Seperate res sig from skill bar?

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h
headlesshobbs
Krytan Explorer
#1
Since the skill is the same with every class and there's people who don't like having a slot wasted equipping it, I'm wondering how we'd feel with the idea of giving it a separate slot independent from all class builds?
Del
Del
Desert Nomad
#2
If they don't want to waste a slot equipping it, then they should have to do without it.

/notsigned
Fusylum
Fusylum
Lion's Arch Merchant
#3
Sounds Good, if it counts as 9th Slot...
Xsiriss
Xsiriss
Jungle Guide
#4
Not a bad idea actually. Would free some stuff up. As long it was only res sig, as in not a res skill (sunspear rebirth sig included). If it proves troublesome then it can always be undone.
Lanier
Lanier
Desert Nomad
#6
might as well. I mean I don't really think its necessary with rez scrolls but its not like any negative effects would result from this.

/signed
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
#7
/notsigned

if it is important enough to bring, u must sacrifice a slot for it.
Marty Silverblade
Marty Silverblade
Administrator
#8
Quote:
Originally Posted by Del View Post
If they don't want to waste a slot equipping it, then they should have to do without it.

/notsigned
This. You need it, you drop something for it. That's the point of GW.
h
headlesshobbs
Krytan Explorer
#9
Quote:
Originally Posted by Fusylum View Post
Sounds Good, if it counts as 9th Slot...
That's exactly what I was looking at.

Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with?
A
Aldric
Wilds Pathfinder
#10
No, just no. The 8 skill bar is a basic core design of GW and if you want one of those skills to be a res then you limit your build to 7 to carry one, otherwise do without or carry res scrolls

/unsigned
Shadowhaze
Shadowhaze
Nothing, tra la la?
#11
Much as it would be nice, I have to say no.

So ele's shouldn't have to spend any slots for their attunements then and such and such. (Was being sarcastic there btw. )

GW is different from a lot of other similar gametypes in that it onlys allow you to bring eight skills at a time. I rather like it's difference and is one reason I still play it, even if you have to sac a skill here and there.
B
Bob Slydell
Forge Runner
#12
I would have liked this when the game had just come out and was still easily moldable, but the game has aged well and this would really throw the game off. Every skill in the game would have to be balanced to make true 8 skill no res builds as weak as 7 skill builds with a res signet. I dunno. I say no but what do I know for whats best for the game.
Vlad S
Vlad S
Ascalonian Squire
#13
Having one extra skill in pvp would change A LOT. The Anet team will be rebalancing many things because of the fact that new builds will probably come out that work amazing to the point where it's considered unfair, etc.

So... It's a no for me.
p
placebo overdose
Wilds Pathfinder
#14
Quote:
Originally Posted by Lanier View Post
might as well. I mean I don't really think its necessary with rez scrolls but its not like any negative effects would result from this.

/signed
I can think of quite a few negative effects this would have
maybe if pve only but then why bother w/ cons and shrines and UA running about
Swahnee
Swahnee
Wilds Pathfinder
#15
What about monks who don't use any res? They would be penalized because everyone would have basically 1 more skill, exept monks.

IMHO the decision to bring or not to bring the res sig (or any other res), sacrificing or not another skill is something fundamental when it comes to PvP. It's a tactical decision which people have to make, which is part of the game, the same tactical decision which stated that monks shouldn't have it, while all other players should.
ZenRgy
ZenRgy
Zookeeper
#16
Quote:
Originally Posted by headlesshobbs View Post
That's exactly what I was looking at.

Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with?
Allowing everybody an extra skill on their bar would only make any balance problems worse.

The larger a skill bar is the less need to create a compressed and efficient bar. Just because PvP has many problems when it comes to balance, introducing a new problem doesn't help.
Franksalot
Franksalot
Academy Page
#17
I like this idea, rez sig and ss res sig are one shot skills, their useful but once used they become useless and in areas say like fow when litle to no bosses you basically just loose a skill slot, ofc you could always bring a hard rez or rez scrolls yeah but thats not always possible you might be running say a ranger/warrior and have no access to hard rezzes and not be able to afford/no be far enough in eotn for a rez scroll.

I think it would have to be only a PvE addition and i seriously don't see it being added but none the less i like this idea.

/signed
ZenRgy
ZenRgy
Zookeeper
#18
Quote:
Originally Posted by Franksalot View Post
you might be running say a ranger/warrior and have no access to hard rezzes
Then don't run eight Ranger/Warriors.
Xenomortis
Xenomortis
Tea Powered
#19
No. Guild Wars was designed with 8 skills in mind. Res Sig is a strong skill. Skills belong on the 8 slot skill bar.

/notsigned
Franksalot
Franksalot
Academy Page
#20
Quote:
Originally Posted by ZenRgy View Post
Then don't run eight Ranger/Warriors.
you can have just one and he be the last one alive... screaming in fear alone in the dark surrounded by corpses