When is it okay to not bring a rez (personally)?

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Tomkatt
Ascalonian Squire
• #1
I'm running a group with 2 human players and 3 heroes each and just wondering if it's really mandatory for me to keep a rez on my bar at all times.

I'm up front as a dervish "tank" (using Avatar of Balthazar for armor and Victorious Sweep for HP regen, as well as Koss using "Watch Yourself" to help all). My partner is support as a Paragon. Heroes usually consist of Dunkoro and Ogden, Gwen, Olias, Margrid, and Koss.

The monks have reusable rezzes, and all have at least a signet to rez. Koss is W/Mo with only monk skill being the reusable rez.

I'm just wondering with this make up if I really need to bring my Sunspear Rez Signet, as I'm struggling to build with only 7 slots. A lot of builds I'm playing around with are almost begging for one more move to round them out but the Rez is taking the slot. Also, I find that since I'm up front, if I die, that's generally it and the group starts dropping, or we survive fine, but I pretty much never use my rez. By the time I'm the one rezzing, it's generally pointless as the party's wiped out (and kinda hard to do it while keeping a baddie's attention). Given the circumstances, would it still be recommended to keep the rez on my bar?

EDIT - obviously this is specifically for PvE
Iuris
Iuris
Forge Runner
• #2
Me, I don't and keep a few res scrolls for special cases in inventory. Like the rare case of playing something important with real people.
majoho
majoho
Forge Runner
• #3
It sounds like a very defensive setup you guys have going so I don't see why any of you would bring a res

But to be serious, you don't really need 8 skills unless you need to bring PvE skills (sunspear, lightbringer, cap signet and such) - why don't you post what you use.

Personally I find that self healing, utility and such really isn't needed if you have a prot monk or other such class I prefer to have my heroes use the defensive skills it leaves all the more fun stuff to me. (like you do with your koss and "Watch Yourself").
Gift3d
Gift3d
Forge Runner
• #4
It is okay to not bring a rez when you are comfortable and competent enough to know you will not be dying enough in pve to need one.

I'd suggest keeping a rez on your bar.
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Tomkatt
Ascalonian Squire
• #5
Quote:
Originally Posted by majoho View Post
It sounds like a very defensive setup you guys have going so I don't see why any of you would bring a res

But to be serious, you don't really need 8 skills unless you need to bring PvE skills (sunspear, lightbringer, cap signet and such) - why don't you post what you use.

Personally I find that self healing, utility and such really isn't needed if you have a prot monk or other such class I prefer to have my heroes use the defensive skills it leaves all the more fun stuff to me. (like you do with your koss and "Watch Yourself").
Specifically I wanted to open a slot for a lightbringer skill right now for Commander Varesh, though with my current build I can't work out what to remove besides the rez. I'm currently using the following (also, I'm aware it's not a great build, but it's been working, and I odn't have access to EOTN skills yet, have been playing through Nightfall and only did the initial quest to get there):

Attacker's insight
Victorious Sweep
Lyssa's Assault
Heart of the Holy Flame
Mystic Twister
Eternal Aura
Avatar of Balthazar
Sunspear Rez Signet

Scythe 14 (12+2)
Myst 12 (10+2)
Wind 8

Rotation is HotF, Eternal Aura, Attacker's Insight, Lyssa's Assault, MT, Victorious, and then all skills reset from EA, allowing me to either go back to PBAoE moves or hit Atacker's and then Lyssa's for energy regen if I'm low. Avatar of Balth is precast before combat starts, and maintained via EA refresh when it gets low.


I've been playing around with a build incorporating Heart of Fury and more scythe skills instead of the PBAoE, but I'm still working it out right now. A lot of the template builders, like GW Compendium and PVXWiki haven't been particularly helpful, as finding Nightfall-only builds is like pulling teeth in my experience. Even the builds that say they're NF-only tend to at least include Asura Scan. I may just break down and run some EotN just to get hte new abilities.
Tommy's
Tommy's
Furnace Stoker
• #6
I never have a res with me, no matter what character I play, not on my Monk nor my Ranger not my Ritualist, nor any. I mostly have 2 heroes bring a res and I got some res scrolls in my inventory just in case. The skill slot that you can use because you don't bring a res sometimes makes your party alot better and speeds things up alot. Beside that I rarely have dead people in my team
S
Slasher of Darkness
Lion's Arch Merchant
• #7
Same, I don't bring res, I don't find it necessary, my heroes got some rezzes, not many though, and if we wipe, we wipe, we ress and we go beat that mob up the second time around. Sometimes I got a ress scroll or two, just in case.
Sagra
Sagra
Ascalonian Squire
• #8
I always bring a res, especially when grouping with other players. Dying is part of the game, and sometimes you can overaggro or have something else happen that you haven't really planned on.

