Update - Thursday June 10th, 2010

3 pages • Page 1
jimbo32
jimbo32
Site Contributor
• #1
  • Krytan Events

    The Shining Blade, pleased with adventurers' performance against Willem the Demeaning, are now searching for other Mursaat in Kryta. Despite the difficulty in obtaining infused armor, many soldiers-for-hire are acquiring these pieces to better serve their clientele. Now those who fight for a free Kryta can field a group, in outposts across the land, that will be better protected from the Mursaat's most vile magic.

  • Bug Fixes

    The AI now refrains from activating skills while under the effect of Loose Magic.
    Fixed a bug that caused some players resurrecting in Scoundrel's Rise to be zoned to the Gates of Kryta outpost.

  • Notes

    A new quest, "A Little Help From Above", was added to the War in Kryta.
Lishy
Lishy
Forge Runner
• #2
Henchmen are infused now?
Zehnchu
Zehnchu
Popcorn Fetish
• #3
Quote:
Originally Posted by Lishy View Post
Henchmen are infused now?
yes for the War in Kryta missions, not that's all that really helpful to begin with anyways.
jimbo32
jimbo32
Site Contributor
• #4
Well, at least they won't die in 3 seconds now. Maybe they'll last 10. Hopefully, they got Falken too. Not that anyone's doing the escort anymore, but still.
Painbringer
Painbringer
Furnace Stoker
• #5
Quests a bit tough solo in hardmode but i will beat it
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
• #6
very nice that henchmen are infused
Divine Ashes
Divine Ashes
Wilds Pathfinder
• #7
When one such as me uses Death pact sig as a hero hard res, henchmen being infused is indeed a good thing.
Fusylum
Fusylum
Lion's Arch Merchant
• #8
They still all suck...

"MEATSHEILDS"
Pleikki
Pleikki
WTB q8 15^50 Weapons!
• #9
Infuse is cool, even tho wont matter to my playing anymore
Cuilan
Cuilan
Forge Runner
• #10
Infused armor does little when the AI is suicidal.
Scarlett Romanov
Scarlett Romanov
Guest
• #11
I just wanted to say that it was all I could do not to impale myself with the asuran beacon during the new abysmally long mission.

This the last mission/quest I'm going to do for WiK.

The henchmen aren't level 20 & they still suck. Infusion didn't seem to really do much for them.

This was posted in another thread about the new WiK stuff. It deserves to be posted again.

Tullzinski
Tullzinski
Jungle Guide
• #12
The henchmen may still be stupid but they do suck up more damage, better them than me!

Have to agree with scarlett above, the mission was dragged out with all the pop up mantle once you got the key, pretty annoying after a while, felt like they were put in just to prolong the mission. Compared to RA it felt like forever. H/H took about an hour.
T
The Drunkard
Wilds Pathfinder
• #13
Thanks for the infusion update.
scythefromunder
scythefromunder
Desert Nomad
• #14
Quote:
Originally Posted by Tullzinski View Post
The henchmen may still be stupid but they do suck up more damage, better them than me!
But what good would that bring, if your party has to waste time having to rez them everytime they die?
jimbo32
jimbo32
Site Contributor
• #15
Quote:
Originally Posted by Scarlett Romanov View Post
I just wanted to say that it was all I could do not to impale myself with the asuran beacon during the new abysmally long mission.

This the last mission/quest I'm going to do for WiK.
Yeah, the mission is stupidly long, and the magically re-spawning mantle on the way back from the boss key are infuriating. It's not enough that you have to slog to the ends of the earth - you have to fight all the way back too. The rewards should be about triple what they are. At least - just for the frustration factor.
Tullzinski
Tullzinski
Jungle Guide
• #16
Quote:
Originally Posted by scythefromunder View Post
But what good would that bring, if your party has to waste time having to rez them everytime they die?
Since they lived longer than before, my party did not res them as often. They also incurred less DP than before and did not need massive DP removal only to die again later. This enabled them to suck up more damage, in the new mission I was only hit with SA once.

They also were not constantly getting instantly vaporized once ressurected. So in the end the party did not have to waste more time than before bringing them back.
K
Kook~NBK~
Grotto Attendant
• #17
Quote:
Originally Posted by jimbo32 View Post
Yeah, the mission is stupidly long, and the magically re-spawning mantle on the way back from the boss key are infuriating. It's not enough that you have to slog to the ends of the earth - you have to fight all the way back too. The rewards should be about triple what they are. At least - just for the frustration factor.
The re-spawning mantle on the way back from getting the boss key sucked any fun I was having right out of the quest. Clearing out the village to get to the boss was a decent challenge though.

QUESTION FOR ANYONE WHO DID IT WITH OTHERS: Can each player in the party get the standard thingie, or is it a one-at-a-time thing?
M
ManlyMan
Ascalonian Squire
• #18
each party member can get one, was fun when my group pulled like 4 groups together in shaemoor, and dropped our beacons. mwahahahaha

also I agree with the long part of this mission, i think anet realized no one really went to the other end for the keys in the RA mish, and purposely made this annoyingly long.
j
jonathan23
Academy Page
• #19
I liked the mission, very fun and long yes, but not to the point that it sucked. Also...am I the only one who could totally see the role of steffan in the cartoon above being played perfectly by John Travolta, lol. That would totally be the exact way he would say the dialogue up there, funny.
Z
Zeff Nut
Frost Gate Guardian
• #20
Quote:
Originally Posted by Kook~NBK~ View Post
The re-spawning mantle on the way back from getting the boss key sucked any fun I was having right out of the quest. Clearing out the village to get to the boss was a decent challenge though.

QUESTION FOR ANYONE WHO DID IT WITH OTHERS: Can each player in the party get the standard thingie, or is it a one-at-a-time thing?
Each player can get one and you can replenish them as much as you want, btw, if you die, you're res'd right in the spot to grab the beacons