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Seperate res sig from skill bar?
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Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
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Joined Sep 2009
Been suggested before. /notsigned for balance purposes in PvP
If you NEED this in PvE, it already exists... sorta
http://guildwars.wikia.com/wiki/Rez_scroll
If you NEED this in PvE, it already exists... sorta
http://guildwars.wikia.com/wiki/Rez_scroll
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That's exactly what I was looking at.
Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with?
Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with?
A
Much as it would be nice, I have to say no.
So ele's shouldn't have to spend any slots for their attunements then and such and such. (Was being sarcastic there btw.
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GW is different from a lot of other similar gametypes in that it onlys allow you to bring eight skills at a time. I rather like it's difference and is one reason I still play it, even if you have to sac a skill here and there.
So ele's shouldn't have to spend any slots for their attunements then and such and such. (Was being sarcastic there btw.
)GW is different from a lot of other similar gametypes in that it onlys allow you to bring eight skills at a time. I rather like it's difference and is one reason I still play it, even if you have to sac a skill here and there.
B
I would have liked this when the game had just come out and was still easily moldable, but the game has aged well and this would really throw the game off. Every skill in the game would have to be balanced to make true 8 skill no res builds as weak as 7 skill builds with a res signet. I dunno. I say no but what do I know for whats best for the game.
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might as well. I mean I don't really think its necessary with rez scrolls but its not like any negative effects would result from this.
/signed |

maybe if pve only but then why bother w/ cons and shrines and UA running about
What about monks who don't use any res? They would be penalized because everyone would have basically 1 more skill, exept monks.
IMHO the decision to bring or not to bring the res sig (or any other res), sacrificing or not another skill is something fundamental when it comes to PvP. It's a tactical decision which people have to make, which is part of the game, the same tactical decision which stated that monks shouldn't have it, while all other players should.
IMHO the decision to bring or not to bring the res sig (or any other res), sacrificing or not another skill is something fundamental when it comes to PvP. It's a tactical decision which people have to make, which is part of the game, the same tactical decision which stated that monks shouldn't have it, while all other players should.
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That's exactly what I was looking at.
Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with? |
The larger a skill bar is the less need to create a compressed and efficient bar. Just because PvP has many problems when it comes to balance, introducing a new problem doesn't help.
I like this idea, rez sig and ss res sig are one shot skills, their useful but once used they become useless and in areas say like fow when litle to no bosses you basically just loose a skill slot, ofc you could always bring a hard rez or rez scrolls yeah but thats not always possible you might be running say a ranger/warrior and have no access to hard rezzes and not be able to afford/no be far enough in eotn for a rez scroll.
I think it would have to be only a PvE addition and i seriously don't see it being added but none the less i like this idea.
/signed
I think it would have to be only a PvE addition and i seriously don't see it being added but none the less i like this idea.
/signed

