenaline for 1...12...16 seconds.
Using 1...3...4 skills will make this benefit expire early.
Arcane Zeal Elite Enchantment. 5e. 2s cast. 10s recharge. -1 energy regen. You cast Arcane Zeal upon yourself. For each enchantment on you, you get an additional 1 energy per attack (max. 3), and you attack 11% faster (max. 33%).
Fails unless 4 Mysticism or higher.
Intended for PvE.