I'm pretty sure most of know that Asassin's Promise is OP in PvE. It reduces the need for one to know how to play a particular class. It's pretty sad that a lot of people consider the most effective build for multiple classes to be AP. So having that in mind maybe:
1) Move AP to assasin's primary line?
2) Modify AP to only effect assasin skills? (as noted by someone in another thread)
3) Modify Ebon Sin, so only one may be out at a time?
4) Modify AP so it only recharges other skills and not itself, but reduce it's recharge?
5) Modify the E gain?
There are too many options to change this skill to note. AP as it stands allows players to avoid having to utilize their profession. Somewhat like a caster form of Ursan..if you will.
Thanks!~Take care and Have fun~
Tone Down AP
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With no other modifications, this would nearly kill the skill. Assassin's have no reason to use it and the duration is only 5 seconds making timing its use all the more crucial and difficult in harder areas.
If this is done, fix the duration to 10 seconds and only make the energy gain depend on the attribute rank. I see no reason for this though since it means you don't need to sink as many attribute points into an otherwise useless line as before (unless you really need the energy).
This would also kill the skill. The commonly used assassin skills simply do not have long recharges and shadow steps are not important in PvE.
Modify it so each person can only have one Sin out at a time. Not sure how necessary that is since only Mesmers really go for sin spam and nerfing that will only make them cry. When other professions get loads of sins out it's simply because they've already won the fight.
Perhaps. Adding a "skill is disabled for 10-20 seconds" clause might do something without killing it.
Really the only immediately sensible thing you can do. Doing this will hurt pretty much all the casters trying to spam (yes, even Necromancers will feel something) but it's still going to be fairly minor.
Not quite.
Assassin's Promise as it stands, is fine (well, ish). Dedicating an elite to recharge your powerful non-elites with long recharges is I think, fine - at least in PvE.
The problem arises from the fact that just under 3 years ago, ANet pushed in 50 powerful skills into PvE that can be used by any profession. Some of these rival elites in their power and function whilst not being elite themselves and you can equip three of them. This is were the problem lies, not with AP.
Of course, if you nerf AP then people will simply try to use other recharge reducing skills.
Mesmers might try Mantra of Recovery, Rits might go with Ghostly Haste but I imagine most will switch to X/R for Serpent's Quickness or perhaps Oath Shot.
If this is done, fix the duration to 10 seconds and only make the energy gain depend on the attribute rank. I see no reason for this though since it means you don't need to sink as many attribute points into an otherwise useless line as before (unless you really need the energy).
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2) Modify AP to only effect assasin skills? (as noted by someone in another thread)
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Modify it so each person can only have one Sin out at a time. Not sure how necessary that is since only Mesmers really go for sin spam and nerfing that will only make them cry. When other professions get loads of sins out it's simply because they've already won the fight.
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4) Modify AP so it only recharges other skills and not itself, but reduce it's recharge?
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Really the only immediately sensible thing you can do. Doing this will hurt pretty much all the casters trying to spam (yes, even Necromancers will feel something) but it's still going to be fairly minor.
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There are too many options to change this skill to note. AP as it stands allows players to avoid having to utilize their profession. Somewhat like a caster form of Ursan..if you will.
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Assassin's Promise as it stands, is fine (well, ish). Dedicating an elite to recharge your powerful non-elites with long recharges is I think, fine - at least in PvE.
The problem arises from the fact that just under 3 years ago, ANet pushed in 50 powerful skills into PvE that can be used by any profession. Some of these rival elites in their power and function whilst not being elite themselves and you can equip three of them. This is were the problem lies, not with AP.
Of course, if you nerf AP then people will simply try to use other recharge reducing skills.
Mesmers might try Mantra of Recovery, Rits might go with Ghostly Haste but I imagine most will switch to X/R for Serpent's Quickness or perhaps Oath Shot.
S
sorry what? i haven't been using AP because i do what i want in GW. really, doesn't it just give like 17 energy on kill if the hex is still there? plus it's an elite, you heard of siphon spirit? considering you can get 3 spirits free of charge and get 14 energy from each one this isn't that OP. kinda like saying energy storage is OP. sorry if i'm not seeing the whole thing but it isn't in serious need of a nerf right now, paragons still need a helping buff.
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sorry what? i haven't been using AP because i do what i want in GW. really, doesn't it just give like 17 energy on kill if the hex is still there? plus it's an elite, you heard of siphon spirit? considering you can get 3 spirits free of charge and get 14 energy from each one this isn't that OP. kinda like saying energy storage is OP. sorry if i'm not seeing the whole thing but it isn't in serious need of a nerf right now, paragons still need a helping buff.
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Let me help you:
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Originally Posted by Guild Wars on Assassin's Promise
Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
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Im really surprised there is so much resistence to nerfing AP. I mean it is kinda common knowledge that AP is one of the most overpowered skills in PvE. I have been advocating for awhile now for it to be nerfed like option 2 in the OP. This way, Assassin's promise would still function in the same way for sins, allowing them to use a longer recharging skill chain in PvE, but it would not be abuseable by other professions.
There's no point in the game even being divided into professions when there are builds that don't require any strong investment in the primary attributes or features of your class. Functional builds that can be copied from one class and used on every other class with little variation in skills and results should not have power that is significantly superior than a decent build on any class that is focused on doing something with their primary.
Assassin's Promise caller builds and SoS spam builds need to be hit hard, or be made more exclusive to the profession that they originate from.
Solution 1 might totally kill it. Solution 5 kills it for non-caster professions, because the other ones probably can find extra energy management from somewhere else. I don't see EVAS as the problem, so solution 3 wouldn't be suitable. Solution 2 would likely kill the skill, as there aren't enough useful skills with a long enough recharge for this to used. If assassins wanted to recharge their attacks on demand, they'd use Flourish instead.
Solution 4 is the only one of those that I see being reasonable, but even then, I wouldn't need to see the recharge lowered.
Assassin's Promise caller builds and SoS spam builds need to be hit hard, or be made more exclusive to the profession that they originate from.
Solution 1 might totally kill it. Solution 5 kills it for non-caster professions, because the other ones probably can find extra energy management from somewhere else. I don't see EVAS as the problem, so solution 3 wouldn't be suitable. Solution 2 would likely kill the skill, as there aren't enough useful skills with a long enough recharge for this to used. If assassins wanted to recharge their attacks on demand, they'd use Flourish instead.
Solution 4 is the only one of those that I see being reasonable, but even then, I wouldn't need to see the recharge lowered.
t
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| Assassins don't have any real use for Assassin's Promise in PvE. They have fast recharging attacks and energy management. |
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| lolz. i can name you 20 other elites that need reworking before AP. Buff the Paragon or make splits for it? rework the ranger spirits in PvE? |
I really think that option 2 is the best for the skill. True it would significantly reduce the usefullness of AP but the skill would still be useful for certain Assassin attacks skills/chains.
And really, at this point, I dont care if AP gets nuked. Its better dead than it is in its current state.