A few nights ago in Gate of Pain mission, I had to use Rebirth to bring up 3 people, all of whom had neglected to bring a res. Good thing I didn't die Just because you're comfortable enough or good enough to stay alive doesn't mean that everyone in your party will be. Better safe than sorry.
majoho
majoho
Forge Runner
• #9
I recall in the olden day it was frowned upon if everyone didn't bring a res of some kind (for missions).

But these days it really isn't needed - on the other hand just agree on something with they other person you play with, then there shouldn't be any problems.

As for your build, I too like the Avatars but I think you would be better off using a scythe attack skill instead. Heart of Holy Flame already converts your damage into holy and attack speed you can get with some other skill, but if it works for you it doesn't really matter much the important thing is to have fun with what you do.
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Tomkatt
Ascalonian Squire
• #10
Quote:
Originally Posted by majoho View Post
I recall in the olden day it was frowned upon if everyone didn't bring a res of some kind (for missions).

But these days it really isn't needed - on the other hand just agree on something with they other person you play with, then there shouldn't be any problems.

As for your build, I too like the Avatars but I think you would be better off using a scythe attack skill instead. Heart of Holy Flame already converts your damage into holy and attack speed you can get with some other skill, but if it works for you it doesn't really matter much the important thing is to have fun with what you do.
It's more for the armor than the holy. +40 armor is sweet. Then again, with it already doing holy, I'm toying with switching HoHF with HoF.
Silmar Alech
Silmar Alech
Lion's Arch Merchant
• #11
It depends on the build, on the team and on the current task. I don't require a frontliner to have a rezz, since he is often the first who dies. If you have build that only allows signets, spend the skill slot for something better. If you have a primary or secondary class with rezz, for example monk, paragon, ritualist, or if you can choose your secondary class freely, consider bringing a hard rezz.

In the end, at least 3-5 persons in the team should carry a hard rezz. If it is not expected that someone dies, 3 persons. If it is a difficult hard mode task, 5 or more. At least one should have Rebirth.

The others should carry some resurrection scrolls. Obligatory in missions without ressurection shrines. If I do a task with resurrection shrines, I often take no resurrection skill, but if I do a mission that has none, I usually carry one. A backliner or supporter who has a good overview over the combat situation is predestined as resurrector, since he knows first and best when to run away.

Some weeks ago, I did Gate of Madness in hm with a PUG as monk, and I found out nobody besides me carried a rezz. That was very dangerous, and I had to resurrect quite a few times, since the group was not very coherent in its teamplay.
Fusylum
Fusylum
Lion's Arch Merchant
• #12
I play Warrior most of the time but I have every class and I wanted to say that every build I have saved i have res.
my warriors builds mostly have hard res for quickness
Kosar The Cruel
Kosar The Cruel
Krytan Explorer
• #13
Can't remember the last time I had a res in my bar. I usually just pack a few res scrolls.
Can buy them for about 1k/ea off other players or craft them for 25 Plant Fibers + 25 Bones + 250g + 1 Skill Point.
majoho
majoho
Forge Runner
• #14
Quote:
Originally Posted by Tomkatt View Post
It's more for the armor than the holy. +40 armor is sweet. Then again, with it already doing holy, I'm toying with switching HoHF with HoF.
Something like this should work well http://pvx.wikia.com/wiki/Build/W_WS_Hero
(although it's a hero build and not a player build)
thelessa
thelessa
Jungle Guide
• #15
I usually bring a rez when doing missions, but all other times not so much.
W
Why?
Frost Gate Guardian
• #16
at least have res scrolls if you play with players. You never know when they might come in handy.
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
• #17
keep sigs on heroes because they are good at using it instantly as soon as someone dies. whenever i bring res on my bar though, i am usually too into the battle to remember to use my sig, lol.
loopysnoopy
loopysnoopy
Lion's Arch Merchant
• #18
This may seem pig headed of myself but as a warrior I've never carried a res
since starting the game I believe a front liners bars is too important, I only carry res scrolls in any elite dungeon or if I'm VQing my back-line and mid-line all carry a strong reusable resurrection
K
Kook~NBK~
Grotto Attendant
• #19
I don't normally have a rez on my skill bar, but I have each of my heroes set up with one. But if I'm running with a PUG, I'll try to fit one in, especially if it's a mission.
X
X Ghoul
Frost Gate Guardian
• #20
I just take 2 heroes with flesh, the rest... nothing