I recently started to play GW and have been reading the various wiki sites for a while and just got to LA only to notice like 80% of the players are W/x or M/x.
Then I started to observe PvP matches and the trend was the same. Usually 2-3 warriors, 3-4 monks and whatever else to fill in the gaps.
Then I started to think about it and it kind of made sense but maybe I'm wrong because I don't know enough about the game.
The way I see it is like...
If you go M/x then you have the possibility of running any sub-class in PvE. This allows you to cater towards a lot of different situations, and you can also run a 55 variant of any sub-class for non-boss solo farming.
Since healing/etc. seems to always be in demand you're set for finding parties and in the end you can unlock stuff no problem in PvE.
In PvP you play the role of healer/buffer/wards/support/cleanser/etc.
If you go W/x then you can sub monk for a 55 build to quickly solo farm (I guess?), and in regular parties I'm sure there's a spot for a tank or someone who can make quick work of scattered trash mobs.
In PvP you're a primary damage dealer and in some cases crowd control.
It seems like the GW devs made a huge effort to have a complex and dynamic game but the player base is almost all the same. Why is this? Is it due to the current PvE/PvP metagame or are the other main classes just outmatched compared to W and M?
Since they are top tier in PvE and PvP then they seem like the only main character who can be made for PvE but also be used in PvP.
A

there is much more variety in pve. go check out Kamadan and see if there is a better profession mix ;-)